/* $XConsortium: dbe.c /main/4 1996/08/01 19:24:47 dpw $ */
/* $XFree86: xc/programs/Xserver/dbe/dbe.c,v 3.2.2.1 1998/10/04 13:36:47 hohndel Exp $ */
/******************************************************************************
 * 
 * Copyright (c) 1994, 1995  Hewlett-Packard Company
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL HEWLETT-PACKARD COMPANY BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
 * THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 * Except as contained in this notice, the name of the Hewlett-Packard
 * Company shall not be used in advertising or otherwise to promote the
 * sale, use or other dealings in this Software without prior written
 * authorization from the Hewlett-Packard Company.
 * 
 *     DIX DBE code
 *
 *****************************************************************************/


/* INCLUDES */

#define NEED_EVENTS
#include "X.h"
#include "Xproto.h"
#include "scrnintstr.h"
#include "extnsionst.h"
#include "gcstruct.h"
#include "dixstruct.h"
#define NEED_DBE_PROTOCOL
#include "dbestruct.h"
#include "midbe.h"


/* GLOBALS */

/* Per-screen initialization functions [init'ed by DbeRegisterFunction()] */
static Bool	(* DbeInitFunct[MAXSCREENS])();	/* pScreen, pDbeScreenPriv */

/* These are static globals copied to DBE's screen private for use by DDX */
static int	dbeScreenPrivIndex;
static int	dbeWindowPrivIndex;

/* These are static globals copied to DBE's screen private for use by DDX */
static RESTYPE	dbeDrawableResType;
static RESTYPE	dbeWindowPrivResType;

/* This global is used by DbeAllocWinPrivPrivIndex() */
static int	winPrivPrivCount = 0;

/* Used to generate DBE's BadBuffer error. */
static int	dbeErrorBase;

/* Used by DbeRegisterFunction() to initialize the initialization function
 * table only once per server lifetime.
 */
static Bool	firstRegistrationPass = TRUE;


/******************************************************************************
 *
 * DBE DIX Procedure: DbeValidateBuffer
 *
 * Description:
 *
 *     This function is called from VALIDATE_DRAWABLE_AND_GC and from
 *     various places in dispatch.c if the server has been compiled with
 *     the flags -DNEED_DBE_BUF_BITS and -DNEED_DBE_BUF_VALIDATE.  
 *     When pWin->dstBuffer changes, this function will be called with pWin
 *     as the first argument, the drawable ID that was specified as the
 *     second argument (could be a back buffer id), and True for the third
 *     argument.
 *     When pWin->srcBuffer changes, the third argument will be False, and
 *     the first two arguments are as described for dstBuffer.
 *
 *     This function should prepare the hardware to access the specified
 *     buffer for reads (if dstbuf is False) or writes (if dstbuf is True).
 *
 *****************************************************************************/

void
DbeValidateBuffer(pWin, drawID, dstbuf)
    WindowPtr pWin;
    XID drawID;
    Bool dstbuf;
{
    DbeScreenPrivPtr pDbeScreenPriv = DBE_SCREEN_PRIV_FROM_WINDOW(pWin);
    if (pDbeScreenPriv->ValidateBuffer)
	(*pDbeScreenPriv->ValidateBuffer)(pWin, drawID, dstbuf);
}


/******************************************************************************
 *
 * DBE DIX Procedure: DbeRegisterFunction
 *
 * Description:
 *
 *     This function registers the DBE init function for the specified screen.
 *
 *****************************************************************************/

void
DbeRegisterFunction(pScreen, funct)
    ScreenPtr	pScreen;
    Bool	(*funct)();
{
    int	i;

    /* Initialize the initialization function table if it has not been
     * initialized already.
     */
    if (firstRegistrationPass)
    {
        for (i = 0; i < MAXSCREENS; i++)
        {
            DbeInitFunct[i] = NULL;
        }

        firstRegistrationPass = FALSE;
    }

    DbeInitFunct[pScreen->myNum] = funct;

} /* DbeRegisterFunction() */


/******************************************************************************
 *
 * DBE DIX Procedure: DbeAllocWinPriv
 *
 * Description:
 *
 *     This function was cloned from AllocateWindow() in window.c.
 *     This function allocates a window priv structure to be associated 
 *     with a double-buffered window.
 *
 *****************************************************************************/
static DbeWindowPrivPtr
DbeAllocWinPriv(pScreen)
    ScreenPtr	pScreen;
{
    DbeWindowPrivPtr		pDbeWindowPriv;
    DbeScreenPrivPtr		pDbeScreenPriv;
    register char		*ptr;
    register DevUnion		*ppriv;
    register unsigned int	*sizes;
    register unsigned int	size;
    register int		i;

    pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
    pDbeWindowPriv = (DbeWindowPrivPtr)xalloc(pDbeScreenPriv->totalWinPrivSize);

    if (pDbeWindowPriv)
    {
        ppriv = (DevUnion *)(pDbeWindowPriv + 1);
        pDbeWindowPriv->devPrivates = ppriv;
        sizes = pDbeScreenPriv->winPrivPrivSizes;
        ptr = (char *)(ppriv + pDbeScreenPriv->winPrivPrivLen);
        for (i = pDbeScreenPriv->winPrivPrivLen; --i >= 0; ppriv++, sizes++)
        {
            if (size = *sizes)
            {
                ppriv->ptr = (pointer)ptr;
                ptr += size;
            }
            else
                ppriv->ptr = (pointer)NULL;
        }
    }

    return(pDbeWindowPriv);

} /* DbeAllocWinPriv() */


/******************************************************************************
 *
 * DBE DIX Procedure: DbeFallbackAllocWinPriv
 *
 * Description:
 *
 *     This is a fallback function for AllocWinPriv().
 *
 *****************************************************************************/

static DbeWindowPrivPtr
DbeFallbackAllocWinPriv(pScreen)
    ScreenPtr	pScreen;
{
    return (NULL);

} /* DbeFallbackAllocWinPriv() */


/******************************************************************************
 *
 * DBE DIX Procedure: DbeAllocWinPrivPrivIndex
 *
 * Description:
 *
 *     This function was cloned from AllocateWindowPrivateIndex() in window.c.
 *     This function allocates a new window priv priv index by simply returning
 *     an incremented private counter.
 *
 *****************************************************************************/

static int
DbeAllocWinPrivPrivIndex()
{
    return winPrivPrivCount++;

} /* DbeAllocWinPrivPrivIndex() */


/******************************************************************************
 *
 * DBE DIX Procedure: DbeAllocWinPrivPriv
 *
 * Description:
 *
 *     This function was cloned from AllocateWindowPrivate() in privates.c.
 *     This function allocates a private structure to be hung off
 *     a window private.
 *
 *****************************************************************************/

static Bool
DbeAllocWinPrivPriv(pScreen, index, amount)
    register ScreenPtr	pScreen;
    int			index;
    unsigned int	amount;
{
    DbeScreenPrivPtr	pDbeScreenPriv;
    unsigned int	oldamount;


    pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);

    if (index >= pDbeScreenPriv->winPrivPrivLen)
    {
	unsigned *nsizes;
	nsizes = (unsigned *)xrealloc(pDbeScreenPriv->winPrivPrivSizes,
				      (index + 1) * sizeof(unsigned));
	if (!nsizes)
        {
	    return(FALSE);
        }

	while (pDbeScreenPriv->winPrivPrivLen <= index)
	{
	    nsizes[pDbeScreenPriv->winPrivPrivLen++] = 0;
	    pDbeScreenPriv->totalWinPrivSize += sizeof(DevUnion);
	}

	pDbeScreenPriv->winPrivPrivSizes = nsizes;
    }

    oldamount = pDbeScreenPriv->winPrivPrivSizes[index];

    if (amount > oldamount)
    {
	pDbeScreenPriv->winPrivPrivSizes[index] = amount;
	pDbeScreenPriv->totalWinPrivSize += (amount - oldamount);
    }
    return(TRUE);

