Subject: Verify Report Findings 44-86765415

From: View Celebrity Arrest Records <[email-masked]>
Date: Tue, 20 May 2014 13:30:15 -0700

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one one zero seven Valeria Drive|Marion|TX 78124
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The process to redo this for new versions is not difficult, and I've included it here for reference.
Building distributeIn order to get the stub .exe files, you need to have a Visual Compiler (it is apparently compilable with MinGW as well)hg clone cd distributehg checkout 0.6.27
rem optionally, comment out tag_build and tag_svn_revisionmsvc-bbd is in distribut in pip\This should work, but it is worth noting that this could be extremely dangerous if one doesn't have the expertise or bother to inspect the url-file before executing such a command.   Gringo Suave Mar 29 '13 at 21:48 
  	  	
I think the simplicity is worth the risk. We are talking about a hack at python-distribute.org? There is a similar approach with sublime package control.   Fernando Macedo Apr 1 '13 at 20:08
1	  	
Yes, I have checked the distribute URL and it is ok (for now at least). The problem is in the general case where the inexperienced run remote executables on recommendation from a forum. It should come at least with a minimal warning.   Gringo Suave Apr 3 '13 at 7:46 
  	  	
I agree with you, the real issue is for who execute arbitrary code after read a post. The question is: can you trust me? I'll update the answer to notify the flow of actions being executed. I think that up/down votes can be used as "trust filter" too.   Fernando Macedo Apr 3 '13 at 17:36Here's a pure python adaptation onswer which uses curl, and the urlib example above by Fernando. It attempts to adapt to py2 or 3 and issues a usage warning about executing arbitrary code:To use pip, it is not mandatory that you need to install pip in the system directly. You can use it through virtualenv. What you can do is follow these steps:download virtualenv tar.gz file from 
unzip it with 7zip or some other toolsWe normally need to install python packages for one particular project. So, now create a project folder, lets say file from decompressed folder of virtualenv, and PASTE inside myproject folder
Now Create Virtual Environment, lets say myvirtualenv as follows, inside myproject folder:python virtualenv.py myvirtualenvIt will show you:New python executable in
Installing setuptoodon
Installing pone.
Now your virtual environment myvirtualenv is created inside your project folder. You might notice, pip is now installed inside you virtual environment. All you need to do is activate the virtual environment with following command.myvirtualenv\Scripts\activate
You will see following in the command prompt:(myvirtualenv) PATH\TO\YOUR\PROJECT\FOLDER>pip install package_name
Now you can start using pip, but make sure you have activated the virtualenv looking at the left of your prompt.

This is one of the easiest way to install pip i.e. inside virtual environment, but you need to have virtualenv  file with you.I had some issues installing in different ways when I followed instructions here. I think it's very tricky to install in every Windows environment in the same way. In my case I need Python 2.6, 2.7 and 3.3 in the same machine for different purposes so that's why I think there're more problems. But the following instructions worked perfectly for me, so might be depending on your environment you should try this one:Also, due to the different environments I found incredible useful to use Virtual Environments, I had websites that use different libraries and it's much better to encapsulate them into a single folder, check out the instructions, briefly if PIP is installed you just install VirtualEnv:pip install virtualenv
Into the folder you have all your files run
virtualenv venv
And seconds later you have a virtual environment with everything in venv folder, to activate it run venv/Scripts/actit (deactivate the environment is easy, use deactivate.bat). Every library you install will end up in ve is some code editors can't recognize this kind of environments, and you will see warnings in your code because imported libraries are not found. Of course there're tricky ways to do it but it would be nice editors keep in mind Virtual Environments are very normal nowadays.The first route requires modifying (or using a pre-modified) image of Leopard that can be installed on a regular PC. This is not as hard as you would think, although your success/effort ratio will depend upon how closely the hardware in your PC matches that in Mac hardware - e.g. if you're running a Core 2 Duo on an Intel Motherboard, with a NVidia graphics card you are laughing. If you're running an AMD machine or something without SSE3 it gets a little more involved.If you  (or already own) a vers
 ion of Leopard then this is a gray area since the Leopard EULA states you may only run it on an "Apple Labeled" machine. As many point out if you stick an Apple sticker on your PC you're probably covered.The second option is the more costly. The EULA for the workstation version of Leopard prevents it from being run under emulation and as a result there's no support in VMWare for this. Leopard server however CAN be run under emulation and can be used for desktop purposes. Leopard server and VMWare are expensive however.If you're interested in option 1) I would suggest starting at Insanelymac and reading the OSx86 sections.I do think you should consider whether the time you will invest is going to be worth the  you will save though. It was for me because I enjoy tinkering with this type of stuff and I started during the early iPhone betas, months before their App Store became available.
he SDK is only available on OS X, forcing you to use a mac. If you don't want to  a mac you can either run OS X on a virtual machine on your windows box, or you can install OS X on your PC.In my experience the virtual machine solution is unusably slow (on a core2 duo laptop with 2G ram). If you feel like trying it search for the torrent. It's probably not worthwhile.The other option is to install OS X on your PC, commonly referred to as a hackintosh. Hackintoshes work quite well - my friend just sold his mac because his Dell quad core hackintosh was actually much faster than the apple hardware (and cost about 1/3). You can find lots of articles on how to do this; here's one on how to install on a Dell Inspirion 1525 laptop: hackbook pro tutorialOf course both of these options are likely counter to some licensing scheme, so proceed at your own risk.
Alternatively you could pickup a low-spec Mac Mini from eBay. You don't need much horse power to run the SDK and you can always sell it on later if you decide to stop development or buy a better Mac.Update: You cannot create a Mac OS X Client virtual machine for OS X 10.6 and earlier. Apple does not allow these Client OSes to be virtualized. With Mac OS X 10.7 (Lion) onwards, Apple has changed their licensing agreement in regards to virtualization. Source:Most of "so called Windows solutions for IOS development without Mac" require Mac at the end just to sign and send to app store. I checked a few, not all though (who has the time?)At the end it's just too much trouble to learn "their super special easy way to program IOS without Objective-C", they have lots of bugs. Really the goal they are setting is unachievable in my view.Also a lot of time they make you use Objective-C equivalent statements simply in another language. They kind of look the same but there are always subtle differ
 ences that you have to learn on top of obj-c. Which also makes even less sense, because now instead of learning less you have to learn more. So where is the gain? Also they cost a lot, because they are very hard to develop.Many lack any debugging abilities whatsoever.In my honest opinion, if you are a hard-core IOS developer then for sure buy the best Mac and learn objective-c. It's expensive and takes time, but if it's your path, it's worth it.For an occasional curious guy, it's just easier to rent a remote mac service, like macincloud.com or xcodeor  I personally like the second one.Or go with an alternative SDK that has a good debugger, simple API of the language that you know already, and make sure it doesn't require a mac at the end. As an alternative sdk, I liked DragonFireSDK, but I don't use it anymore even though it's C++ API with no obj-c at all, it is very simple and you can at least debug it on their simulator from Visual Studio, but you can't debug on an actual device, 
 and sometimes when you compile with them, you don't know why it didn't compile properly.

I tried running a MacOS virtual machine over windows PC, and I couldn't. Any new OSX update basically breaks it, even if you are able to run it in the first place.