# Vulkan® 1.4.350 - A Specification (with all registered extensions)

The Khronos® Vulkan Working Group
version 1.4.350, 2026-05-13 16:39:32Z
from git branch: makepkg commit: 81b1d516cbf42f04a3c7f781977c499945b5e5dc

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## 37. Device-Generated Commands

This chapter discusses the generation of command buffer content on the device, for which these principle steps are to be taken:

- Define a layout describing the sequence of commands which should be generated.

- Optionally set up device-bindable shaders.

- Retrieve device addresses by vkGetBufferDeviceAddressEXT for setting buffers on the device.

- Fill one or more `VkBuffer` with the appropriate content that gets interpreted by the command layout.

- Create a `preprocess` `VkBuffer` using the device-queried allocation information.

- Optionally preprocess the input data in a separate action.

- Generate and execute the actual commands.

The preprocessing step executes in a separate logical pipeline from either graphics or compute. When preprocessing commands in a separate step they must be explicitly synchronized against the command execution. When not preprocessing in a separate step, the preprocessing is automatically synchronized against the command execution.

### 37.1. Indirect Commands Layout

The device-side command generation happens through an iterative processing of an atomic sequence comprised of command tokens, which are represented by:

    // Provided by VK_EXT_device_generated_commands
    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutEXT)

or:

    // Provided by VK_NV_device_generated_commands
    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNV)

Each indirect command layout must have exactly one action command token and it must be the last token in the sequence.

Note | If the indirect commands layout contains only 1 token, it will be an action command token, and the contents of the indirect buffer will be a sequence of indirect command structures, similar to the ones used for indirect draws and dispatches. On some implementations, using indirect draws and dispatches for these cases will result in increased performance compared to using device-generated commands, due to the overhead that results from using the latter.

#### 37.1.1. Creation and Deletion

Indirect command layouts for `VK_EXT_device_generated_commands` are created by:

    // Provided by VK_EXT_device_generated_commands
    VkResult vkCreateIndirectCommandsLayoutEXT(
        VkDevice                                    device,
        const VkIndirectCommandsLayoutCreateInfoEXT* pCreateInfo,
        const VkAllocationCallbacks*                pAllocator,
        VkIndirectCommandsLayoutEXT*                pIndirectCommandsLayout);

- `device` is the logical device that creates the indirect command layout.

- `pCreateInfo` is a pointer to a VkIndirectCommandsLayoutCreateInfoEXT structure containing parameters affecting creation of the indirect command layout.

- `pAllocator` controls host memory allocation as described in the Memory Allocation chapter.

- `pIndirectCommandsLayout` is a pointer to a `VkIndirectCommandsLayoutEXT` handle in which the resulting indirect command layout is returned.

Valid Usage

- VUID-vkCreateIndirectCommandsLayoutEXT-deviceGeneratedCommands-11089
  The `VkPhysicalDeviceDeviceGeneratedCommandsFeaturesEXT`::`deviceGeneratedCommands` feature must be enabled

Valid Usage (Implicit)

- VUID-vkCreateIndirectCommandsLayoutEXT-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkCreateIndirectCommandsLayoutEXT-pCreateInfo-parameter
  `pCreateInfo` must be a valid pointer to a valid VkIndirectCommandsLayoutCreateInfoEXT structure

- VUID-vkCreateIndirectCommandsLayoutEXT-pAllocator-parameter
  If `pAllocator` is not `NULL`, `pAllocator` must be a valid pointer to a valid VkAllocationCallbacks structure

- VUID-vkCreateIndirectCommandsLayoutEXT-pIndirectCommandsLayout-parameter
  `pIndirectCommandsLayout` must be a valid pointer to a VkIndirectCommandsLayoutEXT handle

- VUID-vkCreateIndirectCommandsLayoutEXT-device-queuecount
  The device must have been created with at least `1` queue

Return Codes

Success

  - VK_SUCCESS

Failure

  - VK_ERROR_OUT_OF_DEVICE_MEMORY

  - VK_ERROR_OUT_OF_HOST_MEMORY

  - VK_ERROR_UNKNOWN

  - VK_ERROR_VALIDATION_FAILED

The `VkIndirectCommandsLayoutCreateInfoEXT` structure is defined as:

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkIndirectCommandsLayoutCreateInfoEXT {
        VkStructureType                            sType;
        const void*                                pNext;
        VkIndirectCommandsLayoutUsageFlagsEXT      flags;
        VkShaderStageFlags                         shaderStages;
        uint32_t                                   indirectStride;
        VkPipelineLayout                           pipelineLayout;
        uint32_t                                   tokenCount;
        const VkIndirectCommandsLayoutTokenEXT*    pTokens;
    } VkIndirectCommandsLayoutCreateInfoEXT;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `flags` is a bitmask of VkIndirectCommandsLayoutUsageFlagBitsEXT specifying usage rules for this layout.

- `shaderStages` is the VkShaderStageFlags that this layout supports.

- `indirectStride` is the distance in bytes between sequences in the indirect buffer

- `pipelineLayout` is the optional VkPipelineLayout that tokens in this layout use. If the `dynamicGeneratedPipelineLayout` feature is enabled, `pipelineLayout` can be VK_NULL_HANDLE and the layout must be specified by chaining the VkPipelineLayoutCreateInfo structure off the `pNext`. If the `descriptorHeap` feature is enabled, `pipelineLayout` can be VK_NULL_HANDLE without providing a VkPipelineLayoutCreateInfo structure.

- `tokenCount` is the length of the individual command sequence.

- `pTokens` is a pointer to an array of VkIndirectCommandsLayoutTokenEXT describing each command token in detail.

The following code illustrates some of the flags:

    void cmdProcessAllSequences(cmd, indirectExecutionSet, indirectCommandsLayout, indirectAddress, sequencesCount)
    {
      for (s = 0; s < sequencesCount; s++)
      {
        sUsed = s;

        if (indirectCommandsLayout.flags & VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_EXT) {
          sUsed = incoherent_implementation_dependent_permutation[ sUsed ];
        }

        cmdProcessSequence( cmd, indirectExecutionSet, indirectCommandsLayout, indirectAddress, sUsed );
      }
    }

When tokens are consumed, an offset is computed based on token offset and stream stride. The resulting offset is required to be aligned. The alignment for a specific token is equal to the scalar alignment of the data type as defined in Alignment Requirements, or `4`, whichever is lower.

Valid Usage

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-indirectStride-11090
  `indirectStride` must be less than or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`maxIndirectCommandsIndirectStride`

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-11091
  `shaderStages` must only contain stages supported by VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`supportedIndirectCommandsShaderStages`

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-tokenCount-11092
  `tokenCount` must be less than or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`maxIndirectCommandsTokenCount`

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11093
  The number of tokens in the `pTokens` array with `type` equal to VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT must be less than or equal to `1`

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11145
  The number of tokens in the `pTokens` array with `type` equal to VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT must be less than or equal to `1`

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11094
  The number of tokens in the `pTokens` array with `type` equal to VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT must be less than or equal to `1`

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11095
  If the action command token in the `pTokens` array is not an indexed draw token, then `pTokens` must not contain a member with `type` set to VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11096
  If the action command token in the `pTokens` array is not a non-mesh draw token, then `pTokens` must not contain a member with `type` set to VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11097
  If the `pTokens` array contains multiple tokens with `type` equal to VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT, then there must be no duplicate VkIndirectCommandsVertexBufferTokenEXT::`vertexBindingUnit` values

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11099
  For all VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT, and VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT type tokens in `pTokens`, there must be no overlapping ranges between any specified push constant ranges

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11100
  The action command token must be the last token in the `pTokens` array

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11139
  If the `pTokens` array contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, then this token must be the first token in the array

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11101
  For any element of `pTokens`, if `type` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT and the `dynamicGeneratedPipelineLayout` feature is not enabled, then the `pipelineLayout` must not be VK_NULL_HANDLE

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11102
  For any element of `pTokens`, if `type` is either VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT and `pipelineLayout` is VK_NULL_HANDLE, then the `pNext` chain must include a VkPipelineLayoutCreateInfo struct

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11103
  For any element of `pTokens`, the `offset` must be greater than or equal to the `offset` member of the previous tokens

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11104
  For any element of `pTokens`, if `type` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_COUNT_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_COUNT_EXT, or VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_EXT, then `shaderStages` must contain graphics stages

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11105
  For any element of `pTokens`, if `type` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT, then `shaderStages` must be VK_SHADER_STAGE_COMPUTE_BIT

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11106
  For any element of `pTokens`, if `type` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT, then `shaderStages` must contain VK_SHADER_STAGE_MESH_BIT_EXT

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11107
  For any element of `pTokens`, if `type` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT, then the `shaderStages` must contain VK_SHADER_STAGE_MESH_BIT_NV

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11108
  For any element of `pTokens`, if `type` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT, then `shaderStages` must contain ray tracing stages

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-11109
  If `shaderStages` contains graphics stages then the state tokens in `pTokens` must not include VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-11110
  If `shaderStages` is VK_SHADER_STAGE_COMPUTE_BIT then the state tokens in `pTokens` must only include VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT, or VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-11111
  If `shaderStages` contains ray tracing stages then the state tokens in `pTokens` must only include VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT, or VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-11112
  The `shaderStages` must only contain stages from one of the following:

  - VK_SHADER_STAGE_ALL (if the `descriptorHeap` feature is enabled)

  - graphics stages

  - VK_SHADER_STAGE_COMPUTE_BIT

  - mesh stages and VK_SHADER_STAGE_FRAGMENT_BIT

  - ray tracing stages

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-11113
  If `shaderStages` contains VK_SHADER_STAGE_FRAGMENT_BIT, then `shaderStages` must also contain VK_SHADER_STAGE_VERTEX_BIT or VK_SHADER_STAGE_MESH_BIT_EXT

Valid Usage (Implicit)

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_EXT

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pNext-pNext
  `pNext` must be `NULL` or a pointer to a valid instance of VkPipelineLayoutCreateInfo

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-sType-unique
  The `sType` value of each structure in the `pNext` chain must be unique

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-flags-parameter
  `flags` must be a valid combination of VkIndirectCommandsLayoutUsageFlagBitsEXT values

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-parameter
  `shaderStages` must be a valid combination of VkShaderStageFlagBits values

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-requiredbitmask
  `shaderStages` must not be `0`

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pipelineLayout-parameter
  If `pipelineLayout` is not VK_NULL_HANDLE, `pipelineLayout` must be a valid VkPipelineLayout handle

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-parameter
  `pTokens` must be a valid pointer to an array of `tokenCount` valid VkIndirectCommandsLayoutTokenEXT structures

- VUID-VkIndirectCommandsLayoutCreateInfoEXT-tokenCount-arraylength
  `tokenCount` must be greater than `0`

Bits which can be set in VkIndirectCommandsLayoutCreateInfoEXT::`flags`, specifying usage hints of an indirect command layout, are:

    // Provided by VK_EXT_device_generated_commands
    typedef enum VkIndirectCommandsLayoutUsageFlagBitsEXT {
        VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_EXT = 0x00000001,
        VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_EXT = 0x00000002,
    } VkIndirectCommandsLayoutUsageFlagBitsEXT;

- VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_EXT specifies that the layout is always used with the manual preprocessing step through calling vkCmdPreprocessGeneratedCommandsEXT and executed by vkCmdExecuteGeneratedCommandsEXT with `isPreprocessed` set to VK_TRUE.

- VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_EXT specifies that the processing of sequences will happen at an implementation-dependent order, which is not guaranteed to be deterministic using the same input data. This flag is ignored when the `shaderStages` is VK_SHADER_STAGE_COMPUTE_BIT as it is implied that the dispatch sequence is always unordered.

    // Provided by VK_EXT_device_generated_commands
    typedef VkFlags VkIndirectCommandsLayoutUsageFlagsEXT;

`VkIndirectCommandsLayoutUsageFlagsEXT` is a bitmask type for setting a mask of zero or more VkIndirectCommandsLayoutUsageFlagBitsEXT.

Indirect command layouts for `VK_EXT_device_generated_commands` are destroyed by:

    // Provided by VK_EXT_device_generated_commands
    void vkDestroyIndirectCommandsLayoutEXT(
        VkDevice                                    device,
        VkIndirectCommandsLayoutEXT                 indirectCommandsLayout,
        const VkAllocationCallbacks*                pAllocator);

- `device` is the logical device that destroys the layout.

- `indirectCommandsLayout` is the layout to destroy.