} /* DbeAllocWinPrivPriv() */


/******************************************************************************
 *
 * DBE DIX Procedure: DbeStubScreen
 *
 * Description:
 *
 *     This is function stubs the function pointers in the given DBE screen
 *     private and increments the number of stubbed screens.
 *
 *****************************************************************************/

static void
DbeStubScreen(pDbeScreenPriv, nStubbedScreens)
    DbeScreenPrivPtr	pDbeScreenPriv;
    int			*nStubbedScreens;
{
    /* Stub DIX. */
    pDbeScreenPriv->SetupBackgroundPainter = NULL;
    pDbeScreenPriv->AllocWinPriv           = NULL;
    pDbeScreenPriv->AllocWinPrivPrivIndex  = NULL;
    pDbeScreenPriv->AllocWinPrivPriv       = NULL;

    /* Do not unwrap PositionWindow nor DestroyWindow.  If the DDX
     * initialization function failed, we assume that it did not wrap
     * PositionWindow.  Also, DestroyWindow is only wrapped if the DDX
     * initialization function succeeded.
     */

    /* Stub DDX. */
    pDbeScreenPriv->GetVisualInfo       = NULL;
    pDbeScreenPriv->AllocBackBufferName = NULL;
    pDbeScreenPriv->SwapBuffers         = NULL;
    pDbeScreenPriv->BeginIdiom          = NULL;
    pDbeScreenPriv->EndIdiom            = NULL;
    pDbeScreenPriv->WinPrivDelete       = NULL;
    pDbeScreenPriv->ResetProc           = NULL;
    pDbeScreenPriv->ValidateBuffer	= NULL;

    (*nStubbedScreens)++;

} /* DbeStubScreen() */



/******************************************************************************
 *
 * DBE DIX Procedure: ProcDbeGetVersion
 *
 * Description:
 *
 *     This function is for processing a DbeGetVersion request.
 *     This request returns the major and minor version numbers of this
 *     extension.
 *
 * Return Values:
 *
 *     Success
 *
 *****************************************************************************/

static int
ProcDbeGetVersion(client)
    ClientPtr client;
{
    REQUEST(xDbeGetVersionReq);
    xDbeGetVersionReply	rep;
    register int	n;


    REQUEST_SIZE_MATCH(xDbeGetVersionReq);

    rep.type           = X_Reply;
    rep.length         = 0;
    rep.sequenceNumber = client->sequence;
    rep.majorVersion   = DBE_MAJOR_VERSION;
    rep.minorVersion   = DBE_MINOR_VERSION;

    if (client->swapped)
    {
        swaps(&rep.sequenceNumber, n);
    }

    WriteToClient(client, sizeof(xDbeGetVersionReply), (char *)&rep);

    return(client->noClientException);

} /* ProcDbeGetVersion() */


/******************************************************************************
 *
 * DBE DIX Procedure: ProcDbeAllocateBackBufferName
 *
 * Description:
 *
 *     This function is for processing a DbeAllocateBackBufferName request.
 *     This request allocates a drawable ID used to refer to the back buffer
 *     of a window.
 *
 * Return Values:
 *
 *     BadAlloc    - server can not allocate resources
 *     BadIDChoice - id is out of range for client; id is already in use
 *     BadMatch    - window is not an InputOutput window;
 *                   visual of window is not on list returned by
 *                   DBEGetVisualInfo; 
 *     BadValue    - invalid swap action is specified
 *     BadWindow   - window is not a valid window
 *     Success
 *
 *****************************************************************************/

static int
ProcDbeAllocateBackBufferName(client)
    ClientPtr client;
{
    REQUEST(xDbeAllocateBackBufferNameReq);
    WindowPtr			pWin;
    DbeScreenPrivPtr		pDbeScreenPriv;
    DbeWindowPrivPtr		pDbeWindowPriv;
    XdbeScreenVisualInfo	scrVisInfo;
    register int		i;
    Bool			visualMatched = FALSE;
    xDbeSwapAction		swapAction;
    VisualID			visual;
    int				status;


    REQUEST_SIZE_MATCH(xDbeAllocateBackBufferNameReq);

    /* The window must be valid. */
    if (!(pWin = SecurityLookupWindow(stuff->window, client,
				      SecurityWriteAccess)))
    {
	return(BadWindow);
    }

    /* The window must be InputOutput. */
    if (pWin->drawable.class != InputOutput)
    {
	return(BadMatch);
    }

    /* The swap action must be valid. */
    swapAction = stuff->swapAction;	/* use local var for performance. */
    if ((swapAction != XdbeUndefined ) &&
        (swapAction != XdbeBackground) &&
        (swapAction != XdbeUntouched ) &&
        (swapAction != XdbeCopied    ))
    {
        return(BadValue);
    }

    /* The id must be in range and not already in use. */
    LEGAL_NEW_RESOURCE(stuff->buffer, client);

    /* The visual of the window must be in the list returned by
     * GetVisualInfo.
     */
    pDbeScreenPriv = DBE_SCREEN_PRIV_FROM_WINDOW(pWin);
    if (!pDbeScreenPriv->GetVisualInfo)
	return(BadMatch); /* screen doesn't support double buffering */

    if (!(*pDbeScreenPriv->GetVisualInfo)(pWin->drawable.pScreen, &scrVisInfo))
    {
        /* GetVisualInfo() failed to allocate visual info data. */
        return(BadAlloc);
    }

    /* See if the window's visual is on the list. */
    visual = wVisual(pWin);
    for (i = 0; (i < scrVisInfo.count) && !visualMatched; i++)
    {
        if (scrVisInfo.visinfo[i].visual == visual)
	{
	    visualMatched = TRUE;
	}
    }

    /* Free what was allocated by the GetVisualInfo() call above. */
    xfree(scrVisInfo.visinfo);

    if (!visualMatched)
    {
	return(BadMatch);
    }

    if ((pDbeWindowPriv = DBE_WINDOW_PRIV(pWin)) == NULL)
    {
        /* There is no buffer associated with the window.
         * Allocate a window priv.
         */

        if (!(pDbeWindowPriv =
            (*pDbeScreenPriv->AllocWinPriv)(pWin->drawable.pScreen)))
        {
            return(BadAlloc);
        }

        /* Make the window priv a DBE window priv resource. */
        if (!AddResource(stuff->buffer, dbeWindowPrivResType,
            (pointer)pDbeWindowPriv))
        {
            xfree(pDbeWindowPriv);
            return(BadAlloc);
        }

