# Warning! Servers will not update or merge with the version controlled copy of
# this file, so any parameters here, and code that uses them, need to come
# without the assumption that they will be present in any given config.py on a
# server. Furthermore, on a typical rebuild in a production server, a running
# webtiles server *will not restart*, so you can't even assume that any config-
# specific code that you've added will be consistently present. This
# particularly impacts templated html files, which are loaded and called
# dynamically, so *do* get updated immediately on a rebuild. If something like
# client.html raises an exception, this will trigger 500 errors across the whole
# server.
#
# One useful workaround for all this is to get config paramters with the builtin
# `getattr` function: e.g. `getattr(config, "dgl_mode", False) will safely get
# this variable from the module, defaulting to False if it doesn't exist (and
# not raising an exception). `hasattr` is also safe.

import logging
import os

import yaml

try:
    from collections import OrderedDict
except ImportError:
    from ordereddict import OrderedDict # type: ignore


dgl_mode = True

bind_nonsecure = True # Set to false to only use SSL
bind_address = ""
bind_port = 8080
# Or listen on multiple address/port pairs (overriding the above) with:
# bind_pairs = (
#     ("127.0.0.1", 8080),
#     ("localhost", 8082),
#     ("", 8180), # All addresses
# )

logging_config = {
#    "filename": "webtiles.log",
    "level": logging.INFO,
    "format": "%(asctime)s %(levelname)s: %(message)s"
}

password_db = "./webserver/passwd.db3"
# Uncomment and change if you want this db somewhere separate from the
# password_db location.
#settings_db = "./webserver/user_settings.db3"

static_path = "./webserver/static"
template_path = "./webserver/templates/"

# Path for server-side unix sockets (to be used to communicate with crawl)
server_socket_path = None # Uses global temp dir

# Server name, so far only used in the ttyrec metadata
server_id = ""

# Disable caching of game data files
game_data_no_cache = True

# Watch socket dirs for games not started by the server
watch_socket_dirs = False

use_game_yaml = True

# Game configs
#
# You can define game configs in two ways:
# 1. With a static dictionary `games`
# 2. As extra games to append to this list from `load_games.load_games` (which
#    by default loads games as defined in `games.d/*.yaml`).
#
# All options in this config are documented in games.d/base.yaml.
games = OrderedDict([
    ("dcss-web-trunk", dict(
        name = "Play trunk",
        crawl_binary = "./crawl",
        rcfile_path = "./rcs/",
        macro_path = "./rcs/",
        morgue_path = "./rcs/%n",
        inprogress_path = "./rcs/running",
        ttyrec_path = "./rcs/ttyrecs/%n",
        socket_path = "./rcs",
        client_path = "./webserver/game_data/",
        # dir_path = ".",
        # cwd = ".",
        morgue_url = None,
        show_save_info = True,
        # milestone_path = "./rcs/milestones",
        send_json_options = True,
        # env = {"LANG": "en_US.UTF8"},
        )),
])


dgl_status_file = "./rcs/status"

# Extra paths to tail for milestone updates. This is a legacy setting, you
# should use `milestone_path` or `dir_path` for each game in the games dict.
# (This setting can be a string or list of strings.)
milestone_file = ["./milestones"]

status_file_update_rate = 5

recording_term_size = (80, 24)

max_connections = 100

# Script to initialize a user, e.g. make sure the paths
# and the rc file exist. This is not done by the server
# at the moment.
init_player_program = "./util/webtiles-init-player.sh"

ssl_options = None # No SSL
#ssl_options = {
#    "certfile": "./webserver/localhost.crt",
#    "keyfile": "./webserver/localhost.key"
#}
ssl_address = ""
ssl_port = 8081
# Or listen on multiple address/port pairs (overriding the above) with:
# ssl_bind_pairs = (
#     ("127.0.0.1", 8081),
#     ("localhost", 8083),
# )

connection_timeout = 600
max_idle_time = 5 * 60 * 60

use_gzip = True

# Seconds until stale HTTP connections are closed
# This needs a patch currently not in mainline tornado.
http_connection_timeout = None

# Set this to true if you are behind a reverse proxy
# Your proxy must set header X-Real-IP
#
# Enabling this option when webtiles is NOT protected behind a reverse proxy
# introduces a security risk. An attacker could inject a false address into the
# X-Real-IP header. Do not enable this option if the webtiles server is
# directly exposed to users.
http_xheaders = None

kill_timeout = 10 # Seconds until crawl is killed after HUP is sent

nick_regex = r"^[a-zA-Z0-9]{3,20}$"
max_passwd_length = 20

allow_password_reset = False # Set to true to allow users to request a password reset email. Some settings must be properly configured for this to work

# Set to the primary URL where a player would reach the main lobby
# For example: "http://crawl.akrasiac.org/"
# This is required for for password reset, as it will be the base URL for
# recovery URLs.
lobby_url = None

# Proper SMTP settings are required for password reset to function properly.
# if smtp_host is anything other than `localhost`, you may need to adjust the
# timeout settings (see server.py, calls to ioloop.set_blocking_log_threshold).
# TODO: set_blocking_log_threshold is deprecated in tornado 5+...
# Ideally, test out these settings carefully in a non-production setting
# before enabling this, as there's a bunch of ways for this to go wrong and you
# don't want to get your SMTP server blacklisted.
smtp_host = "localhost"
smtp_port = 25
smtp_use_ssl = False
smtp_user = "" # set to None for no auth
smtp_password = ""
smtp_from_addr = "noreply@crawl.example.org" # The address from which automated
                                             # emails will be sent

# crypt() algorithm, e.g. "1" for MD5 or "6" for SHA-512; see crypt(3). If
# false, use traditional DES (but then only the first eight characters of the
# password are significant). If set to "broken", use traditional DES with
# the password itself as the salt; this is necessary for compatibility with
# dgamelaunch, but should be avoided if possible because it leaks the first
# two characters of the password's plaintext.
crypt_algorithm = "broken"

# The length of the salt string to use. If crypt_algorithm is false, this
# setting is ignored and the salt is two characters.
crypt_salt_length = 16

login_token_lifetime = 7 # Days

uid = None  # If this is not None, the server will setuid to that (numeric) id
gid = None  # after binding its sockets.

umask = None # e.g. 0077

chroot = None

pidfile = None
daemon = False # If true, the server will detach from the session after startup

# Set to a URL with %s where lowercased player name should go in order to
# hyperlink WebTiles spectator names to their player pages.
# For example: "http://crawl.akrasiac.org/scoring/players/%s.html"
# Set to None to disable player page hyperlinks
player_url = None

# Only for development:
# This is insecure; do not set development_mode = True in production!
development_mode = False

# Disable caching of static files which are not part of game data.
no_cache = development_mode
# Automatically log in all users with the username given here.
autologin = None