- `pAllocator` controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage

- VUID-vkDestroyIndirectCommandsLayoutEXT-indirectCommandsLayout-11114
  All submitted commands that refer to `indirectCommandsLayout` must have completed execution

- VUID-vkDestroyIndirectCommandsLayoutEXT-indirectCommandsLayout-11115
  If `VkAllocationCallbacks` were provided when `indirectCommandsLayout` was created, a compatible set of callbacks must be provided here

- VUID-vkDestroyIndirectCommandsLayoutEXT-indirectCommandsLayout-11116
  If no `VkAllocationCallbacks` were provided when `indirectCommandsLayout` was created, `pAllocator` must be `NULL`

Valid Usage (Implicit)

- VUID-vkDestroyIndirectCommandsLayoutEXT-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkDestroyIndirectCommandsLayoutEXT-indirectCommandsLayout-parameter
  If `indirectCommandsLayout` is not VK_NULL_HANDLE, `indirectCommandsLayout` must be a valid VkIndirectCommandsLayoutEXT handle

- VUID-vkDestroyIndirectCommandsLayoutEXT-pAllocator-parameter
  If `pAllocator` is not `NULL`, `pAllocator` must be a valid pointer to a valid VkAllocationCallbacks structure

- VUID-vkDestroyIndirectCommandsLayoutEXT-indirectCommandsLayout-parent
  If `indirectCommandsLayout` is a valid handle, it must have been created, allocated, or retrieved from `device`

Host Synchronization

- Host access to `indirectCommandsLayout` must be externally synchronized

Indirect command layouts for `VK_NV_device_generated_commands` are created by:

    // Provided by VK_NV_device_generated_commands
    VkResult vkCreateIndirectCommandsLayoutNV(
        VkDevice                                    device,
        const VkIndirectCommandsLayoutCreateInfoNV* pCreateInfo,
        const VkAllocationCallbacks*                pAllocator,
        VkIndirectCommandsLayoutNV*                 pIndirectCommandsLayout);

- `device` is the logical device that creates the indirect command layout.

- `pCreateInfo` is a pointer to a VkIndirectCommandsLayoutCreateInfoNV structure containing parameters affecting creation of the indirect command layout.

- `pAllocator` controls host memory allocation as described in the Memory Allocation chapter.

- `pIndirectCommandsLayout` is a pointer to a `VkIndirectCommandsLayoutNV` handle in which the resulting indirect command layout is returned.

Valid Usage

- VUID-vkCreateIndirectCommandsLayoutNV-deviceGeneratedCommands-02929
  The `VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV`::`deviceGeneratedCommands` feature must be enabled

Valid Usage (Implicit)

- VUID-vkCreateIndirectCommandsLayoutNV-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkCreateIndirectCommandsLayoutNV-pCreateInfo-parameter
  `pCreateInfo` must be a valid pointer to a valid VkIndirectCommandsLayoutCreateInfoNV structure

- VUID-vkCreateIndirectCommandsLayoutNV-pAllocator-parameter
  If `pAllocator` is not `NULL`, `pAllocator` must be a valid pointer to a valid VkAllocationCallbacks structure

- VUID-vkCreateIndirectCommandsLayoutNV-pIndirectCommandsLayout-parameter
  `pIndirectCommandsLayout` must be a valid pointer to a VkIndirectCommandsLayoutNV handle

- VUID-vkCreateIndirectCommandsLayoutNV-device-queuecount
  The device must have been created with at least `1` queue

Return Codes

Success

  - VK_SUCCESS

Failure

  - VK_ERROR_OUT_OF_DEVICE_MEMORY

  - VK_ERROR_OUT_OF_HOST_MEMORY

  - VK_ERROR_UNKNOWN

  - VK_ERROR_VALIDATION_FAILED

The `VkIndirectCommandsLayoutCreateInfoNV` structure is defined as:

    // Provided by VK_NV_device_generated_commands
    typedef struct VkIndirectCommandsLayoutCreateInfoNV {
        VkStructureType                           sType;
        const void*                               pNext;
        VkIndirectCommandsLayoutUsageFlagsNV      flags;
        VkPipelineBindPoint                       pipelineBindPoint;
        uint32_t                                  tokenCount;
        const VkIndirectCommandsLayoutTokenNV*    pTokens;
        uint32_t                                  streamCount;
        const uint32_t*                           pStreamStrides;
    } VkIndirectCommandsLayoutCreateInfoNV;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `pipelineBindPoint` is the VkPipelineBindPoint that this layout targets.

- `flags` is a bitmask of VkIndirectCommandsLayoutUsageFlagBitsNV specifying usage hints of this layout.

- `tokenCount` is the length of the individual command sequence.

- `pTokens` is an array describing each command token in detail. See VkIndirectCommandsTokenTypeNV and VkIndirectCommandsLayoutTokenNV below for details.

- `streamCount` is the number of streams used to provide the token inputs.

- `pStreamStrides` is an array defining the byte stride for each input stream.

The following code illustrates some of the flags:

    void cmdProcessAllSequences(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsTokens, sequencesCount, indexbuffer, indexbufferOffset)
    {
      for (s = 0; s < sequencesCount; s++)
      {
        sUsed = s;

        if (indirectCommandsLayout.flags & VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV) {
          sUsed = indexbuffer.load_uint32( sUsed * sizeof(uint32_t) + indexbufferOffset);
        }

        if (indirectCommandsLayout.flags & VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV) {
          sUsed = incoherent_implementation_dependent_permutation[ sUsed ];
        }

        cmdProcessSequence( cmd, pipeline, indirectCommandsLayout, pIndirectCommandsTokens, sUsed );
      }
    }

When tokens are consumed, an offset is computed based on token offset and stream stride. The resulting offset is required to be aligned. The alignment for a specific token is equal to the scalar alignment of the data type as defined in Alignment Requirements, or `VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV`::`minIndirectCommandsBufferOffsetAlignment`, whichever is lower.

Note | A `minIndirectCommandsBufferOffsetAlignment` of 4 allows VkDeviceAddress to be packed as `uvec2` with scalar layout instead of `uint64_t` with 8 byte alignment. This enables direct compatibility with D3D12 command signature layouts.

Valid Usage

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pipelineBindPoint-02930
  The `pipelineBindPoint` must be VK_PIPELINE_BIND_POINT_GRAPHICS or VK_PIPELINE_BIND_POINT_COMPUTE

- VUID-VkIndirectCommandsLayoutCreateInfoNV-tokenCount-02931
  `tokenCount` must be greater than `0` and less than or equal to `VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV`::`maxIndirectCommandsTokenCount`

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-02932
  If `pTokens` contains an entry of VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV it must be the first element of the array and there must be only a single element of such token type

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-09585
  If `pTokens` contains an entry of VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV it must be the first element of the array and there must be only a single element of such token type

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-02933
  If `pTokens` contains an entry of VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV there must be only a single element of such token type

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-02934
  All state tokens in `pTokens` must occur before any action command tokens (VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV , VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NV )

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-02935
  The content of `pTokens` must include one single action command token that is compatible with the `pipelineBindPoint`

- VUID-VkIndirectCommandsLayoutCreateInfoNV-streamCount-02936
  `streamCount` must be greater than `0` and less or equal to `VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV`::`maxIndirectCommandsStreamCount`

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pStreamStrides-02937
  each element of `pStreamStrides` must be greater than `0` and less than or equal to `VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV`::`maxIndirectCommandsStreamStride`. Furthermore the alignment of each token input must be ensured

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pipelineBindPoint-09088
  If `pipelineBindPoint` is VK_PIPELINE_BIND_POINT_COMPUTE then the `VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV`::`deviceGeneratedCompute` feature must be enabled

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pipelineBindPoint-09089
  If `pipelineBindPoint` is VK_PIPELINE_BIND_POINT_COMPUTE then the state tokens in `pTokens` must only include VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NV, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_NV, or VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pipelineBindPoint-09090
  If `pipelineBindPoint` is VK_PIPELINE_BIND_POINT_COMPUTE and `pTokens` includes VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV, then the `VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV`::`deviceGeneratedComputePipelines` feature must be enabled

Valid Usage (Implicit)

- VUID-VkIndirectCommandsLayoutCreateInfoNV-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pNext-pNext
  `pNext` must be `NULL`

- VUID-VkIndirectCommandsLayoutCreateInfoNV-flags-parameter
  `flags` must be a valid combination of VkIndirectCommandsLayoutUsageFlagBitsNV values

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pipelineBindPoint-parameter
  `pipelineBindPoint` must be a valid VkPipelineBindPoint value

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-parameter
  `pTokens` must be a valid pointer to an array of `tokenCount` valid VkIndirectCommandsLayoutTokenNV structures

- VUID-VkIndirectCommandsLayoutCreateInfoNV-pStreamStrides-parameter
  `pStreamStrides` must be a valid pointer to an array of `streamCount` `uint32_t` values

- VUID-VkIndirectCommandsLayoutCreateInfoNV-tokenCount-arraylength
  `tokenCount` must be greater than `0`

- VUID-VkIndirectCommandsLayoutCreateInfoNV-streamCount-arraylength
  `streamCount` must be greater than `0`

Bits which can be set in VkIndirectCommandsLayoutCreateInfoNV::`flags`, specifying usage hints of an indirect command layout, are:

    // Provided by VK_NV_device_generated_commands
    typedef enum VkIndirectCommandsLayoutUsageFlagBitsNV {
        VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV = 0x00000001,
        VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV = 0x00000002,
        VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV = 0x00000004,
    } VkIndirectCommandsLayoutUsageFlagBitsNV;

- VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV specifies that the layout is always used with the manual preprocessing step through calling vkCmdPreprocessGeneratedCommandsNV and executed by vkCmdExecuteGeneratedCommandsNV with `isPreprocessed` set to VK_TRUE.

- VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV specifies that the input data for the sequences is not implicitly indexed from 0..sequencesUsed, but an application-provided `VkBuffer` encoding the index is provided.

- VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV specifies that the processing of sequences can happen at an implementation-dependent order, which is not guaranteed to be coherent using the same input data. This flag is ignored when the `pipelineBindPoint` is VK_PIPELINE_BIND_POINT_COMPUTE as it is implied that the dispatch sequence is always unordered.

    // Provided by VK_NV_device_generated_commands
    typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNV;

`VkIndirectCommandsLayoutUsageFlagsNV` is a bitmask type for setting a mask of zero or more VkIndirectCommandsLayoutUsageFlagBitsNV.

Indirect command layouts for `VK_NV_device_generated_commands` are destroyed by:

    // Provided by VK_NV_device_generated_commands
    void vkDestroyIndirectCommandsLayoutNV(
        VkDevice                                    device,
        VkIndirectCommandsLayoutNV                  indirectCommandsLayout,
        const VkAllocationCallbacks*                pAllocator);

- `device` is the logical device that destroys the layout.

- `indirectCommandsLayout` is the layout to destroy.

- `pAllocator` controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage

- VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-02938
  All submitted commands that refer to `indirectCommandsLayout` must have completed execution

- VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-02939
  If `VkAllocationCallbacks` were provided when `indirectCommandsLayout` was created, a compatible set of callbacks must be provided here

- VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-02940
  If no `VkAllocationCallbacks` were provided when `indirectCommandsLayout` was created, `pAllocator` must be `NULL`

- VUID-vkDestroyIndirectCommandsLayoutNV-deviceGeneratedCommands-02941
  The `VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV`::`deviceGeneratedCommands` feature must be enabled

Valid Usage (Implicit)

- VUID-vkDestroyIndirectCommandsLayoutNV-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-parameter
  If `indirectCommandsLayout` is not VK_NULL_HANDLE, `indirectCommandsLayout` must be a valid VkIndirectCommandsLayoutNV handle

- VUID-vkDestroyIndirectCommandsLayoutNV-pAllocator-parameter
  If `pAllocator` is not `NULL`, `pAllocator` must be a valid pointer to a valid VkAllocationCallbacks structure

- VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-parent
  If `indirectCommandsLayout` is a valid handle, it must have been created, allocated, or retrieved from `device`

Host Synchronization

- Host access to `indirectCommandsLayout` must be externally synchronized

#### 37.1.2. Token Input Streams

For `VK_EXT_device_generated_commands`, the input streams can contain raw `uint32_t` values, existing indirect commands such as:

- VkDrawIndirectCommand

- VkDrawIndexedIndirectCommand

- VkDispatchIndirectCommand

- VkDrawMeshTasksIndirectCommandNV

- VkDrawMeshTasksIndirectCommandEXT

- VkTraceRaysIndirectCommandKHR

- VkTraceRaysIndirectCommand2KHR

or additional commands as listed below. How the data is used is described in the next section.

The `VkBindIndexBufferIndirectCommandEXT` structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT token.

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkBindIndexBufferIndirectCommandEXT {
        VkDeviceAddress    bufferAddress;
        uint32_t           size;
        VkIndexType        indexType;
    } VkBindIndexBufferIndirectCommandEXT;

- `bufferAddress` specifies a physical address of the VkBuffer used as index buffer.

- `size` is the byte size range which is available for this operation from the provided address.

- `indexType` is a VkIndexType value specifying how indices are treated.