        /* Fill out window priv information. */
        pDbeWindowPriv->pWindow      = pWin;
        pDbeWindowPriv->width        = pWin->drawable.width;
        pDbeWindowPriv->height       = pWin->drawable.height;
        pDbeWindowPriv->x            = pWin->drawable.x;
        pDbeWindowPriv->y            = pWin->drawable.y;
        pDbeWindowPriv->nBufferIDs   = 0;

        /* Set the buffer ID array pointer to the initial (static) array). */
        pDbeWindowPriv->IDs = pDbeWindowPriv->initIDs;

        /* Initialize the buffer ID list. */ 
        pDbeWindowPriv->maxAvailableIDs = DBE_INIT_MAX_IDS;
        pDbeWindowPriv->IDs[0] = stuff->buffer;
        for (i = 1; i < DBE_INIT_MAX_IDS; i++)
        {
            pDbeWindowPriv->IDs[i] = DBE_FREE_ID_ELEMENT;
        }


        /* Actually connect the window priv to the window. */
        pWin->devPrivates[dbeWindowPrivIndex].ptr = (pointer)pDbeWindowPriv;

    } /* if -- There is no buffer associated with the window. */

    else
    {
        /* A buffer is already associated with the window.
         * Add the new buffer ID to the array, reallocating the array memory
         * if necessary.
         */

        /* Determine if there is a free element in the ID array. */
        for (i = 0; i < pDbeWindowPriv->maxAvailableIDs; i++)
        {
            if (pDbeWindowPriv->IDs[i] == DBE_FREE_ID_ELEMENT)
            {
                /* There is still room in the ID array. */
                break;
            }
        }
 
        if (i == pDbeWindowPriv->maxAvailableIDs)
        {
            /* No more room in the ID array -- reallocate another array. */
            XID	*pIDs;


            /* Setup an array pointer for the realloc operation below. */
            if (pDbeWindowPriv->maxAvailableIDs == DBE_INIT_MAX_IDS)
            {
                /* We will malloc a new array. */
                pIDs = NULL;
            }
            else
            {
                /* We will realloc a new array. */
                pIDs = pDbeWindowPriv->IDs;
            }

            /* malloc/realloc a new array and initialize all elements to 0. */
            pDbeWindowPriv->IDs = (XID *)xrealloc(pIDs,
                (pDbeWindowPriv->maxAvailableIDs+DBE_INCR_MAX_IDS)*sizeof(XID));
            if (!pDbeWindowPriv->IDs)
            {
                return(BadAlloc);
            }
            memset(&pDbeWindowPriv->IDs[pDbeWindowPriv->nBufferIDs], 0,
                   (pDbeWindowPriv->maxAvailableIDs + DBE_INCR_MAX_IDS -
                    pDbeWindowPriv->nBufferIDs) * sizeof(XID));

            if (pDbeWindowPriv->maxAvailableIDs == DBE_INIT_MAX_IDS)
            {
                /* We just went from using the initial (static) array to a
                 * newly allocated array.  Copy the IDs from the initial array
                 * to the new array.
                 */
                memcpy(pDbeWindowPriv->IDs, pDbeWindowPriv->initIDs,
                       DBE_INIT_MAX_IDS * sizeof(XID));
            }

            pDbeWindowPriv->maxAvailableIDs += DBE_INCR_MAX_IDS;
        }

        /* Finally, record the buffer ID in the array. */
        pDbeWindowPriv->IDs[i] = stuff->buffer;

        /* Associate the new ID with an existing window priv. */
        if (!AddResource(stuff->buffer, dbeWindowPrivResType,
                         (pointer)pDbeWindowPriv))
        {
            pDbeWindowPriv->IDs[i] = DBE_FREE_ID_ELEMENT;
            return(BadAlloc);
        }

    } /* else -- A buffer is already associated with the window. */


    /* Call the DDX routine to allocate the back buffer. */
    status = (*pDbeScreenPriv->AllocBackBufferName)(pWin, stuff->buffer,
                                                    stuff->swapAction);

    if ((status != Success) && (pDbeWindowPriv->nBufferIDs == 0))
    {
        /* The DDX buffer allocation routine failed for the first buffer of
         * this window.
         */
        xfree(pDbeWindowPriv);
        return(status);
    }

    /* Increment the number of buffers (XIDs) associated with this window. */
    pDbeWindowPriv->nBufferIDs++;

    /* Set swap action on all calls. */
    pDbeWindowPriv->swapAction = stuff->swapAction;


    return(status);

} /* ProcDbeAllocateBackBufferName() */


/******************************************************************************
 *
 * DBE DIX Procedure: ProcDbeDeallocateBackBufferName
 *
 * Description:
 *
 *     This function is for processing a DbeDeallocateBackBufferName request.
 *     This request frees a drawable ID that was obtained by a
 *     DbeAllocateBackBufferName request.
 *
 * Return Values:
 *
 *     BadBuffer - buffer to deallocate is not associated with a window
 *     Success
 *
 *****************************************************************************/

static int
ProcDbeDeallocateBackBufferName(client)
    ClientPtr	client;
{
    REQUEST(xDbeDeallocateBackBufferNameReq);
    DbeWindowPrivPtr	pDbeWindowPriv;
    int			i;


    REQUEST_SIZE_MATCH(xDbeDeallocateBackBufferNameReq);

    /* Buffer name must be valid */
    if (!(pDbeWindowPriv = (DbeWindowPrivPtr)SecurityLookupIDByType(client,
		stuff->buffer, dbeWindowPrivResType, SecurityDestroyAccess)) ||
        !(SecurityLookupIDByType(client, stuff->buffer, dbeDrawableResType,
				 SecurityDestroyAccess)))
    {
        client->errorValue = stuff->buffer;
        return(dbeErrorBase + DbeBadBuffer);
    }

    /* Make sure that the id is valid for the window.
     * This is paranoid code since we already looked up the ID by type
     * above.
     */

    for (i = 0; i < pDbeWindowPriv->nBufferIDs; i++)
    {
        /* Loop through the ID list to find the ID. */
        if (pDbeWindowPriv->IDs[i] == stuff->buffer)
        {
            break;
        }
    }

    if (i == pDbeWindowPriv->nBufferIDs)
    {
        /* We did not find the ID in the ID list. */
        client->errorValue = stuff->buffer;
        return(dbeErrorBase + DbeBadBuffer);
    }

    FreeResource(stuff->buffer, RT_NONE);

    return(Success);

} /* ProcDbeDeallocateBackBufferName() */


/******************************************************************************
 *
 * DBE DIX Procedure: ProcDbeSwapBuffers
 *
 * Description:
 *
 *     This function is for processing a DbeSwapBuffers request.
 *     This request swaps the buffers for all windows listed, applying the
 *     appropriate swap action for each window.
 *
 * Return Values:
 *
 *     BadAlloc  - local allocation failed; this return value is not defined
 *                 by the protocol
 *     BadMatch  - a window in request is not double-buffered; a window in
 *                 request is listed more than once
 *     BadValue  - invalid swap action is specified; no swap action is
 *                 specified
 *     BadWindow - a window in request is not valid
 *     Success
 *
 *****************************************************************************/

static int
ProcDbeSwapBuffers(client)
    ClientPtr client;
{
    REQUEST(xDbeSwapBuffersReq);
    WindowPtr		pWin;
    DbeScreenPrivPtr	pDbeScreenPriv;
    DbeSwapInfoPtr	swapInfo;
    xDbeSwapInfo	*dbeSwapInfo;
    int			error;
    register int	i, j;
    int			nStuff;


    REQUEST_AT_LEAST_SIZE(xDbeSwapBuffersReq);
    nStuff = stuff->n;	/* use local variable for performance. */

    if (nStuff == 0)
    {
        return(Success);
    }

    /* Get to the swap info appended to the end of the request. */
    dbeSwapInfo = (xDbeSwapInfo *)&stuff[1];

    /* Allocate array to record swap information. */ 
    swapInfo = (DbeSwapInfoPtr)ALLOCATE_LOCAL(nStuff * sizeof(DbeSwapInfoRec));
    if (swapInfo == NULL)
    {
        return(BadAlloc);
    }


    for (i = 0; i < nStuff; i++)
    {
        /* Check all windows to swap. */

        /* Each window must be a valid window - BadWindow. */
        if (!(pWin = SecurityLookupWindow(dbeSwapInfo[i].window, client,
					  SecurityWriteAccess)))
        {
            DEALLOCATE_LOCAL(swapInfo);
	    return(BadWindow);
        }

        /* Each window must be double-buffered - BadMatch. */
        if (DBE_WINDOW_PRIV(pWin) == NULL)
        {
            DEALLOCATE_LOCAL(swapInfo);
            return(BadMatch);
        }

        /* Each window must only be specified once - BadMatch. */
        for (j = i + 1; j < nStuff; j++)
        {
            if (dbeSwapInfo[i].window == dbeSwapInfo[j].window)
            {
                DEALLOCATE_LOCAL(swapInfo);
                return(BadMatch);
	    }
        }

        /* Each swap action must be valid - BadValue. */
        if ((dbeSwapInfo[i].swapAction != XdbeUndefined ) &&
            (dbeSwapInfo[i].swapAction != XdbeBackground) &&
            (dbeSwapInfo[i].swapAction != XdbeUntouched ) &&
            (dbeSwapInfo[i].swapAction != XdbeCopied    ))
        {
            DEALLOCATE_LOCAL(swapInfo);
            return(BadValue);
        }

        /* Everything checks out OK.  Fill in the swap info array. */
        swapInfo[i].pWindow    = pWin;     
        swapInfo[i].swapAction = dbeSwapInfo[i].swapAction;     

    } /* for (i = 0; i < nStuff; i++) */


    /* Call the DDX routine to perform the swap(s).  The DDX routine should
     * scan the swap list (swap info), swap any buffers that it knows how to
     * handle, delete them from the list, and update nStuff to indicate how
     * many windows it did not handle.
     *
     * This scheme allows a range of sophistication in the DDX SwapBuffers()
     * implementation.  Naive implementations could just swap the first buffer
     * in the list, move the last buffer to the front, decrement nStuff, and
     * return.  The next level of sophistication could be to scan the whole
     * list for windows on the same screen.  Up another level, the DDX routine
     * could deal with cross-screen synchronization.
     */

    while (nStuff > 0)
    {
        pDbeScreenPriv = DBE_SCREEN_PRIV_FROM_WINDOW(swapInfo[0].pWindow);
        error = (*pDbeScreenPriv->SwapBuffers)(client, &nStuff, swapInfo);
        if (error != Success)
        {
            DEALLOCATE_LOCAL(swapInfo);
            return(error);
        }
    }
    
    DEALLOCATE_LOCAL(swapInfo);
    return(Success);

} /* ProcDbeSwapBuffers() */


/******************************************************************************
 *
 * DBE DIX Procedure: ProcDbeBeginIdiom
 *
 * Description:
 *
 *     This function is for processing a DbeBeginIdiom request.
 *     This request informs the server that a complex swap will immediately
 *     follow this request.
 *
 * Return Values:
 *
 *     Success
 *
 *****************************************************************************/

static int
ProcDbeBeginIdiom(client)
    ClientPtr client;
{
    REQUEST(xDbeBeginIdiomReq);
    DbeScreenPrivPtr	pDbeScreenPriv;
    register int	i;


    REQUEST_SIZE_MATCH(xDbeBeginIdiomReq);

    for (i = 0; i < screenInfo.numScreens; i++)
    {
        pDbeScreenPriv = DBE_SCREEN_PRIV(screenInfo.screens[i]);

        /* Call the DDX begin idiom procedure if there is one. */
        if (pDbeScreenPriv->BeginIdiom)
        {
           (*pDbeScreenPriv->BeginIdiom)(client);
        }
    }

    return(Success);

} /* ProcDbeBeginIdiom() */


/******************************************************************************
 *
 * DBE DIX Procedure: ProcDbeGetVisualInfo
 *
 * Description:
 *
 *     This function is for processing a ProcDbeGetVisualInfo request.
 *     This request returns information about which visuals support
 *     double buffering.
 *
 * Return Values:
 *
 *     BadDrawable - value in screen specifiers is not a valid drawable
 *     Success
 *
 *****************************************************************************/

static int
ProcDbeGetVisualInfo(client)
    ClientPtr client;
{
    REQUEST(xDbeGetVisualInfoReq);
    DbeScreenPrivPtr		pDbeScreenPriv;
    xDbeGetVisualInfoReply	rep;
    Drawable			*drawables;
    DrawablePtr			*pDrawables = NULL;
    register int		i, j, n;
    register int		count;  /* number of visual infos in reply */
    register int		length; /* length of reply */
    ScreenPtr			pScreen;
    XdbeScreenVisualInfo	*pScrVisInfo;


    REQUEST_AT_LEAST_SIZE(xDbeGetVisualInfoReq);

    /* Make sure any specified drawables are valid. */
    if (stuff->n != 0)
    {
        if (!(pDrawables = (DrawablePtr *)ALLOCATE_LOCAL(stuff->n *
                                                 sizeof(DrawablePtr))))
        {
            return(BadAlloc);
        }

        drawables = (Drawable *)&stuff[1];

        for (i = 0; i < stuff->n; i++)
        {
            if (!(pDrawables[i] = (DrawablePtr)SecurityLookupDrawable(
				drawables[i], client, SecurityReadAccess)))
            {
                DEALLOCATE_LOCAL(pDrawables);
                return(BadDrawable);
            }
        }
    }

    count = (stuff->n == 0) ? screenInfo.numScreens : stuff->n;
    if (!(pScrVisInfo = (XdbeScreenVisualInfo *)xalloc(count *
                        sizeof(XdbeScreenVisualInfo))))
    {
        if (pDrawables)
        {
            DEALLOCATE_LOCAL(pDrawables);
        }

        return(BadAlloc);
    }

    length = 0;

    for (i = 0; i < count; i++)
    {
        pScreen = (stuff->n == 0) ? screenInfo.screens[i] :
                                    pDrawables[i]->pScreen;
        pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);

        if (!(*pDbeScreenPriv->GetVisualInfo)(pScreen, &pScrVisInfo[i]))
        {
            /* We failed to alloc pScrVisInfo[i].visinfo. */

            /* Free visinfos that we allocated for previous screen infos.*/
            for (j = 0; j < i; j++)
            {
                xfree(pScrVisInfo[j].visinfo);
            }

            /* Free pDrawables if we needed to allocate it above. */
            if (pDrawables)
            {
                DEALLOCATE_LOCAL(pDrawables);
            }

            return(BadAlloc);
        }

        /* Account for n, number of xDbeVisInfo items in list. */
        length += sizeof(CARD32);