Valid Usage

- VUID-VkBindIndexBufferIndirectCommandEXT-None-11117
  The buffer’s usage flags from which the address was acquired must have the VK_BUFFER_USAGE_INDEX_BUFFER_BIT bit set

- VUID-VkBindIndexBufferIndirectCommandEXT-bufferAddress-11118
  The `bufferAddress` must be aligned to the VkIndexType of the `indexType` used

Valid Usage (Implicit)

- VUID-VkBindIndexBufferIndirectCommandEXT-bufferAddress-parameter
  `bufferAddress` must be a valid VkDeviceAddress value

- VUID-VkBindIndexBufferIndirectCommandEXT-indexType-parameter
  `indexType` must be a valid VkIndexType value

The `VkBindVertexBufferIndirectCommandEXT` structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT token.

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkBindVertexBufferIndirectCommandEXT {
        VkDeviceAddress    bufferAddress;
        uint32_t           size;
        uint32_t           stride;
    } VkBindVertexBufferIndirectCommandEXT;

- `bufferAddress` specifies a physical address of the VkBuffer used as vertex input binding.

- `size` is the byte size range which is available for this operation from the provided address.

- `stride` is the byte size stride for this vertex input binding as in `VkVertexInputBindingDescription`::`stride`.

Valid Usage

- VUID-VkBindVertexBufferIndirectCommandEXT-None-11120
  The buffer’s usage flag from which the address was acquired must have the VK_BUFFER_USAGE_VERTEX_BUFFER_BIT bit set

Valid Usage (Implicit)

- VUID-VkBindVertexBufferIndirectCommandEXT-bufferAddress-parameter
  `bufferAddress` must be a valid VkDeviceAddress value

The `VkDrawIndirectCountIndirectCommandEXT` structure specifies the input data for all draw-type tokens.

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkDrawIndirectCountIndirectCommandEXT {
        VkDeviceAddress    bufferAddress;
        uint32_t           stride;
        uint32_t           commandCount;
    } VkDrawIndirectCountIndirectCommandEXT;

- `bufferAddress` specifies a physical address of the VkBuffer used for draw commands.

- `stride` is the byte size stride for the command arguments

- `commandCount` is the number of commands to execute

The corresponding indirect draw structure data will be read from the buffer address.

Valid Usage

- VUID-VkDrawIndirectCountIndirectCommandEXT-None-11122
  The buffer’s usage flag from which the address was acquired must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

Valid Usage (Implicit)

- VUID-VkDrawIndirectCountIndirectCommandEXT-bufferAddress-parameter
  `bufferAddress` must be a valid VkDeviceAddress value

The `VkIndirectCommandsStreamNV` structure specifies the input data for one or more tokens at processing time.

    // Provided by VK_NV_device_generated_commands
    typedef struct VkIndirectCommandsStreamNV {
        VkBuffer        buffer;
        VkDeviceSize    offset;
    } VkIndirectCommandsStreamNV;

- `buffer` specifies the VkBuffer storing the functional arguments for each sequence. These arguments can be written by the device.

- `offset` specified an offset into `buffer` where the arguments start.

Valid Usage

- VUID-VkIndirectCommandsStreamNV-buffer-02942
  The `buffer`’s usage flag must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

- VUID-VkIndirectCommandsStreamNV-offset-02943
  The `offset` must be aligned to `VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV`::`minIndirectCommandsBufferOffsetAlignment`

- VUID-VkIndirectCommandsStreamNV-buffer-02975
  If `buffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

Valid Usage (Implicit)

- VUID-VkIndirectCommandsStreamNV-buffer-parameter
  `buffer` must be a valid VkBuffer handle

For `VK_NV_device_generated_commands`, the input streams can contain raw `uint32_t` values, existing indirect commands such as:

- VkDrawIndirectCommand

- VkDrawIndexedIndirectCommand

- VkDrawMeshTasksIndirectCommandNV

- VkDrawMeshTasksIndirectCommandEXT

- VkDispatchIndirectCommand

or additional commands as listed below. How the data is used is described in the next section.

The `VkBindShaderGroupIndirectCommandNV` structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV token.

    // Provided by VK_NV_device_generated_commands
    typedef struct VkBindShaderGroupIndirectCommandNV {
        uint32_t    groupIndex;
    } VkBindShaderGroupIndirectCommandNV;

- `groupIndex` specifies which shader group of the current bound graphics pipeline is used.

Valid Usage

- VUID-VkBindShaderGroupIndirectCommandNV-None-02944
  The current bound graphics pipeline, as well as the pipelines it may reference, must have been created with VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

- VUID-VkBindShaderGroupIndirectCommandNV-index-02945
  The `index` must be within range of the accessible shader groups of the current bound graphics pipeline. See vkCmdBindPipelineShaderGroupNV for further details

The `VkBindIndexBufferIndirectCommandNV` structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV token.

    // Provided by VK_NV_device_generated_commands
    typedef struct VkBindIndexBufferIndirectCommandNV {
        VkDeviceAddress    bufferAddress;
        uint32_t           size;
        VkIndexType        indexType;
    } VkBindIndexBufferIndirectCommandNV;

- `bufferAddress` specifies a physical address of the VkBuffer used as index buffer.

- `size` is the byte size range which is available for this operation from the provided address.

- `indexType` is a VkIndexType value specifying how indices are treated. Instead of the Vulkan enum values, a custom `uint32_t` value can be mapped to VkIndexType by specifying the `VkIndirectCommandsLayoutTokenNV`::`pIndexTypes` and `VkIndirectCommandsLayoutTokenNV`::`pIndexTypeValues` arrays.

Valid Usage

- VUID-VkBindIndexBufferIndirectCommandNV-None-02946
  The buffer’s usage flag from which the address was acquired must have the VK_BUFFER_USAGE_INDEX_BUFFER_BIT bit set

- VUID-VkBindIndexBufferIndirectCommandNV-bufferAddress-02947
  The `bufferAddress` must be aligned to the `indexType` used

Valid Usage (Implicit)

- VUID-VkBindIndexBufferIndirectCommandNV-bufferAddress-parameter
  `bufferAddress` must be a valid VkDeviceAddress value

- VUID-VkBindIndexBufferIndirectCommandNV-indexType-parameter
  `indexType` must be a valid VkIndexType value

The `VkBindVertexBufferIndirectCommandNV` structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV token.

    // Provided by VK_NV_device_generated_commands
    typedef struct VkBindVertexBufferIndirectCommandNV {
        VkDeviceAddress    bufferAddress;
        uint32_t           size;
        uint32_t           stride;
    } VkBindVertexBufferIndirectCommandNV;

- `bufferAddress` specifies a physical address of the VkBuffer used as vertex input binding.

- `size` is the byte size range which is available for this operation from the provided address.

- `stride` is the byte size stride for this vertex input binding as in `VkVertexInputBindingDescription`::`stride`. It is only used if `VkIndirectCommandsLayoutTokenNV`::`vertexDynamicStride` was set, otherwise the stride is inherited from the current bound graphics pipeline.

Valid Usage

- VUID-VkBindVertexBufferIndirectCommandNV-None-02949
  The buffer’s usage flag from which the address was acquired must have the VK_BUFFER_USAGE_VERTEX_BUFFER_BIT bit set

Valid Usage (Implicit)

- VUID-VkBindVertexBufferIndirectCommandNV-bufferAddress-parameter
  `bufferAddress` must be a valid VkDeviceAddress value

The `VkSetStateFlagsIndirectCommandNV` structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV token. Which state is changed depends on the VkIndirectStateFlagBitsNV specified at `VkIndirectCommandsLayoutNV` creation time.

    // Provided by VK_NV_device_generated_commands
    typedef struct VkSetStateFlagsIndirectCommandNV {
        uint32_t    data;
    } VkSetStateFlagsIndirectCommandNV;

- `data` encodes packed state that this command alters.

  - Bit `0`: If set represents VK_FRONT_FACE_CLOCKWISE, otherwise VK_FRONT_FACE_COUNTER_CLOCKWISE

A subset of the graphics pipeline state can be altered using indirect state flags:

    // Provided by VK_NV_device_generated_commands
    typedef enum VkIndirectStateFlagBitsNV {
        VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV = 0x00000001,
    } VkIndirectStateFlagBitsNV;

- VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV allows to toggle the VkFrontFace rasterization state for subsequent drawing commands.

    // Provided by VK_NV_device_generated_commands
    typedef VkFlags VkIndirectStateFlagsNV;

`VkIndirectStateFlagsNV` is a bitmask type for setting a mask of zero or more VkIndirectStateFlagBitsNV.

The `VkBindPipelineIndirectCommandNV` structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV token.

    // Provided by VK_NV_device_generated_commands_compute
    typedef struct VkBindPipelineIndirectCommandNV {
        VkDeviceAddress    pipelineAddress;
    } VkBindPipelineIndirectCommandNV;

- `pipelineAddress` specifies the pipeline address of the compute pipeline that will be used in device generated rendering.

Valid Usage

- VUID-VkBindPipelineIndirectCommandNV-deviceGeneratedComputePipelines-09091
  The `VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV`::`deviceGeneratedComputePipelines` feature must be enabled

- VUID-VkBindPipelineIndirectCommandNV-None-09092
  The referenced pipeline must have been created with VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

- VUID-VkBindPipelineIndirectCommandNV-None-09093
  The referenced pipeline must have been updated with vkCmdUpdatePipelineIndirectBufferNV

- VUID-VkBindPipelineIndirectCommandNV-None-09094
  The referenced pipeline’s address must have been queried with vkGetPipelineIndirectDeviceAddressNV

Valid Usage (Implicit)

- VUID-VkBindPipelineIndirectCommandNV-pipelineAddress-parameter
  `pipelineAddress` must be a valid VkDeviceAddress value

#### 37.1.3. Tokenized Command Processing

The processing for `VK_EXT_device_generated_commands` is in principle illustrated below:

    void cmdProcessSequence(cmd, indirectExecutionSet, indirectCommandsLayout, indirectAddress, s)
    {
      for (t = 0; t < indirectCommandsLayout.tokenCount; t++)
      {
        uint32_t offset  = indirectCommandsLayout.pTokens[t].offset;
        uint32_t stride  = indirectCommandsLayout.indirectStride;
        VkDeviceAddress streamData = indirectAddress;
        const void* input = streamData + stride * s + offset;

        // further details later
        indirectCommandsLayout.pTokens[t].command (cmd, indirectExecutionSet, input, s);
      }
    }

    void cmdProcessAllSequences(cmd, indirectExecutionSet, indirectCommandsLayout, indirectAddress, sequencesCount)
    {
      for (s = 0; s < sequencesCount; s++)
      {
        sUsed = s;

        if (indirectCommandsLayout.flags & VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_EXT) {
          sUsed = incoherent_implementation_dependent_permutation[ sUsed ];
        }

        cmdProcessSequence( cmd, indirectExecutionSet, indirectCommandsLayout, indirectAddress, sUsed );
      }
    }

The processing of each sequence is considered stateless, therefore all state changes must occur prior to action commands within the sequence. A single sequence is strictly targeting the VkShaderStageFlags it was created with.

The primary input data for each token is provided through `VkBuffer` content at preprocessing using vkCmdPreprocessGeneratedCommandsEXT or execution time using vkCmdExecuteGeneratedCommandsEXT, however some functional arguments, for example push constant layouts, are specified at layout creation time. The input size is different for each token.