        /* Account for n xDbeVisInfo items */
        length += pScrVisInfo[i].count * sizeof(xDbeVisInfo);
    }

    rep.type           = X_Reply;
    rep.sequenceNumber = client->sequence;
    rep.length         = length;
    rep.m              = count;

    if (client->swapped)
    {
        swaps(&rep.sequenceNumber, n);
        swapl(&rep.length, n);
        swapl(&rep.m, n);
    }

    /* Send off reply. */
    WriteToClient(client, sizeof(xDbeGetVisualInfoReply), (char *)&rep);

    for (i = 0; i < count; i++)
    {
        CARD32	data32;

        /* For each screen in the reply, send off the visual info */

        /* Send off number of visuals. */
        data32 = (CARD32)pScrVisInfo[i].count;

        if (client->swapped)
        {
            swapl(&data32, n);
        }

        WriteToClient(client, sizeof(CARD32), (char *)&data32);

        /* Now send off visual info items. */
        for (j = 0; j < pScrVisInfo[i].count; j++)
        {
            xDbeVisInfo		visInfo;

            /* Copy the data in the client data structure to a protocol
             * data structure.  We will send data to the client from the
             * protocol data structure.
             */

            visInfo.visualID  = (CARD32)pScrVisInfo[i].visinfo[j].visual;
            visInfo.depth     = (CARD8) pScrVisInfo[i].visinfo[j].depth;
            visInfo.perfLevel = (CARD8) pScrVisInfo[i].visinfo[j].perflevel;

            if (client->swapped)
            {
                swapl(&visInfo.visualID, n);

                /* We do not need to swap depth and perfLevel since they are
                 * already 1 byte quantities.
                 */
            }

            /* Write visualID(32), depth(8), perfLevel(8), and pad(16). */
            WriteToClient(client, 2*sizeof(CARD32), (char *)&visInfo.visualID);
        }
    }

    /* Clean up memory. */
    for (i = 0; i < count; i++)
    {
        xfree(pScrVisInfo[i].visinfo);
    }
    xfree(pScrVisInfo);

    if (pDrawables)
    {
        DEALLOCATE_LOCAL(pDrawables);
    }

    return(client->noClientException);

} /* ProcDbeGetVisualInfo() */


/******************************************************************************
 *
 * DBE DIX Procedure: ProcDbeGetbackBufferAttributes
 *
 * Description:
 *
 *     This function is for processing a ProcDbeGetbackBufferAttributes
 *     request.  This request returns information about a back buffer.
 *
 * Return Values:
 *
 *     Success
 *
 *****************************************************************************/

static int
ProcDbeGetBackBufferAttributes(client)
    ClientPtr client;
{
    REQUEST(xDbeGetBackBufferAttributesReq);
    xDbeGetBackBufferAttributesReply	rep;
    DbeWindowPrivPtr			pDbeWindowPriv;
    int					n;


    REQUEST_SIZE_MATCH(xDbeGetBackBufferAttributesReq);

    if (!(pDbeWindowPriv = (DbeWindowPrivPtr)SecurityLookupIDByType(client,
		stuff->buffer, dbeWindowPrivResType, SecurityReadAccess)))
    {
        rep.attributes = None;
    }
    else
    {
        rep.attributes = pDbeWindowPriv->pWindow->drawable.id;
    }
        
    rep.type           = X_Reply;
    rep.sequenceNumber = client->sequence;
    rep.length         = 0;
    
    if (client->swapped)
    {
        swaps(&rep.sequenceNumber, n);
        swapl(&rep.length, n);
        swapl(&rep.attributes, n);
    }

    WriteToClient(client, sizeof(xDbeGetBackBufferAttributesReply),
                  (char *)&rep);
    return(client->noClientException);

} /* ProcDbeGetbackBufferAttributes() */


/******************************************************************************
 *
 * DBE DIX Procedure: ProcDbeDispatch
 *
 * Description:
 *
 *     This function dispatches DBE requests.
 *
 *****************************************************************************/

static int
ProcDbeDispatch(client)
    ClientPtr client;
{
    REQUEST(xReq);


    switch (stuff->data)
    {
        case X_DbeGetVersion:
            return(ProcDbeGetVersion(client));

        case X_DbeAllocateBackBufferName:
            return(ProcDbeAllocateBackBufferName(client));

        case X_DbeDeallocateBackBufferName:
            return(ProcDbeDeallocateBackBufferName(client));

        case X_DbeSwapBuffers:
            return(ProcDbeSwapBuffers(client));

        case X_DbeBeginIdiom:
            return(ProcDbeBeginIdiom(client));

        case X_DbeEndIdiom:
            return(Success);

        case X_DbeGetVisualInfo:
            return(ProcDbeGetVisualInfo(client));

        case X_DbeGetBackBufferAttributes:
            return(ProcDbeGetBackBufferAttributes(client));

        default:
            return(BadRequest);
    }

} /* ProcDbeDispatch() */


/******************************************************************************
 *
 * DBE DIX Procedure: SProcDbeGetVersion
 *
 * Description:
 *
 *     This function is for processing a DbeGetVersion request on a swapped
 *     server.  This request returns the major and minor version numbers of
 *     this extension.
 *
 * Return Values:
 *
 *     Success
 *
 *****************************************************************************/

static int
SProcDbeGetVersion(client)
    ClientPtr client;
{
    REQUEST(xDbeGetVersionReq);
    register int	n;


    swaps(&stuff->length, n);
    return(ProcDbeGetVersion(client));

} /* SProcDbeGetVersion() */


/******************************************************************************
 *
 * DBE DIX Procedure: SProcDbeAllocateBackBufferName
 *
 * Description:
 *
 *     This function is for processing a DbeAllocateBackBufferName request on
 *     a swapped server.  This request allocates a drawable ID used to refer
 *     to the back buffer of a window.
 *
 * Return Values:
 *
 *     BadAlloc    - server can not allocate resources
 *     BadIDChoice - id is out of range for client; id is already in use
 *     BadMatch    - window is not an InputOutput window;
 *                   visual of window is not on list returned by
 *                   DBEGetVisualInfo; 
 *     BadValue    - invalid swap action is specified
 *     BadWindow   - window is not a valid window
 *     Success
 *
 *****************************************************************************/

static int
SProcDbeAllocateBackBufferName(client)
    ClientPtr client;
{
    REQUEST(xDbeAllocateBackBufferNameReq);
    register int	n;

    swaps(&stuff->length, n);
    REQUEST_SIZE_MATCH(xDbeAllocateBackBufferNameReq);

    swapl(&stuff->window, n);
    swapl(&stuff->buffer, n);
    /* stuff->swapAction is a byte.  We do not need to swap this field. */

    return(ProcDbeAllocateBackBufferName(client));

} /* SProcDbeAllocateBackBufferName() */


/******************************************************************************
 *
 * DBE DIX Procedure: SProcDbeDeallocateBackBufferName
 *
 * Description:
 *
 *     This function is for processing a DbeDeallocateBackBufferName request
 *     on a swapped server.  This request frees a drawable ID that was
 *     obtained by a DbeAllocateBackBufferName request.
 *
 * Return Values:
 *
 *     BadBuffer - buffer to deallocate is not associated with a window
 *     Success
 *
 *****************************************************************************/

static int
SProcDbeDeallocateBackBufferName(client)
    ClientPtr client;
{
    REQUEST (xDbeDeallocateBackBufferNameReq);
    register int	n;


    swaps(&stuff->length, n);
    REQUEST_SIZE_MATCH(xDbeDeallocateBackBufferNameReq);

    swapl(&stuff->buffer, n);

    return(ProcDbeDeallocateBackBufferName(client));