Possible values of those elements of the VkIndirectCommandsLayoutCreateInfoEXT::`pTokens` array specifying command tokens (other elements of the array specify command parameters) are:

    // Provided by VK_EXT_device_generated_commands
    typedef enum VkIndirectCommandsTokenTypeEXT {
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT = 0,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT = 1,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT = 2,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT = 3,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT = 4,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_EXT = 5,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_EXT = 6,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_COUNT_EXT = 7,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_COUNT_EXT = 8,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT = 9,
      // Provided by VK_EXT_descriptor_heap with VK_EXT_device_generated_commands
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_EXT = 1000135000,
      // Provided by VK_EXT_descriptor_heap with VK_EXT_device_generated_commands
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT = 1000135001,
      // Provided by VK_EXT_device_generated_commands with VK_NV_mesh_shader
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV_EXT = 1000202002,
      // Provided by VK_EXT_device_generated_commands with VK_NV_mesh_shader
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT = 1000202003,
      // Provided by VK_EXT_device_generated_commands with VK_EXT_mesh_shader
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT = 1000328000,
      // Provided by VK_EXT_device_generated_commands with VK_EXT_mesh_shader
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT = 1000328001,
      // Provided by VK_KHR_ray_tracing_maintenance1 with VK_EXT_device_generated_commands
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT = 1000386004,
    } VkIndirectCommandsTokenTypeEXT;

Table 50. Supported Indirect Command Tokens
Common Tokens | Command Data
--- | ---
VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT | `u32[]` array of indices into the indirect execution set
VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT | `u32[]` raw data
VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_EXT | `u8[]` raw data
VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT | `u32` placeholder data (not accessed by shader)
VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT | `u32` placeholder data (not accessed by shader)
Compute Tokens |
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT | VkDispatchIndirectCommand
Ray Tracing Tokens |
VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT | VkTraceRaysIndirectCommand2KHR
Graphics State Tokens |
VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT | VkBindIndexBufferIndirectCommandEXT
VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT | VkBindVertexBufferIndirectCommandEXT
Graphics Draw Tokens |
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_EXT | VkDrawIndexedIndirectCommand
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_EXT | VkDrawIndirectCommand
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT | VkDrawMeshTasksIndirectCommandEXT
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV_EXT | VkDrawMeshTasksIndirectCommandNV
Graphics Draw Count Tokens |
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_COUNT_EXT | VkDrawIndirectCountIndirectCommandEXT with VkDrawIndexedIndirectCommand
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_COUNT_EXT | VkDrawIndirectCountIndirectCommandEXT with VkDrawIndirectCommand
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT | VkDrawIndirectCountIndirectCommandEXT with VkDrawMeshTasksIndirectCommandEXT
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT | VkDrawIndirectCountIndirectCommandEXT with VkDrawMeshTasksIndirectCommandNV

The `VkIndirectCommandsLayoutTokenEXT` structure specifies details to the function arguments that need to be known at layout creation time:

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkIndirectCommandsLayoutTokenEXT {
        VkStructureType                   sType;
        const void*                       pNext;
        VkIndirectCommandsTokenTypeEXT    type;
        VkIndirectCommandsTokenDataEXT    data;
        uint32_t                          offset;
    } VkIndirectCommandsLayoutTokenEXT;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `type` specifies the VkIndirectCommandsTokenTypeEXT for `data`.

- `data` specifies a VkIndirectCommandsTokenDataEXT containing token-specific details for command execution. It is ignored if `type` does not match any member of the VkIndirectCommandsTokenDataEXT union.

- `offset` is the relative byte offset for the token within one sequence of the indirect buffer. The data stored at that offset is the command data for the token, e.g. `VkDispatchIndirectCommand`.

Valid Usage

- VUID-VkIndirectCommandsLayoutTokenEXT-offset-11124
  `offset` must be less than or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`maxIndirectCommandsTokenOffset`

- VUID-VkIndirectCommandsLayoutTokenEXT-offset-11125
  `offset` must be aligned to `4`

- VUID-VkIndirectCommandsLayoutTokenEXT-meshShader-11126
  If `meshShader` or `taskShader` are not enabled, `type` must not be VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT

- VUID-VkIndirectCommandsLayoutTokenEXT-rayTracingMaintenance1-11128
  If the `rayTracingMaintenance1` feature is not enabled, `type` must not be VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT

- VUID-VkIndirectCommandsLayoutTokenEXT-deviceGeneratedCommandsMultiDrawIndirectCount-11129
  If VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`deviceGeneratedCommandsMultiDrawIndirectCount` is not supported, `type` must not be VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_COUNT_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_COUNT_EXT

- VUID-VkIndirectCommandsLayoutTokenEXT-deviceGeneratedCommandsMultiDrawIndirectCount-11130
  If VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`deviceGeneratedCommandsMultiDrawIndirectCount` is not supported, `type` must not be VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT

- VUID-VkIndirectCommandsLayoutTokenEXT-deviceGeneratedCommandsMultiDrawIndirectCount-11131
  If VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`deviceGeneratedCommandsMultiDrawIndirectCount` is not supported, `type` must not be VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT

- VUID-VkIndirectCommandsLayoutTokenEXT-descriptorHeap-11332
  If the `descriptorHeap` feature is not enabled, `type` must not be VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT

- VUID-VkIndirectCommandsLayoutTokenEXT-type-11333
  If `type` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT VkIndirectCommandsPushConstantTokenEXT::`updateRange.shaderStages` must be VK_SHADER_STAGE_ALL

Valid Usage (Implicit)

- VUID-VkIndirectCommandsLayoutTokenEXT-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_EXT

- VUID-VkIndirectCommandsLayoutTokenEXT-type-parameter
  `type` must be a valid VkIndirectCommandsTokenTypeEXT value

- VUID-VkIndirectCommandsLayoutTokenEXT-pPushConstant-parameter
  If `type` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_EXT, or VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT, the `pPushConstant` member of `data` must be a valid pointer to a valid VkIndirectCommandsPushConstantTokenEXT structure

- VUID-VkIndirectCommandsLayoutTokenEXT-pVertexBuffer-parameter
  If `type` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT, the `pVertexBuffer` member of `data` must be a valid pointer to a valid VkIndirectCommandsVertexBufferTokenEXT structure

- VUID-VkIndirectCommandsLayoutTokenEXT-pIndexBuffer-parameter
  If `type` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT, the `pIndexBuffer` member of `data` must be a valid pointer to a valid VkIndirectCommandsIndexBufferTokenEXT structure

- VUID-VkIndirectCommandsLayoutTokenEXT-pExecutionSet-parameter
  If `type` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT, the `pExecutionSet` member of `data` must be a valid pointer to a valid VkIndirectCommandsExecutionSetTokenEXT structure

The `VkIndirectCommandsTokenDataEXT` structure provides token-specific details used to generate the indirect execution layout.

    // Provided by VK_EXT_device_generated_commands
    typedef union VkIndirectCommandsTokenDataEXT {
        const VkIndirectCommandsPushConstantTokenEXT*    pPushConstant;
        const VkIndirectCommandsVertexBufferTokenEXT*    pVertexBuffer;
        const VkIndirectCommandsIndexBufferTokenEXT*     pIndexBuffer;
        const VkIndirectCommandsExecutionSetTokenEXT*    pExecutionSet;
    } VkIndirectCommandsTokenDataEXT;

- `pPushConstant` is a pointer to a VkIndirectCommandsPushConstantTokenEXT structure needed for VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT, and VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT tokens

- `pVertexBuffer` is a pointer to a VkIndirectCommandsVertexBufferTokenEXT structure needed for VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT tokens

- `pIndexBuffer` is a pointer to a VkIndirectCommandsIndexBufferTokenEXT structure needed for VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT tokens

- `pExecutionSet` is a pointer to a VkIndirectCommandsExecutionSetTokenEXT structure needed for VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT tokens

The appropriate member of the union must be set for each token.

The following code provides detailed information on how an individual sequence is processed. For valid usage, all restrictions from the regular commands apply.

    void cmdProcessSequence(cmd, indirectExecutionSet, indirectCommandsLayout, indirectAddress, s)
    {
      for (uint32_t t = 0; t < indirectCommandsLayout.tokenCount; t++) {
        VkIndirectCommandsLayoutTokenEXT *token = &indirectCommandsLayout.pTokens[t];

        uint32_t offset  = token->offset;
        uint32_t stride  = indirectCommandsLayout.indirectStride;
        VkDeviceAddress streamData = indirectAddress;
        const void* input = streamData + stride * s + offset;

        switch (token->tokenType) {
        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT:
          uint32_t *bind = input;
          VkIndirectCommandsExecutionSetTokenEXT *info = token->data.pExecutionSet;

          if (info->type == VK_INDIRECT_EXECUTION_SET_INFO_TYPE_PIPELINES_EXT) {
            vkCmdBindPipeline(cmd, indirectExecutionSet.pipelineBindPoint, indirectExecutionSet.pipelines[*bind]);
          } else {
            VkShaderStageFlagBits stages[];
            VkShaderEXT shaders[];
            uint32_t i = 0;
            IterateBitmaskLSBToMSB(iter, info->shaderStages) {
                stages[i] = iter;
                shaders[i] = indirectExecutionSet.shaders[bind[i]].shaderObject;
                i++;
            }
            vkCmdBindShadersEXT(cmd, i, stages, shaders);
          }
          break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT:
          uint32_t* data = input;
          VkPushConstantsInfoKHR info = {
            VK_STRUCTURE_TYPE_PUSH_CONSTANTS_INFO_KHR,
            // this can also use `dynamicGeneratedPipelineLayout' to pass a VkPipelineLayoutCreateInfo from pNext
            indirectCommandsLayout.pipelineLayout,
            token->token.pushConstant.updateRange.shaderStages,
            token->token.pushConstant.updateRange.offset,
            token->token.pushConstant.updateRange.size,
            data
          };

          vkCmdPushConstants2KHR(cmd, &info);
          break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_EXT:

          VkHostAddressRangeConstEXT addressRange = {
            token->token.pushConstant.updateRange.data.size,
            input
          };

          VkPushDataInfoEXT info = {
            VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT,
            NULL,
            token->token.pushConstant.updateRange.offset,
            addressRange
          };

          vkCmdPushDataEXT(cmd, &info);
          break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT:
          VkPushConstantsInfoKHR info = {
            VK_STRUCTURE_TYPE_PUSH_CONSTANTS_INFO_KHR,
            // this can also use `dynamicGeneratedPipelineLayout' to pass a VkPipelineLayoutCreateInfo from pNext
            indirectCommandsLayout.pipelineLayout,
            token->token.pushConstant.updateRange.shaderStages,
            token->token.pushConstant.updateRange.offset,
            // this must be 4
            token->token.pushConstant.updateRange.size,
            // this just updates the sequence index
            &s
          };

          vkCmdPushConstants2KHR(cmd, &info);
          break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT:

          VkHostAddressRangeConstEXT addressRange = {
            // this must be 4
            token->token.pushConstant.updateRange.data.size,
            // this just updates the sequence index
            &s
          };

          VkPushDataInfoEXT info = {
            VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT,
            NULL,
            token->token.pushConstant.updateRange.offset,
            addressRange
          };

          vkCmdPushDataEXT(cmd, &info);
          break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT:
          VkBindIndexBufferIndirectCommandEXT* data = input;

          vkCmdBindIndexBuffer(cmd, deriveBuffer(data->bufferAddress), deriveOffset(data->bufferAddress), data->indexType);
          break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT:
          VkBindVertexBufferIndirectCommandEXT* data = input;

          vkCmdBindVertexBuffers2(cmd, token->token.vertexBuffer->vertexBindingUnit, 1, &deriveBuffer(data->bufferAddress),
                                  &deriveOffset(data->bufferAddress), data->size, data->stride);
          break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_EXT:
          VkDrawIndexedIndirectCommand *data = input;

          vkCmdDrawIndexed(cmd, data->indexCount, data->instanceCount, data->firstIndex, data->vertexOffset, data->firstInstance);
          break;
        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_COUNT_EXT:
          VkDrawIndirectCountIndirectCommandEXT* data = input;

          vkCmdDrawIndexedIndirect(cmd, deriveBuffer(data->bufferAddress),  deriveoffset(data->bufferAddress), min(data->commandCount, indirectCommandsLayout.maxDrawCount), data->stride);
          break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_EXT:
          VkDrawIndirectCommand* data = input;

          vkCmdDraw(cmd, data->vertex_count, data->instanceCount, data->firstVertex, data->firstIndex);
          break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_COUNT_EXT:
          VkDrawIndirectCountIndirectCommandEXT* data = input;

          vkCmdDrawIndirect(cmd, deriveBuffer(data->bufferAddress), deriveoffset(data->bufferAddress), min(data->commandCount, indirectCommandsLayout.maxDrawCount), data->stride);
          break;

        // only available if VK_NV_mesh_shader is enabled
        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV_EXT:
          VkDrawMeshTasksIndirectCommandNV *data = input;

          vkCmdDrawMeshTasksNV(cmd, data->taskCount, data->firstTask);
         break;

        // only available if VK_NV_mesh_shader is enabled
        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT:
          VkDrawIndirectCountIndirectCommandEXT* data = input;

          vkCmdDrawMeshTasksIndirectCountNV(cmd, deriveBuffer(data->bufferAddress),  deriveoffset(data->bufferAddress), min(data->commandCount, indirectCommandsLayout.maxDrawCount), data->stride);
          break;

        // only available if VK_EXT_mesh_shader is enabled
        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT:
          VkDrawMeshTasksIndirectCommandEXT *data = input;

          vkCmdDrawMeshTasksEXT(cmd, data->groupCountX, data->groupCountY, data->groupCountZ);
         break;

        // only available if VK_EXT_mesh_shader is enabled
        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT:
          VkDrawIndirectCountIndirectCommandEXT* data = input;

          vkCmdDrawMeshTasksIndirectCountEXT(cmd, deriveBuffer(data->bufferAddress),  deriveoffset(data->bufferAddress), min(data->commandCount, indirectCommandsLayout.maxDrawCount), data->stride);
          break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT:
          VkDispatchIndirectCommand *data = input;

          vkCmdDispatch(cmd, data->x, data->y, data->z);
          break;

        // only available if VK_KHR_ray_tracing_maintenance1 is enabled
        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT:
          vkCmdTraceRaysIndirect2KHR(cmd, deriveBuffer(input));
          break;
        }
      }
    }

The processing for `VK_NV_device_generated_commands` is in principle illustrated below:

    void cmdProcessSequence(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, s)
    {
      for (t = 0; t < indirectCommandsLayout.tokenCount; t++)
      {
        uint32_t stream  = indirectCommandsLayout.pTokens[t].stream;
        uint32_t offset  = indirectCommandsLayout.pTokens[t].offset;
        uint32_t stride  = indirectCommandsLayout.pStreamStrides[stream];
        stream            = pIndirectCommandsStreams[stream];
        const void* input = stream.buffer.pointer( stream.offset + stride * s + offset )

        // further details later
        indirectCommandsLayout.pTokens[t].command (cmd, pipeline, input, s);
      }
    }

    void cmdProcessAllSequences(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, sequencesCount)
    {
      for (s = 0; s < sequencesCount; s++)
      {
        cmdProcessSequence(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, s);
      }
    }

The processing of each sequence is considered stateless, therefore all state changes must occur before any action command tokens within the sequence. A single sequence is strictly targeting the VkPipelineBindPoint it was created with.

The primary input data for each token is provided through `VkBuffer` content at preprocessing using vkCmdPreprocessGeneratedCommandsNV or execution time using vkCmdExecuteGeneratedCommandsNV, however some functional arguments, for example binding sets, are specified at layout creation time. The input size is different for each token.

The `VkIndirectCommandsPushConstantTokenEXT` structure specifies the layout token info for VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT, and VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT tokens.

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkIndirectCommandsPushConstantTokenEXT {
        VkPushConstantRange    updateRange;
    } VkIndirectCommandsPushConstantTokenEXT;

- `updateRange` is the push constant range that will be updated by the token.

The `stageFlags` member of `updateRange` is ignored.

Valid Usage

- VUID-VkIndirectCommandsPushConstantTokenEXT-updateRange-11132
  If the token type is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT, `updateRange` must be contained within the push constant info used by VkIndirectCommandsLayoutCreateInfoEXT

- VUID-VkIndirectCommandsPushConstantTokenEXT-size-11133
  If the token type is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT, the `size` member of `updateRange` must be 4

Valid Usage (Implicit)

- VUID-VkIndirectCommandsPushConstantTokenEXT-updateRange-parameter
  `updateRange` must be a valid VkPushConstantRange structure

The `VkIndirectCommandsVertexBufferTokenEXT` structure specifies the layout token info for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT token.

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkIndirectCommandsVertexBufferTokenEXT {
        uint32_t    vertexBindingUnit;
    } VkIndirectCommandsVertexBufferTokenEXT;

- `vertexBindingUnit` is the vertex input binding number to be bound.

Valid Usage

- VUID-VkIndirectCommandsVertexBufferTokenEXT-vertexBindingUnit-11134
  `vertexBindingUnit` must be less than the total number of vertex input bindings in use by the current graphics state

The `VkIndirectCommandsIndexBufferTokenEXT` structure specifies the layout token info for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT token.

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkIndirectCommandsIndexBufferTokenEXT {
        VkIndirectCommandsInputModeFlagBitsEXT    mode;
    } VkIndirectCommandsIndexBufferTokenEXT;

- `mode` specifies the mode to use with this token.

This allows for easy layering of Vulkan atop other APIs. When VK_INDIRECT_COMMANDS_INPUT_MODE_DXGI_INDEX_BUFFER_EXT is specified, the indirect buffer can contain a `D3D12_INDEX_BUFFER_VIEW` instead of VkBindIndexBufferIndirectCommandEXT as D3D’s DXGI format value is mapped to the VkIndexType. It works as both structs are otherwise binary compatible.

Valid Usage

- VUID-VkIndirectCommandsIndexBufferTokenEXT-mode-11135
  `mode` must be non-zero

- VUID-VkIndirectCommandsIndexBufferTokenEXT-mode-11136
  `mode` must be one of the bits supported in VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`supportedIndirectCommandsInputModes`

Valid Usage (Implicit)

- VUID-VkIndirectCommandsIndexBufferTokenEXT-mode-parameter
  `mode` must be a valid VkIndirectCommandsInputModeFlagBitsEXT value

Bits which are set in VkIndirectCommandsIndexBufferTokenEXT::`mode`, specifying how an index buffer is used, are:

    // Provided by VK_EXT_device_generated_commands
    typedef enum VkIndirectCommandsInputModeFlagBitsEXT {
        VK_INDIRECT_COMMANDS_INPUT_MODE_VULKAN_INDEX_BUFFER_EXT = 0x00000001,
        VK_INDIRECT_COMMANDS_INPUT_MODE_DXGI_INDEX_BUFFER_EXT = 0x00000002,
    } VkIndirectCommandsInputModeFlagBitsEXT;

- VK_INDIRECT_COMMANDS_INPUT_MODE_VULKAN_INDEX_BUFFER_EXT specifies that the indirect buffer contains VkBindIndexBufferIndirectCommandEXT.

- VK_INDIRECT_COMMANDS_INPUT_MODE_DXGI_INDEX_BUFFER_EXT specifies that the indirect buffer contains `D3D12_INDEX_BUFFER_VIEW`.

    // Provided by VK_EXT_device_generated_commands
    typedef VkFlags VkIndirectCommandsInputModeFlagsEXT;

`VkIndirectCommandsInputModeFlagsEXT` is a bitmask type for setting a mask of zero or more VkIndirectCommandsInputModeFlagBitsEXT.

The `VkIndirectCommandsExecutionSetTokenEXT` structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token.

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkIndirectCommandsExecutionSetTokenEXT {
        VkIndirectExecutionSetInfoTypeEXT    type;
        VkShaderStageFlags                   shaderStages;
    } VkIndirectCommandsExecutionSetTokenEXT;

- `type` describes the type of indirect execution set in use.

- `shaderStages` specifies the shaders that will be changed by this token.

Valid Usage

- VUID-VkIndirectCommandsExecutionSetTokenEXT-shaderStages-11137
  Each bit in `shaderStages` must be supported by VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`supportedIndirectCommandsShaderStagesPipelineBinding` or VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`supportedIndirectCommandsShaderStagesShaderBinding`

Valid Usage (Implicit)

- VUID-VkIndirectCommandsExecutionSetTokenEXT-type-parameter
  `type` must be a valid VkIndirectExecutionSetInfoTypeEXT value

- VUID-VkIndirectCommandsExecutionSetTokenEXT-shaderStages-parameter
  `shaderStages` must be a valid combination of VkShaderStageFlagBits values

- VUID-VkIndirectCommandsExecutionSetTokenEXT-shaderStages-requiredbitmask
  `shaderStages` must not be `0`

Possible values of those elements of the VkIndirectCommandsLayoutCreateInfoNV::`pTokens` array specifying command tokens (other elements of the array specify command parameters) are:

    // Provided by VK_NV_device_generated_commands
    typedef enum VkIndirectCommandsTokenTypeNV {
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV = 0,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV = 1,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV = 2,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV = 3,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV = 4,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV = 5,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV = 6,
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV = 7,
      // Provided by VK_EXT_descriptor_heap with VK_NV_device_generated_commands
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_NV = 1000135000,
      // Provided by VK_EXT_mesh_shader with VK_NV_device_generated_commands
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV = 1000328000,
      // Provided by VK_NV_device_generated_commands_compute
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV = 1000428003,
      // Provided by VK_NV_device_generated_commands_compute
        VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NV = 1000428004,
    } VkIndirectCommandsTokenTypeNV;

Table 51. Supported Indirect Command Tokens
Token type | Equivalent command
--- | ---
VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV | vkCmdBindPipelineShaderGroupNV
VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV | -
VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV | vkCmdBindIndexBuffer
VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV | vkCmdBindVertexBuffers
VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV | vkCmdPushConstants
VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_NV | vkCmdPushDataEXT
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV | vkCmdDrawIndexedIndirect
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV | vkCmdDrawIndirect
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV | vkCmdDrawMeshTasksIndirectNV
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV | vkCmdDrawMeshTasksIndirectEXT
VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV | vkCmdBindPipeline
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NV | vkCmdDispatchIndirect

The `VkIndirectCommandsLayoutTokenNV` structure specifies details to the function arguments that need to be known at layout creation time:

    // Provided by VK_NV_device_generated_commands
    typedef struct VkIndirectCommandsLayoutTokenNV {
        VkStructureType                  sType;
        const void*                      pNext;
        VkIndirectCommandsTokenTypeNV    tokenType;
        uint32_t                         stream;
        uint32_t                         offset;
        uint32_t                         vertexBindingUnit;
        VkBool32                         vertexDynamicStride;
        VkPipelineLayout                 pushconstantPipelineLayout;
        VkShaderStageFlags               pushconstantShaderStageFlags;
        uint32_t                         pushconstantOffset;
        uint32_t                         pushconstantSize;
        VkIndirectStateFlagsNV           indirectStateFlags;
        uint32_t                         indexTypeCount;
        const VkIndexType*               pIndexTypes;
        const uint32_t*                  pIndexTypeValues;
    } VkIndirectCommandsLayoutTokenNV;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `tokenType` is a VkIndirectCommandsTokenTypeNV specifying the token command type.

- `stream` is the index of the input stream containing the token argument data.

- `offset` is a relative starting offset within the input stream memory for the token argument data.

- `vertexBindingUnit` is used for the vertex buffer binding command.

- `vertexDynamicStride` sets if the vertex buffer stride is provided by the binding command rather than the current bound graphics pipeline state.

- `pushconstantPipelineLayout` is the `VkPipelineLayout` used for the push constant command.

- `pushconstantShaderStageFlags` are the shader stage flags used for the push constant command.

- `pushconstantOffset` is the offset used for the push constant command.

- `pushconstantSize` is the size used for the push constant command.

- `indirectStateFlags` is a VkIndirectStateFlagsNV bitfield indicating the active states for the state flag command.

- `indexTypeCount` is the optional size of the `pIndexTypes` and `pIndexTypeValues` array pairings. If not zero, it allows to register a custom `uint32_t` value to be treated as specific VkIndexType.

- `pIndexTypes` is the used VkIndexType for the corresponding `uint32_t` value entry in `pIndexTypeValues`.

Valid Usage

- VUID-VkIndirectCommandsLayoutTokenNV-stream-02951
  `stream` must be smaller than `VkIndirectCommandsLayoutCreateInfoNV`::`streamCount`

- VUID-VkIndirectCommandsLayoutTokenNV-offset-02952
  `offset` must be less than or equal to `VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV`::`maxIndirectCommandsTokenOffset`

- VUID-VkIndirectCommandsLayoutTokenNV-offset-06888
  `offset` must be aligned to the scalar alignment of `tokenType` or `minIndirectCommandsBufferOffsetAlignment`, whichever is lower

- VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02976
  If `tokenType` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV, `vertexBindingUnit` must stay within device supported limits for the appropriate commands

- VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02977
  If `tokenType` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, `pushconstantPipelineLayout` must be valid

- VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02978
  If `tokenType` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, `pushconstantOffset` must be a multiple of `4`

- VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02979
  If `tokenType` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, `pushconstantSize` must be a multiple of `4`

- VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02980
  If `tokenType` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, `pushconstantOffset` must be less than `VkPhysicalDeviceLimits`::`maxPushConstantsSize`

- VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02981
  If `tokenType` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, `pushconstantSize` must be less than or equal to `VkPhysicalDeviceLimits`::`maxPushConstantsSize` minus `pushconstantOffset`

- VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02982
  If `tokenType` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, for each byte in the range specified by `pushconstantOffset` and `pushconstantSize` and for each shader stage in `pushconstantShaderStageFlags`, there must be a push constant range in `pushconstantPipelineLayout` that includes that byte and that stage

- VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02983
  If `tokenType` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, for each byte in the range specified by `pushconstantOffset` and `pushconstantSize` and for each push constant range that overlaps that byte, `pushconstantShaderStageFlags` must include all stages in that push constant range’s VkPushConstantRange::`stageFlags`

- VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02984
  If `tokenType` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV, `indirectStateFlags` must not be `0`

- VUID-VkIndirectCommandsLayoutTokenNV-tokenType-11334
  If `tokenType` is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_NV, VkIndirectCommandsLayoutPushDataTokenNV::`pushDataSize` must be greater than `0`

Valid Usage (Implicit)

- VUID-VkIndirectCommandsLayoutTokenNV-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV

- VUID-VkIndirectCommandsLayoutTokenNV-pNext-pNext
  `pNext` must be `NULL` or a pointer to a valid instance of VkIndirectCommandsLayoutPushDataTokenNV

- VUID-VkIndirectCommandsLayoutTokenNV-sType-unique
  The `sType` value of each structure in the `pNext` chain must be unique

- VUID-VkIndirectCommandsLayoutTokenNV-tokenType-parameter
  `tokenType` must be a valid VkIndirectCommandsTokenTypeNV value

- VUID-VkIndirectCommandsLayoutTokenNV-pushconstantPipelineLayout-parameter
  If `pushconstantPipelineLayout` is not VK_NULL_HANDLE, `pushconstantPipelineLayout` must be a valid VkPipelineLayout handle

- VUID-VkIndirectCommandsLayoutTokenNV-pushconstantShaderStageFlags-parameter
  `pushconstantShaderStageFlags` must be a valid combination of VkShaderStageFlagBits values

- VUID-VkIndirectCommandsLayoutTokenNV-indirectStateFlags-parameter
  `indirectStateFlags` must be a valid combination of VkIndirectStateFlagBitsNV values

- VUID-VkIndirectCommandsLayoutTokenNV-pIndexTypes-parameter
  If `indexTypeCount` is not `0`, `pIndexTypes` must be a valid pointer to an array of `indexTypeCount` valid VkIndexType values

- VUID-VkIndirectCommandsLayoutTokenNV-pIndexTypeValues-parameter
  If `indexTypeCount` is not `0`, `pIndexTypeValues` must be a valid pointer to an array of `indexTypeCount` `uint32_t` values

The `VkIndirectCommandsLayoutTokenNV` structure specifies details to the function arguments that need to be known at layout creation time:

    // Provided by VK_EXT_descriptor_heap with VK_NV_device_generated_commands
    typedef struct VkIndirectCommandsLayoutPushDataTokenNV {
        VkStructureType    sType;
        const void*        pNext;
        uint32_t           pushDataOffset;
        uint32_t           pushDataSize;
    } VkIndirectCommandsLayoutPushDataTokenNV;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `pushDataOffset` is the offset used for the push data command.