} /* SProcDbeDeallocateBackBufferName() */


/******************************************************************************
 *
 * DBE DIX Procedure: SProcDbeSwapBuffers
 *
 * Description:
 *
 *     This function is for processing a DbeSwapBuffers request on a swapped
 *     server.  This request swaps the buffers for all windows listed,
 *     applying the appropriate swap action for each window.
 *
 * Return Values:
 *
 *     BadMatch  - a window in request is not double-buffered; a window in
 *                 request is listed more than once; all windows in request do
 *                 not have the same root
 *     BadValue  - invalid swap action is specified
 *     BadWindow - a window in request is not valid
 *     Success
 *
 *****************************************************************************/

static int
SProcDbeSwapBuffers(client)
    ClientPtr client;
{
    REQUEST(xDbeSwapBuffersReq);
    register int	i, n;
    xDbeSwapInfo	*pSwapInfo;


    swaps(&stuff->length, n);
    REQUEST_AT_LEAST_SIZE(xDbeSwapBuffersReq);

    swapl(&stuff->n, n);

    if (stuff->n != 0)
    { 
        pSwapInfo = (xDbeSwapInfo *)stuff+1;

        /* The swap info following the fix part of this request is a window(32)
         * followed by a 1 byte swap action and then 3 pad bytes.  We only need
         * to swap the window information.
         */
        for (i = 0; i < stuff->n; i++)
        {
            swapl(&pSwapInfo->window, n);
        }
    }

    return(ProcDbeSwapBuffers(client));

} /* SProcDbeSwapBuffers() */


/******************************************************************************
 *
 * DBE DIX Procedure: SProcDbeBeginIdiom
 *
 * Description:
 *
 *     This function is for processing a DbeBeginIdiom request on a swapped
 *     server.  This request informs the server that a complex swap will
 *     immediately follow this request.
 *
 * Return Values:
 *
 *     Success
 *
 *****************************************************************************/

static int
SProcDbeBeginIdiom(client)
    ClientPtr client;
{
    REQUEST(xDbeBeginIdiomReq);
    register int	n;

    swaps(&stuff->length, n);
    return(ProcDbeBeginIdiom(client));

} /* SProcDbeBeginIdiom() */


/******************************************************************************
 *
 * DBE DIX Procedure: SProcDbeGetVisualInfo
 *
 * Description:
 *
 *     This function is for processing a ProcDbeGetVisualInfo request on a
 *     swapped server.  This request returns information about which visuals
 *     support double buffering.
 *
 * Return Values:
 *
 *     BadDrawable - value in screen specifiers is not a valid drawable
 *     Success
 *
 *****************************************************************************/

static int
SProcDbeGetVisualInfo(client)
    ClientPtr client;
{
    REQUEST(xDbeGetVisualInfoReq);
    register int	n;


    swaps(&stuff->length, n);
    REQUEST_AT_LEAST_SIZE(xDbeGetVisualInfoReq);

    swapl(&stuff->n, n);
    SwapRestL(stuff);

    return(ProcDbeGetVisualInfo(client));

} /* SProcDbeGetVisualInfo() */


/******************************************************************************
 *
 * DBE DIX Procedure: SProcDbeGetbackBufferAttributes
 *
 * Description:
 *
 *     This function is for processing a ProcDbeGetbackBufferAttributes
 *     request on a swapped server.  This request returns information about a
 *     back buffer.
 *
 * Return Values:
 *
 *     Success
 *
 *****************************************************************************/

static int
SProcDbeGetBackBufferAttributes(client)
    ClientPtr client;
{
    REQUEST (xDbeGetBackBufferAttributesReq);
    register int	n;

    swaps(&stuff->length, n);
    REQUEST_SIZE_MATCH(xDbeGetBackBufferAttributesReq);

    swapl(&stuff->buffer, n);

    return(ProcDbeGetBackBufferAttributes(client));

} /* SProcDbeGetBackBufferAttributes() */


/******************************************************************************
 *
 * DBE DIX Procedure: SProcDbeDispatch
 *
 * Description:
 *
 *     This function dispatches DBE requests on a swapped server.
 *
 *****************************************************************************/

static int
SProcDbeDispatch(client)
    ClientPtr client;
{
    REQUEST(xReq);


    switch (stuff->data)
    {
        case X_DbeGetVersion:
            return(SProcDbeGetVersion(client));

        case X_DbeAllocateBackBufferName:
            return(SProcDbeAllocateBackBufferName(client));

        case X_DbeDeallocateBackBufferName:
            return(SProcDbeDeallocateBackBufferName(client));

        case X_DbeSwapBuffers:
            return(SProcDbeSwapBuffers(client));

        case X_DbeBeginIdiom:
            return(SProcDbeBeginIdiom(client));

        case X_DbeEndIdiom:
            return(Success);

        case X_DbeGetVisualInfo:
            return(SProcDbeGetVisualInfo(client));

        case X_DbeGetBackBufferAttributes:
            return(SProcDbeGetBackBufferAttributes(client));

        default:
            return (BadRequest);
    }

} /* SProcDbeDispatch() */


/******************************************************************************
 *
 * DBE DIX Procedure: DbeSetupBackgroundPainter
 *
 * Description:
 *
 *     This function sets up pGC to clear pixmaps.
 *
 * Return Values:
 *
 *     TRUE  - setup was successful
 *     FALSE - the window's background state is NONE
 * 
 *****************************************************************************/

static Bool
DbeSetupBackgroundPainter(pWin, pGC)
    WindowPtr	pWin;
    GCPtr	pGC;
{
    pointer	gcvalues[4];
    int		ts_x_origin, ts_y_origin;
    PixUnion	background;
    int		backgroundState;
    Mask	gcmask;


    /* First take care of any ParentRelative stuff by altering the
     * tile/stipple origin to match the coordinates of the upper-left
     * corner of the first ancestor without a ParentRelative background.
     * This coordinate is, of course, negative.
     */
    ts_x_origin = ts_y_origin = 0;
    while (pWin->backgroundState == ParentRelative)
    {
        ts_x_origin -= pWin->origin.x;
        ts_y_origin -= pWin->origin.y;

        pWin = pWin->parent;
    }
    backgroundState = pWin->backgroundState;
    background      = pWin->background;

    switch (backgroundState)
    {
        case BackgroundPixel:
            gcvalues[0] = (pointer)background.pixel;
            gcvalues[1] = (pointer)FillSolid;
            gcmask = GCForeground|GCFillStyle;
            break;

        case BackgroundPixmap:
            gcvalues[0] = (pointer)FillTiled;
            gcvalues[1] = (pointer)background.pixmap;
            gcvalues[2] = (pointer)(long)ts_x_origin;
            gcvalues[3] = (pointer)(long)ts_y_origin;
            gcmask = GCFillStyle|GCTile|GCTileStipXOrigin|GCTileStipYOrigin;
            break;

        default:
            /* pWin->backgroundState == None */
            return(FALSE);
    }

    if (DoChangeGC(pGC, gcmask, (XID *)gcvalues, TRUE) != 0)
    {
        return(FALSE);
    }

    return(TRUE);