- `pushDataSize` is the size used for the push data command.

If this structure is in the `pNext` chain of VkIndirectCommandsLayoutTokenNV, and VkIndirectCommandsLayoutTokenNV::`tokenType` is set to VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_NV, this structure defines a push data command layout token.

If this structure is not provided, it is equivalent to setting `pushDataOffset` and `pushDataSize` to 0.

Valid Usage

- VUID-VkIndirectCommandsLayoutPushDataTokenNV-pushDataOffset-11335
  The sum of `pushDataOffset` and `pushDataSize` must be less than `maxPushDataSize`

- VUID-VkIndirectCommandsLayoutPushDataTokenNV-pushDataOffset-11420
  `pushDataOffset` must be a multiple of 4

- VUID-VkIndirectCommandsLayoutPushDataTokenNV-pushDataSize-11421
  `pushDataSize` must be a multiple of 4

Valid Usage (Implicit)

- VUID-VkIndirectCommandsLayoutPushDataTokenNV-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_PUSH_DATA_TOKEN_NV

Structure Chaining

Extends the structure

  - VkIndirectCommandsLayoutTokenNV

The following code provides detailed information on how an individual sequence is processed. For valid usage, all restrictions from the regular commands apply.

    void cmdProcessSequence(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, s)
    {
      for (uint32_t t = 0; t < indirectCommandsLayout.tokenCount; t++){
        token = indirectCommandsLayout.pTokens[t];

        uint32_t stride   = indirectCommandsLayout.pStreamStrides[token.stream];
        stream            = pIndirectCommandsStreams[token.stream];
        uint32_t offset   = stream.offset + stride * s + token.offset;
        const void* input = stream.buffer.pointer( offset )

        switch(input.type){
        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV:
          VkBindShaderGroupIndirectCommandNV* bind = input;

          vkCmdBindPipelineShaderGroupNV(cmd, indirectCommandsLayout.pipelineBindPoint,
            pipeline, bind->groupIndex);
        break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV:
          VkSetStateFlagsIndirectCommandNV* state = input;

          if (token.indirectStateFlags & VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV){
            if (state.data & (1 << 0)){
              set VK_FRONT_FACE_CLOCKWISE;
            } else {
              set VK_FRONT_FACE_COUNTER_CLOCKWISE;
            }
          }
        break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV:
          uint32_t* data = input;

          vkCmdPushConstants(cmd,
            token.pushconstantPipelineLayout
            token.pushconstantStageFlags,
            token.pushconstantOffset,
            token.pushconstantSize, data);
        break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_NV:
          void* data = input;

          VkPushDataInfoEXT pushDataInfo = {
            .sType = VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT,
            .pNext = NULL,
            .offset = token.pushDataOffset,
            .size = token.pushDataSize,
            .pData = input};

          vkCmdPushDataEXT(cmd, &pushDataInfo);
        break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV:
          VkBindIndexBufferIndirectCommandNV* data = input;

          // the indexType may optionally be remapped
          // from a custom uint32_t value, via
          // VkIndirectCommandsLayoutTokenNV::pIndexTypeValues

          vkCmdBindIndexBuffer(cmd,
            deriveBuffer(data->bufferAddress),
            deriveOffset(data->bufferAddress),
            data->indexType);
        break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV:
          VkBindVertexBufferIndirectCommandNV* data = input;

          // if token.vertexDynamicStride is VK_TRUE
          // then the stride for this binding is set
          // using data->stride as well

          vkCmdBindVertexBuffers(cmd,
            token.vertexBindingUnit, 1,
            &deriveBuffer(data->bufferAddress),
            &deriveOffset(data->bufferAddress));
        break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV:
          vkCmdDrawIndexedIndirect(cmd,
            stream.buffer, offset, 1, 0);
        break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV:
          vkCmdDrawIndirect(cmd,
            stream.buffer,
            offset, 1, 0);
        break;

        // only available if VK_NV_mesh_shader is supported
        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV:
          vkCmdDrawMeshTasksIndirectNV(cmd,
            stream.buffer, offset, 1, 0);
        break;

        // only available if VK_EXT_mesh_shader is supported
        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV:
          vkCmdDrawMeshTasksIndirectEXT(cmd,
            stream.buffer, offset, 1, 0);
        break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV:
          VkBindPipelineIndirectCommandNV *data = input;
          VkPipeline computePipeline = deriveFromDeviceAddress(data->pipelineAddress);
          vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, computePipeline);
        break;

        case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NV:
          vkCmdDispatchIndirect(cmd, stream.buffer, offset);
        break;
        }
      }
    }

### 37.2. Indirect Commands Generation and Execution

The generation of commands on the device requires a `preprocess` buffer.

With `VK_EXT_device_generated_commands`, to retrieve the memory size and alignment requirements of a particular execution state call:

    // Provided by VK_EXT_device_generated_commands
    void vkGetGeneratedCommandsMemoryRequirementsEXT(
        VkDevice                                    device,
        const VkGeneratedCommandsMemoryRequirementsInfoEXT* pInfo,
        VkMemoryRequirements2*                      pMemoryRequirements);

- `device` is the logical device that owns the buffer.

- `pInfo` is a pointer to a VkGeneratedCommandsMemoryRequirementsInfoEXT structure containing parameters required for the memory requirements query.

- `pMemoryRequirements` is a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the buffer object are returned.

If the size returned is zero, the preprocessing step can be skipped for this layout.

Valid Usage (Implicit)

- VUID-vkGetGeneratedCommandsMemoryRequirementsEXT-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkGetGeneratedCommandsMemoryRequirementsEXT-pInfo-parameter
  `pInfo` must be a valid pointer to a valid VkGeneratedCommandsMemoryRequirementsInfoEXT structure

- VUID-vkGetGeneratedCommandsMemoryRequirementsEXT-pMemoryRequirements-parameter
  `pMemoryRequirements` must be a valid pointer to a VkMemoryRequirements2 structure

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkGeneratedCommandsMemoryRequirementsInfoEXT {
        VkStructureType                sType;
        const void*                    pNext;
        VkIndirectExecutionSetEXT      indirectExecutionSet;
        VkIndirectCommandsLayoutEXT    indirectCommandsLayout;
        uint32_t                       maxSequenceCount;
        uint32_t                       maxDrawCount;
    } VkGeneratedCommandsMemoryRequirementsInfoEXT;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `indirectExecutionSet` is the indirect execution set to be used for binding shaders.

- `indirectCommandsLayout` is the VkIndirectCommandsLayoutEXT that this buffer memory is intended to be used with.

- `maxSequenceCount` is the maximum number of sequences that this buffer memory can be used with.

- `maxDrawCount` is the maximum number of indirect draws that can be executed by any COUNT-type multi-draw indirect tokens. The draw count in the indirect buffer is clamped to this value for these token types.

If the action command token for the layout is not a COUNT-type multi-draw indirect token, `maxDrawCount` is ignored.

Valid Usage

- VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-maxSequencesCount-11009
  `maxSequencesCount` must be less or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`maxIndirectSequenceCount`

- VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-indirectCommandsLayout-11010
  If `indirectCommandsLayout` was created with a token sequence that contained the VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, `indirectExecutionSet` must not be VK_NULL_HANDLE

- VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-indirectCommandsLayout-11151
  If `indirectCommandsLayout` was created with a token sequence that contained the VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, the shader stages used to create the initial shader state of `indirectExecutionSet` must equal the VkIndirectCommandsExecutionSetTokenEXT::`shaderStages` used to create `indirectCommandsLayout`

- VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-indirectCommandsLayout-11011
  If `indirectCommandsLayout` was not created with a token sequence that contained the VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, `indirectExecutionSet` must be VK_NULL_HANDLE

- VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-maxDrawCount-11146
  When not ignored, `maxDrawCount` × `maxSequenceCount` must be less than 2^24

- VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-indirectExecutionSet-11012
  If `indirectExecutionSet` is VK_NULL_HANDLE, either a VkGeneratedCommandsPipelineInfoEXT or a VkGeneratedCommandsShaderInfoEXT must be included in the `pNext` chain

Valid Usage (Implicit)

- VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_EXT

- VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-pNext-pNext
  Each `pNext` member of any structure (including this one) in the `pNext` chain must be either `NULL` or a pointer to a valid instance of VkGeneratedCommandsPipelineInfoEXT or VkGeneratedCommandsShaderInfoEXT

- VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-sType-unique
  The `sType` value of each structure in the `pNext` chain must be unique

- VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-indirectExecutionSet-parameter
  If `indirectExecutionSet` is not VK_NULL_HANDLE, `indirectExecutionSet` must be a valid VkIndirectExecutionSetEXT handle

- VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-indirectCommandsLayout-parameter
  `indirectCommandsLayout` must be a valid VkIndirectCommandsLayoutEXT handle

- VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-commonparent
  Both of `indirectCommandsLayout`, and `indirectExecutionSet` that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkGeneratedCommandsPipelineInfoEXT {
        VkStructureType    sType;
        void*              pNext;
        VkPipeline         pipeline;
    } VkGeneratedCommandsPipelineInfoEXT;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `pipeline` is a valid pipeline object.

Valid Usage (Implicit)

- VUID-VkGeneratedCommandsPipelineInfoEXT-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_PIPELINE_INFO_EXT

- VUID-VkGeneratedCommandsPipelineInfoEXT-pipeline-parameter
  `pipeline` must be a valid VkPipeline handle

Structure Chaining

Extends the structures

  - VkGeneratedCommandsInfoEXT

  - VkGeneratedCommandsMemoryRequirementsInfoEXT

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkGeneratedCommandsShaderInfoEXT {
        VkStructureType       sType;
        void*                 pNext;
        uint32_t              shaderCount;
        const VkShaderEXT*    pShaders;
    } VkGeneratedCommandsShaderInfoEXT;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `shaderCount` is the size of the `pShaders` array.

- `pShaders` is a pointer to an array of shader objects.

Valid Usage

- VUID-VkGeneratedCommandsShaderInfoEXT-pShaders-11127
  `pShaders` must not contain more than one shader object for a given VkShaderStageFlagBits stage

Valid Usage (Implicit)

- VUID-VkGeneratedCommandsShaderInfoEXT-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_SHADER_INFO_EXT

- VUID-VkGeneratedCommandsShaderInfoEXT-pShaders-parameter
  `pShaders` must be a valid pointer to an array of `shaderCount` valid VkShaderEXT handles

- VUID-VkGeneratedCommandsShaderInfoEXT-shaderCount-arraylength
  `shaderCount` must be greater than `0`

Structure Chaining

Extends the structures

  - VkGeneratedCommandsInfoEXT

  - VkGeneratedCommandsMemoryRequirementsInfoEXT

With `VK_NV_device_generated_commands`, to retrieve the memory size and alignment requirements of a particular execution state call:

    // Provided by VK_NV_device_generated_commands
    void vkGetGeneratedCommandsMemoryRequirementsNV(
        VkDevice                                    device,
        const VkGeneratedCommandsMemoryRequirementsInfoNV* pInfo,
        VkMemoryRequirements2*                      pMemoryRequirements);

- `device` is the logical device that owns the buffer.

- `pInfo` is a pointer to a VkGeneratedCommandsMemoryRequirementsInfoNV structure containing parameters required for the memory requirements query.