} /* DbeSetupBackgroundPainter() */


/******************************************************************************
 *
 * DBE DIX Procedure: DbeDrawableDelete
 *
 * Description:
 *
 *     This is the resource delete function for dbeDrawableResType.
 *     It is registered when the drawable resource type is created in
 *     DbeExtensionInit().
 *
 *     To make resource deletion simple, we do not do anything in this function
 *     and leave all resource deleteion to DbeWindowPrivDelete(), which will
 *     eventually be called or already has been called.  Deletion functions are
 *     not guaranteed to be called in any particular order.
 *
 *****************************************************************************/
static int
DbeDrawableDelete(pDrawable, id)
    pointer	pDrawable;
    XID		id;
{
    return(Success);

} /* DbeDrawableDelete() */


/******************************************************************************
 *
 * DBE DIX Procedure: DbeWindowPrivDelete
 *
 * Description:
 *
 *     This is the resource delete function for dbeWindowPrivResType.
 *     It is registered when the drawable resource type is created in
 *     DbeExtensionInit().
 *
 *****************************************************************************/
static int
DbeWindowPrivDelete(pDbeWinPriv, id)
    pointer	pDbeWinPriv;
    XID		id;
{
    DbeScreenPrivPtr	pDbeScreenPriv;
    DbeWindowPrivPtr	pDbeWindowPriv = (DbeWindowPrivPtr)pDbeWinPriv;
    int			i;


    /*
     **************************************************************************
     ** Remove the buffer ID from the ID array.
     **************************************************************************
     */

    /* Find the ID in the ID array. */
    i = 0;
    while ((i < pDbeWindowPriv->nBufferIDs) && (pDbeWindowPriv->IDs[i] != id))
    {
        i++;
    }

    if (i == pDbeWindowPriv->nBufferIDs)
    {
        /* We did not find the ID in the array.  We should never get here. */
        return(BadValue);
    }

    /* Remove the ID from the array. */

    if (i < (pDbeWindowPriv->nBufferIDs - 1))
    {
        /* Compress the buffer ID array, overwriting the ID in the process. */
        memmove(&pDbeWindowPriv->IDs[i], &pDbeWindowPriv->IDs[i+1],
            (pDbeWindowPriv->nBufferIDs - i - 1) * sizeof(XID));
    }
    else
    {
        /* We are removing the last ID in the array, in which case, the
         * assignement below is all that we need to do.
         */
    }
    pDbeWindowPriv->IDs[pDbeWindowPriv->nBufferIDs - 1] = DBE_FREE_ID_ELEMENT;

    pDbeWindowPriv->nBufferIDs--;

    /* If an extended array was allocated, then check to see if the remaining
     * buffer IDs will fit in the static array.
     */

    if ((pDbeWindowPriv->maxAvailableIDs >  DBE_INIT_MAX_IDS) &&
        (pDbeWindowPriv->nBufferIDs      == DBE_INIT_MAX_IDS))
    {
        /* Copy the IDs back into the static array. */
        memcpy(pDbeWindowPriv->initIDs, pDbeWindowPriv->IDs,
               DBE_INIT_MAX_IDS * sizeof(XID));

        /* Free the extended array; use the static array. */
        xfree(pDbeWindowPriv->IDs);
        pDbeWindowPriv->IDs = pDbeWindowPriv->initIDs;
        pDbeWindowPriv->maxAvailableIDs = DBE_INIT_MAX_IDS;
    }


    /*
     **************************************************************************
     ** Perform DDX level tasks.
     **************************************************************************
     */

    pDbeScreenPriv = DBE_SCREEN_PRIV_FROM_WINDOW_PRIV(
                         (DbeWindowPrivPtr)pDbeWindowPriv);
    (*pDbeScreenPriv->WinPrivDelete)((DbeWindowPrivPtr)pDbeWindowPriv, id);


    /*
     **************************************************************************
     ** Perform miscellaneous tasks if this is the last buffer associated
     ** with the window.
     **************************************************************************
     */

    if (pDbeWindowPriv->nBufferIDs == 0)
    {
        /* Reset the DBE window priv pointer. */
        pDbeWindowPriv->pWindow->devPrivates[dbeWindowPrivIndex].ptr =
            (pointer)NULL;

        /* We are done with the window priv. */
        xfree(pDbeWindowPriv);
    }

    return(Success);

} /* DbeWindowPrivDelete() */


/******************************************************************************
 *
 * DBE DIX Procedure: DbeResetProc
 *
 * Description:
 *
 *     This routine is called at the end of every server generation.
 *     It deallocates any memory reserved for the extension and performs any
 *     other tasks related to shutting down the extension.
 *
 *****************************************************************************/
static void
DbeResetProc(extEntry)
    ExtensionEntry	*extEntry;
{
    int			i;
    ScreenPtr		pScreen;
    DbeScreenPrivPtr	pDbeScreenPriv;
    

    if (dbeScreenPrivIndex < 0)
    {
	return;
    }

    for (i = 0; i < screenInfo.numScreens; i++)
    {
	pScreen = screenInfo.screens[i];
	pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);

	if (pDbeScreenPriv)
	{
            /* Unwrap DestroyWindow, which was wrapped in DbeExtensionInit().*/
            pScreen->DestroyWindow = pDbeScreenPriv->DestroyWindow;

	    if (pDbeScreenPriv->ResetProc)
		(*pDbeScreenPriv->ResetProc)(pScreen);

            if (pDbeScreenPriv->winPrivPrivSizes)
            {
	        xfree(pDbeScreenPriv->winPrivPrivSizes);
            }

	    xfree(pDbeScreenPriv);
	}
    }

    /* We want to init the initialization function table after every server
     * reset in DbeRegisterFunction().
     */
    firstRegistrationPass = TRUE;

} /* DbeResetProc() */


/******************************************************************************
 *
 * DBE DIX Procedure: DbeDestroyWindow
 *
 * Description:
 *
 *     This is the wrapper for pScreen->DestroyWindow.
 *     This function frees buffer resources for a window before it is
 *     destroyed.
 *
 *****************************************************************************/

static Bool
DbeDestroyWindow(pWin)
    WindowPtr	pWin;
{
    DbeScreenPrivPtr	pDbeScreenPriv;
    DbeWindowPrivPtr	pDbeWindowPriv;
    ScreenPtr		pScreen;
    Bool		ret;


    /*
     **************************************************************************
     ** 1. Unwrap the member routine.
     **************************************************************************
     */

    pScreen                = pWin->drawable.pScreen;
    pDbeScreenPriv         = DBE_SCREEN_PRIV(pScreen);
    pScreen->DestroyWindow = pDbeScreenPriv->DestroyWindow;

    /*
     **************************************************************************
     ** 2. Do any work necessary before the member routine is called.
     **
     **    Call the window priv delete function for all buffer IDs associated
     **    with this window.
     **************************************************************************
     */

    if (pDbeWindowPriv = DBE_WINDOW_PRIV(pWin))
    {
        while (pDbeWindowPriv)
        {
            /* *DbeWinPrivDelete() will free the window private and set it to
             * NULL if there are no more buffer IDs associated with this
             * window.
             */
            FreeResource(pDbeWindowPriv->IDs[0], RT_NONE);
            pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
        }
    }

    /*
     **************************************************************************
     ** 3. Call the member routine, saving its result if necessary.
     **************************************************************************
     */

    ret = (*pScreen->DestroyWindow)(pWin);

    /*
     **************************************************************************
     ** 4. Rewrap the member routine, restoring the wrapper value first in case
     **    the wrapper (or something that it wrapped) change this value.
     **************************************************************************
     */

    pDbeScreenPriv->DestroyWindow = pScreen->DestroyWindow;
    pScreen->DestroyWindow = DbeDestroyWindow;

    /*
     **************************************************************************
     ** 5. Do any work necessary after the member routine has been called.
     **
     **    In this case we do not need to do anything.
     **************************************************************************
     */

    return(ret);

} /* DbeDestroyWindow() */


/******************************************************************************
 *
 * DBE DIX Procedure: DbeExtensionInit
 *
 * Description:
 *
 *     Called from InitExtensions in main()
 *
 *****************************************************************************/

void
DbeExtensionInit()
{
    ExtensionEntry	*extEntry;
    register int	i, j;
    ScreenPtr		pScreen;
    DbeScreenPrivPtr	pDbeScreenPriv;
    int			nStubbedScreens = 0;
    Bool		ddxInitSuccess;


    /* Allocate private pointers in windows and screens. */

    if ((dbeScreenPrivIndex = AllocateScreenPrivateIndex()) < 0)
    {
	return;
    }

    if ((dbeWindowPrivIndex = AllocateWindowPrivateIndex()) < 0)
    {
	return;
    }

    /* Initialize the priv priv counts between server generations. */
    winPrivPrivCount  = 0;

    /* Create the resource types. */
    dbeDrawableResType =
        CreateNewResourceType(DbeDrawableDelete) | RC_CACHED | RC_DRAWABLE;
    dbeWindowPrivResType =
        CreateNewResourceType(DbeWindowPrivDelete);

    for (i = 0; i < screenInfo.numScreens; i++)
    {
        /* For each screen, set up DBE screen privates and init DIX and DDX
         * interface.
         */

	pScreen = screenInfo.screens[i];

	if (!AllocateWindowPrivate(pScreen, dbeWindowPrivIndex, 0) ||
	    !(pDbeScreenPriv =
             (DbeScreenPrivPtr)Xcalloc(sizeof(DbeScreenPrivRec))))
	{
            /* If we can not alloc a window or screen private,
             * then free any privates that we already alloc'ed and return
             */

	    for (j = 0; j < i; j++)
	    {
	      xfree(screenInfo.screens[j]->devPrivates[dbeScreenPrivIndex].ptr);
              screenInfo.screens[j]->devPrivates[dbeScreenPrivIndex].ptr = NULL;
	    }
	    return;
	}

	pScreen->devPrivates[dbeScreenPrivIndex].ptr = (pointer)pDbeScreenPriv;

        /* Store the DBE priv priv size info for later use when allocating
         * priv privs at the driver level.
         */
        pDbeScreenPriv->winPrivPrivLen   = 0;
        pDbeScreenPriv->winPrivPrivSizes = (unsigned *)NULL;
        pDbeScreenPriv->totalWinPrivSize = sizeof(DbeWindowPrivRec);

        /* Copy the resource types */
        pDbeScreenPriv->dbeDrawableResType   = dbeDrawableResType;
        pDbeScreenPriv->dbeWindowPrivResType = dbeWindowPrivResType;

        /* Copy the private indices */
        pDbeScreenPriv->dbeScreenPrivIndex = dbeScreenPrivIndex;
        pDbeScreenPriv->dbeWindowPrivIndex = dbeWindowPrivIndex;

        if(DbeInitFunct[i])
        {
            /* This screen supports DBE. */

            /* Setup DIX. */
            pDbeScreenPriv->SetupBackgroundPainter = DbeSetupBackgroundPainter; 
            pDbeScreenPriv->AllocWinPriv           = DbeAllocWinPriv;
            pDbeScreenPriv->AllocWinPrivPrivIndex  = DbeAllocWinPrivPrivIndex;
            pDbeScreenPriv->AllocWinPrivPriv       = DbeAllocWinPrivPriv;

            /* Setup DDX. */
            ddxInitSuccess = (*DbeInitFunct[i])(pScreen, pDbeScreenPriv);

            /* DDX DBE initialization may have the side affect of
             * reallocating pDbeScreenPriv, so we need to update it.
             */
            pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);

            if (ddxInitSuccess)
            {
                /* Wrap DestroyWindow.  The DDX initialization function
                 * already wrapped PositionWindow for us.
                 */

                pDbeScreenPriv->DestroyWindow = pScreen->DestroyWindow;
                pScreen->DestroyWindow        = DbeDestroyWindow;
            }
            else
            {
                /* DDX initialization failed.  Stub the screen. */
                DbeStubScreen(pDbeScreenPriv, &nStubbedScreens);
            }
        }
        else
        {
            /* This screen does not support DBE. */

#ifndef DISABLE_MI_DBE_BY_DEFAULT
            /* Setup DIX. */
            pDbeScreenPriv->SetupBackgroundPainter = DbeSetupBackgroundPainter; 
            pDbeScreenPriv->AllocWinPriv           = DbeAllocWinPriv;
            pDbeScreenPriv->AllocWinPrivPrivIndex  = DbeAllocWinPrivPrivIndex;
            pDbeScreenPriv->AllocWinPrivPriv       = DbeAllocWinPrivPriv;

            /* Setup DDX. */
            ddxInitSuccess = miDbeInit(pScreen, pDbeScreenPriv);

            /* DDX DBE initialization may have the side affect of
             * reallocating pDbeScreenPriv, so we need to update it.
             */
            pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);

            if (ddxInitSuccess)
            {
                /* Wrap DestroyWindow.  The DDX initialization function
                 * already wrapped PositionWindow for us.
                 */

                pDbeScreenPriv->DestroyWindow = pScreen->DestroyWindow;
                pScreen->DestroyWindow        = DbeDestroyWindow;
            }
            else
            {
                /* DDX initialization failed.  Stub the screen. */
                DbeStubScreen(pDbeScreenPriv, &nStubbedScreens);
            }
#else
            DbeStubScreen(pDbeScreenPriv, &nStubbedScreens);
#endif

        } /* else -- this screen does not support DBE. */

    } /* for (i = 0; i < screenInfo.numScreens; i++) */


    if (nStubbedScreens == screenInfo.numScreens)
    {
	/* All screens stubbed.  Clean up and return. */

        for (i = 0; i < screenInfo.numScreens; i++)
        {
             xfree(screenInfo.screens[i]->devPrivates[dbeScreenPrivIndex].ptr);
             pScreen->devPrivates[dbeScreenPrivIndex].ptr = NULL;
        }
        return;
    }


    /* Now add the extension. */
    extEntry = AddExtension(DBE_PROTOCOL_NAME, DbeNumberEvents, 
                            DbeNumberErrors, ProcDbeDispatch, SProcDbeDispatch,
                            DbeResetProc, StandardMinorOpcode);

    dbeErrorBase = extEntry->errorBase;

} /* DbeExtensionInit() */