- `pMemoryRequirements` is a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the buffer object are returned.

Valid Usage

- VUID-vkGetGeneratedCommandsMemoryRequirementsNV-deviceGeneratedCommands-02906
  The `VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV`::`deviceGeneratedCommands` feature must be enabled

- VUID-vkGetGeneratedCommandsMemoryRequirementsNV-pInfo-09074
  If `pInfo->pipelineBindPoint` is of type VK_PIPELINE_BIND_POINT_COMPUTE, then the `VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV`::`deviceGeneratedCompute` feature must be enabled

Valid Usage (Implicit)

- VUID-vkGetGeneratedCommandsMemoryRequirementsNV-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkGetGeneratedCommandsMemoryRequirementsNV-pInfo-parameter
  `pInfo` must be a valid pointer to a valid VkGeneratedCommandsMemoryRequirementsInfoNV structure

- VUID-vkGetGeneratedCommandsMemoryRequirementsNV-pMemoryRequirements-parameter
  `pMemoryRequirements` must be a valid pointer to a VkMemoryRequirements2 structure

    // Provided by VK_NV_device_generated_commands
    typedef struct VkGeneratedCommandsMemoryRequirementsInfoNV {
        VkStructureType               sType;
        const void*                   pNext;
        VkPipelineBindPoint           pipelineBindPoint;
        VkPipeline                    pipeline;
        VkIndirectCommandsLayoutNV    indirectCommandsLayout;
        uint32_t                      maxSequencesCount;
    } VkGeneratedCommandsMemoryRequirementsInfoNV;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `pipelineBindPoint` is the VkPipelineBindPoint of the `pipeline` that this buffer memory is intended to be used with during the execution.

- `pipeline` is the VkPipeline that this buffer memory is intended to be used with during the execution.

- `indirectCommandsLayout` is the VkIndirectCommandsLayoutNV that this buffer memory is intended to be used with.

- `maxSequencesCount` is the maximum number of sequences that this buffer memory in combination with the other state provided can be used with.

Valid Usage

- VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-maxSequencesCount-02907
  `maxSequencesCount` must be less or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::`maxIndirectSequenceCount`

- VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pipelineBindPoint-09075
  If `pipelineBindPoint` is of type VK_PIPELINE_BIND_POINT_GRAPHICS, then `pipeline` must be a valid VkPipeline handle

- VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pipelineBindPoint-09076
  If `pipelineBindPoint` is of type VK_PIPELINE_BIND_POINT_COMPUTE, and the `indirectCommandsLayout` was not created with a VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV token, then the `pipeline` must be a valid VkPipeline handle

- VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pipelineBindPoint-09077
  If `pipelineBindPoint` is of type VK_PIPELINE_BIND_POINT_COMPUTE, and the `indirectCommandsLayout` contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV token, then the `pipeline` must be VK_NULL_HANDLE

Valid Usage (Implicit)

- VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV

- VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pNext-pNext
  `pNext` must be `NULL`

- VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pipelineBindPoint-parameter
  `pipelineBindPoint` must be a valid VkPipelineBindPoint value

- VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pipeline-parameter
  If `pipeline` is not VK_NULL_HANDLE, `pipeline` must be a valid VkPipeline handle

- VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-indirectCommandsLayout-parameter
  `indirectCommandsLayout` must be a valid VkIndirectCommandsLayoutNV handle

- VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-commonparent
  Both of `indirectCommandsLayout`, and `pipeline` that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

With `VK_NV_device_generated_commands`, to bind a compute pipeline in Device-Generated Commands, an application must query the pipeline’s device address.

To query a compute pipeline’s 64-bit device address, call:

    // Provided by VK_NV_device_generated_commands_compute
    VkDeviceAddress vkGetPipelineIndirectDeviceAddressNV(
        VkDevice                                    device,
        const VkPipelineIndirectDeviceAddressInfoNV* pInfo);

- `device` is the logical device on which the pipeline was created.

- `pInfo` is a pointer to a VkPipelineIndirectDeviceAddressInfoNV structure specifying the pipeline to retrieve the address for.

Valid Usage

- VUID-vkGetPipelineIndirectDeviceAddressNV-deviceGeneratedComputePipelines-09078
  The `VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV`::`deviceGeneratedComputePipelines` feature must be enabled

Valid Usage (Implicit)

- VUID-vkGetPipelineIndirectDeviceAddressNV-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkGetPipelineIndirectDeviceAddressNV-pInfo-parameter
  `pInfo` must be a valid pointer to a valid VkPipelineIndirectDeviceAddressInfoNV structure

The `VkPipelineIndirectDeviceAddressInfoNV` structure is defined as:

    // Provided by VK_NV_device_generated_commands_compute
    typedef struct VkPipelineIndirectDeviceAddressInfoNV {
        VkStructureType        sType;
        const void*            pNext;
        VkPipelineBindPoint    pipelineBindPoint;
        VkPipeline             pipeline;
    } VkPipelineIndirectDeviceAddressInfoNV;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `pipelineBindPoint` is a VkPipelineBindPoint value specifying the type of pipeline whose device address is being queried.

- `pipeline` specifies the pipeline whose device address is being queried.

Valid Usage

- VUID-VkPipelineIndirectDeviceAddressInfoNV-pipelineBindPoint-09079
  The provided `pipelineBindPoint` must be of type VK_PIPELINE_BIND_POINT_COMPUTE

- VUID-VkPipelineIndirectDeviceAddressInfoNV-pipeline-09080
  `pipeline` must have been created with flag VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV set

- VUID-VkPipelineIndirectDeviceAddressInfoNV-pipeline-09081
  `pipeline` must have been created with a VkComputePipelineIndirectBufferInfoNV structure specifying a valid address where its metadata will be saved

Valid Usage (Implicit)

- VUID-VkPipelineIndirectDeviceAddressInfoNV-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_PIPELINE_INDIRECT_DEVICE_ADDRESS_INFO_NV

- VUID-VkPipelineIndirectDeviceAddressInfoNV-pNext-pNext
  `pNext` must be `NULL`

- VUID-VkPipelineIndirectDeviceAddressInfoNV-pipelineBindPoint-parameter
  `pipelineBindPoint` must be a valid VkPipelineBindPoint value

- VUID-VkPipelineIndirectDeviceAddressInfoNV-pipeline-parameter
  `pipeline` must be a valid VkPipeline handle

To determine the memory requirements for a compute pipeline’s metadata, call:

    // Provided by VK_NV_device_generated_commands_compute
    void vkGetPipelineIndirectMemoryRequirementsNV(
        VkDevice                                    device,
        const VkComputePipelineCreateInfo*          pCreateInfo,
        VkMemoryRequirements2*                      pMemoryRequirements);

- `device` is the logical device that owns the buffer.

- `pCreateInfo` is a VkComputePipelineCreateInfo structure specifying the creation parameters of the compute pipeline whose memory requirements are being queried.

- `pMemoryRequirements` is a pointer to a VkMemoryRequirements2 structure in which the requested pipeline’s memory requirements are returned.

If `pCreateInfo->pNext` chain includes a pointer to a VkComputePipelineIndirectBufferInfoNV structure, then the contents of that structure are ignored.

Valid Usage

- VUID-vkGetPipelineIndirectMemoryRequirementsNV-deviceGeneratedComputePipelines-09082
  The `VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV`::`deviceGeneratedComputePipelines` feature must be enabled

- VUID-vkGetPipelineIndirectMemoryRequirementsNV-pCreateInfo-09083
  `pCreateInfo->flags` must include VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

Valid Usage (Implicit)

- VUID-vkGetPipelineIndirectMemoryRequirementsNV-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkGetPipelineIndirectMemoryRequirementsNV-pCreateInfo-parameter
  `pCreateInfo` must be a valid pointer to a valid VkComputePipelineCreateInfo structure

- VUID-vkGetPipelineIndirectMemoryRequirementsNV-pMemoryRequirements-parameter
  `pMemoryRequirements` must be a valid pointer to a VkMemoryRequirements2 structure

#### 37.2.1. Indirect Execution Sets

Indirect Execution Sets contain sets of pipelines or shader objects which can be bound individually.

    // Provided by VK_EXT_device_generated_commands
    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectExecutionSetEXT)

Indirect Execution Sets allow the device to bind different shaders and pipeline states using Device-Generated Commands.

Indirect Execution Sets are created by calling:

    // Provided by VK_EXT_device_generated_commands
    VkResult vkCreateIndirectExecutionSetEXT(
        VkDevice                                    device,
        const VkIndirectExecutionSetCreateInfoEXT*  pCreateInfo,
        const VkAllocationCallbacks*                pAllocator,
        VkIndirectExecutionSetEXT*                  pIndirectExecutionSet);

- `device` is the logical device that creates the indirect execution set.

- `pCreateInfo` is a pointer to a VkIndirectExecutionSetCreateInfoEXT structure containing parameters affecting creation of the indirect execution set.

- `pAllocator` controls host memory allocation as described in the Memory Allocation chapter.

- `pIndirectExecutionSet` is a pointer to a VkIndirectExecutionSetEXT handle in which the resulting indirect execution set is returned.

Valid Usage

- VUID-vkCreateIndirectExecutionSetEXT-deviceGeneratedCommands-11013
  The `VkPhysicalDeviceDeviceGeneratedCommandsFeaturesEXT`::`deviceGeneratedCommands` feature must be enabled

Valid Usage (Implicit)

- VUID-vkCreateIndirectExecutionSetEXT-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkCreateIndirectExecutionSetEXT-pCreateInfo-parameter
  `pCreateInfo` must be a valid pointer to a valid VkIndirectExecutionSetCreateInfoEXT structure

- VUID-vkCreateIndirectExecutionSetEXT-pAllocator-parameter
  If `pAllocator` is not `NULL`, `pAllocator` must be a valid pointer to a valid VkAllocationCallbacks structure

- VUID-vkCreateIndirectExecutionSetEXT-pIndirectExecutionSet-parameter
  `pIndirectExecutionSet` must be a valid pointer to a VkIndirectExecutionSetEXT handle

- VUID-vkCreateIndirectExecutionSetEXT-device-queuecount
  The device must have been created with at least `1` queue

Return Codes

Success

  - VK_SUCCESS

Failure

  - VK_ERROR_OUT_OF_DEVICE_MEMORY

  - VK_ERROR_OUT_OF_HOST_MEMORY

  - VK_ERROR_UNKNOWN

  - VK_ERROR_VALIDATION_FAILED

The `VkIndirectExecutionSetCreateInfoEXT` structure is defined as:

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkIndirectExecutionSetCreateInfoEXT {
        VkStructureType                      sType;
        const void*                          pNext;
        VkIndirectExecutionSetInfoTypeEXT    type;
        VkIndirectExecutionSetInfoEXT        info;
    } VkIndirectExecutionSetCreateInfoEXT;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `type` is a VkIndirectExecutionSetInfoTypeEXT describing the type of set being created and determining which field of the `info` union will be used.

- `info` is a VkIndirectExecutionSetInfoEXT union containing layout information for the set.

Valid Usage

- VUID-VkIndirectExecutionSetCreateInfoEXT-maxIndirectShaderObjectCount-11014
  If `VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT`::`maxIndirectShaderObjectCount` is zero or the `shaderObject` feature is not enabled `type` must not be VK_INDIRECT_EXECUTION_SET_INFO_TYPE_SHADER_OBJECTS_EXT

Valid Usage (Implicit)

- VUID-VkIndirectExecutionSetCreateInfoEXT-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_CREATE_INFO_EXT

- VUID-VkIndirectExecutionSetCreateInfoEXT-type-parameter
  `type` must be a valid VkIndirectExecutionSetInfoTypeEXT value

- VUID-VkIndirectExecutionSetCreateInfoEXT-pPipelineInfo-parameter
  If `type` is VK_INDIRECT_EXECUTION_SET_INFO_TYPE_PIPELINES_EXT, the `pPipelineInfo` member of `info` must be a valid pointer to a valid VkIndirectExecutionSetPipelineInfoEXT structure

- VUID-VkIndirectExecutionSetCreateInfoEXT-pShaderInfo-parameter
  If `type` is VK_INDIRECT_EXECUTION_SET_INFO_TYPE_SHADER_OBJECTS_EXT, the `pShaderInfo` member of `info` must be a valid pointer to a valid VkIndirectExecutionSetShaderInfoEXT structure

Values which can be set in VkIndirectExecutionSetCreateInfoEXT::`type`, specifying contents of an indirect execution set, are:

    // Provided by VK_EXT_device_generated_commands
    typedef enum VkIndirectExecutionSetInfoTypeEXT {
        VK_INDIRECT_EXECUTION_SET_INFO_TYPE_PIPELINES_EXT = 0,
        VK_INDIRECT_EXECUTION_SET_INFO_TYPE_SHADER_OBJECTS_EXT = 1,
    } VkIndirectExecutionSetInfoTypeEXT;

- VK_INDIRECT_EXECUTION_SET_INFO_TYPE_PIPELINES_EXT specifies that the indirect execution set contains VkPipeline objects.

- VK_INDIRECT_EXECUTION_SET_INFO_TYPE_SHADER_OBJECTS_EXT specifies that the indirect execution set contains VkShaderEXT objects.

The `VkIndirectExecutionSetInfoEXT` union is defined as:

    // Provided by VK_EXT_device_generated_commands
    typedef union VkIndirectExecutionSetInfoEXT {
        const VkIndirectExecutionSetPipelineInfoEXT*    pPipelineInfo;
        const VkIndirectExecutionSetShaderInfoEXT*      pShaderInfo;
    } VkIndirectExecutionSetInfoEXT;

- `pPipelineInfo` is a pointer to a VkIndirectExecutionSetPipelineInfoEXT structure containing pipeline layout information for the set.

- `pShaderInfo` is a pointer to a VkIndirectExecutionSetShaderInfoEXT structure containing shader object layout information for the set.

The `VkIndirectExecutionSetPipelineInfoEXT` structure is defined as:

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkIndirectExecutionSetPipelineInfoEXT {
        VkStructureType    sType;
        const void*        pNext;
        VkPipeline         initialPipeline;
        uint32_t           maxPipelineCount;
    } VkIndirectExecutionSetPipelineInfoEXT;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `initialPipeline` is the initial pipeline for the set. This pipeline will be automatically added to the set at index `0`.

- `maxPipelineCount` is the maximum number of pipelines stored in the set.

The characteristics of `initialPipeline` will be used to validate all pipelines added to the set even if they are removed from the set or destroyed.

When an Indirect Execution Set created with pipelines is used, `initialPipeline` constitutes the initial shader state.

Valid Usage

- VUID-VkIndirectExecutionSetPipelineInfoEXT-supportedIndirectCommandsShaderStagesPipelineBinding-11015
  If VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`supportedIndirectCommandsShaderStagesPipelineBinding` does not contain VK_SHADER_STAGE_COMPUTE_BIT, the VkPipelineBindPoint of `initialPipeline` must not be VK_PIPELINE_BIND_POINT_COMPUTE

- VUID-VkIndirectExecutionSetPipelineInfoEXT-supportedIndirectCommandsShaderStagesPipelineBinding-11016
  If VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`supportedIndirectCommandsShaderStagesPipelineBinding` does not contain VK_SHADER_STAGE_FRAGMENT_BIT, the VkPipelineBindPoint of `initialPipeline` must not be VK_PIPELINE_BIND_POINT_GRAPHICS

- VUID-VkIndirectExecutionSetPipelineInfoEXT-supportedIndirectCommandsShaderStagesPipelineBinding-11017
  If VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`supportedIndirectCommandsShaderStagesPipelineBinding` does not contain ray tracing stages, the VkPipelineBindPoint of `initialPipeline` must not be VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR

- VUID-VkIndirectExecutionSetPipelineInfoEXT-maxPipelineCount-11018
  `maxPipelineCount` must be between `1` and `VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT`::`maxIndirectPipelineCount`

- VUID-VkIndirectExecutionSetPipelineInfoEXT-initialPipeline-11019
  `initialPipeline` must not use descriptors of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC

- VUID-VkIndirectExecutionSetPipelineInfoEXT-initialPipeline-11153
  `initialPipeline` must have been created with VK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT

Valid Usage (Implicit)

- VUID-VkIndirectExecutionSetPipelineInfoEXT-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_PIPELINE_INFO_EXT

- VUID-VkIndirectExecutionSetPipelineInfoEXT-initialPipeline-parameter
  `initialPipeline` must be a valid VkPipeline handle

The `VkIndirectExecutionSetShaderInfoEXT` structure is defined as:

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkIndirectExecutionSetShaderInfoEXT {
        VkStructureType                                     sType;
        const void*                                         pNext;
        uint32_t                                            shaderCount;
        const VkShaderEXT*                                  pInitialShaders;
        const VkIndirectExecutionSetShaderLayoutInfoEXT*    pSetLayoutInfos;
        uint32_t                                            maxShaderCount;
        uint32_t                                            pushConstantRangeCount;
        const VkPushConstantRange*                          pPushConstantRanges;
    } VkIndirectExecutionSetShaderInfoEXT;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `shaderCount` is the number of members in the `pInitialShaders` and `pSetLayoutInfos` arrays.

- `pInitialShaders` is a pointer to an array containing a VkShaderEXT object for each shader stage that will be used in the set. These shaders will be automatically added to the set beginning at index `0`.

- `pSetLayoutInfos` is NULL or a pointer to an array containing a VkIndirectExecutionSetShaderLayoutInfoEXT used by each corresponding `pInitialShaders` shader stage in the set.

- `maxShaderCount` is the maximum number of shader objects stored in the set.

- `pushConstantRangeCount` is the number of members in the `pPushConstantRanges` array.

- `pPushConstantRanges` is a pointer to the array of VkPushConstantRange ranges used by all shaders in the set.

The characteristics of `pInitialShaders` will be used to validate all shaders added to the set even if they are removed from the set or destroyed.

When an Indirect Execution Set created with shader objects is used, `pInitialShaders` constitutes the initial shader state.

If `pSetLayoutInfos` is `NULL`, the descriptor layout parameters are inherited from the shader object.

Valid Usage

- VUID-VkIndirectExecutionSetShaderInfoEXT-pInitialShaders-11020
  All members of `pInitialShaders` must have a `stage` supported by VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`supportedIndirectCommandsShaderStagesShaderBinding`

- VUID-VkIndirectExecutionSetShaderInfoEXT-maxShaderCount-11021
  `maxShaderCount` must not be zero

- VUID-VkIndirectExecutionSetShaderInfoEXT-maxShaderCount-11022
  `maxShaderCount` must be less than or equal to `VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT`::`maxIndirectShaderObjectCount`

- VUID-VkIndirectExecutionSetShaderInfoEXT-maxShaderCount-11036
  `maxShaderCount` must be greater than or equal to `shaderCount`

- VUID-VkIndirectExecutionSetShaderInfoEXT-stage-11023
  The `stage` of each element in the `pInitialShaders` array must be unique

- VUID-VkIndirectExecutionSetShaderInfoEXT-pInitialShaders-11154
  Each member of `pInitialShaders` must have been created with VK_SHADER_CREATE_INDIRECT_BINDABLE_BIT_EXT

- VUID-VkIndirectExecutionSetShaderInfoEXT-pSetLayoutInfos-10929
  If `pSetLayoutInfos` is not `NULL`, the descriptor layout values specified must be compatible with the descriptor set layouts defined at the creation of the shader object

- VUID-VkIndirectExecutionSetShaderInfoEXT-pInitialShaders-11321
  If any element of `pInitialShaders` was created with VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT, all elements of `pInitialShaders` must have been created with VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT

- VUID-VkIndirectExecutionSetShaderInfoEXT-pInitialShaders-11322
  If any element of `pInitialShaders` was created without VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT, all elements of `pInitialShaders` must have been created without VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT

- VUID-VkIndirectExecutionSetShaderInfoEXT-pInitialShaders-11323
  If elements of `pInitialShaders` were created with VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT, `pSetLayoutInfos` must be `NULL`

Valid Usage (Implicit)

- VUID-VkIndirectExecutionSetShaderInfoEXT-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_SHADER_INFO_EXT

- VUID-VkIndirectExecutionSetShaderInfoEXT-pInitialShaders-parameter
  `pInitialShaders` must be a valid pointer to an array of `shaderCount` valid VkShaderEXT handles

- VUID-VkIndirectExecutionSetShaderInfoEXT-pSetLayoutInfos-parameter
  If `pSetLayoutInfos` is not `NULL`, `pSetLayoutInfos` must be a valid pointer to an array of `shaderCount` valid VkIndirectExecutionSetShaderLayoutInfoEXT structures

- VUID-VkIndirectExecutionSetShaderInfoEXT-pPushConstantRanges-parameter
  If `pushConstantRangeCount` is not `0`, `pPushConstantRanges` must be a valid pointer to an array of `pushConstantRangeCount` valid VkPushConstantRange structures

- VUID-VkIndirectExecutionSetShaderInfoEXT-shaderCount-arraylength
  `shaderCount` must be greater than `0`

The `VkIndirectExecutionSetShaderLayoutInfoEXT` structure is defined as:

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkIndirectExecutionSetShaderLayoutInfoEXT {
        VkStructureType                 sType;
        const void*                     pNext;
        uint32_t                        setLayoutCount;
        const VkDescriptorSetLayout*    pSetLayouts;
    } VkIndirectExecutionSetShaderLayoutInfoEXT;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `setLayoutCount` is the number of members in the `pSetLayouts` array

- `pSetLayouts` is a pointer to an array containing VkDescriptorSetLayout objects used by the shader stage. The implementation must not access these objects outside of the duration of the command this structure is passed to.

Valid Usage

- VUID-VkIndirectExecutionSetShaderLayoutInfoEXT-pSetLayouts-11024
  All members of `pSetLayouts` must not contain descriptors of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC

Valid Usage (Implicit)

- VUID-VkIndirectExecutionSetShaderLayoutInfoEXT-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_SHADER_LAYOUT_INFO_EXT

- VUID-VkIndirectExecutionSetShaderLayoutInfoEXT-pSetLayouts-parameter
  If `setLayoutCount` is not `0`, `pSetLayouts` must be a valid pointer to an array of `setLayoutCount` valid or VK_NULL_HANDLE VkDescriptorSetLayout handles

Destroy an Indirect Execution Set by calling:

    // Provided by VK_EXT_device_generated_commands
    void vkDestroyIndirectExecutionSetEXT(
        VkDevice                                    device,
        VkIndirectExecutionSetEXT                   indirectExecutionSet,
        const VkAllocationCallbacks*                pAllocator);

- `device` is the logical device that owns the indirect execution set.

- `indirectExecutionSet` is the indirect execution set to destroy.

- `pAllocator` controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage

- VUID-vkDestroyIndirectExecutionSetEXT-indirectExecutionSet-11025
  All submitted commands that refer to `indirectExecutionSet` must have completed execution

Valid Usage (Implicit)

- VUID-vkDestroyIndirectExecutionSetEXT-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkDestroyIndirectExecutionSetEXT-indirectExecutionSet-parameter
  If `indirectExecutionSet` is not VK_NULL_HANDLE, `indirectExecutionSet` must be a valid VkIndirectExecutionSetEXT handle

- VUID-vkDestroyIndirectExecutionSetEXT-pAllocator-parameter
  If `pAllocator` is not `NULL`, `pAllocator` must be a valid pointer to a valid VkAllocationCallbacks structure

- VUID-vkDestroyIndirectExecutionSetEXT-indirectExecutionSet-parent
  If `indirectExecutionSet` is a valid handle, it must have been created, allocated, or retrieved from `device`

Host Synchronization

- Host access to `indirectExecutionSet` must be externally synchronized

The `VkWriteIndirectExecutionSetPipelineEXT` structure is defined as:

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkWriteIndirectExecutionSetPipelineEXT {
        VkStructureType    sType;
        const void*        pNext;
        uint32_t           index;
        VkPipeline         pipeline;
    } VkWriteIndirectExecutionSetPipelineEXT;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `index` is the element of the set to update

- `pipeline` is the pipeline to store in the indirect execution set

Valid Usage

- VUID-VkWriteIndirectExecutionSetPipelineEXT-index-11026
  `index` must be less than the value of `VkIndirectExecutionSetPipelineInfoEXT`::`maxPipelineCount` used to create the set

- VUID-VkWriteIndirectExecutionSetPipelineEXT-pipeline-11027
  `pipeline` must have been created with VK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT

- VUID-VkWriteIndirectExecutionSetPipelineEXT-index-11029
  `index` must not be referenced by submitted command buffers

- VUID-VkWriteIndirectExecutionSetPipelineEXT-pipeline-11030
  The shader stages contained in `pipeline` must be supported by VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`supportedIndirectCommandsShaderStagesPipelineBinding`

Valid Usage (Implicit)

- VUID-VkWriteIndirectExecutionSetPipelineEXT-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_WRITE_INDIRECT_EXECUTION_SET_PIPELINE_EXT

- VUID-VkWriteIndirectExecutionSetPipelineEXT-pipeline-parameter
  `pipeline` must be a valid VkPipeline handle

The `VkWriteIndirectExecutionSetShaderEXT` structure is defined as:

    // Provided by VK_EXT_device_generated_commands with VK_EXT_shader_object
    typedef struct VkWriteIndirectExecutionSetShaderEXT {
        VkStructureType    sType;
        const void*        pNext;
        uint32_t           index;
        VkShaderEXT        shader;
    } VkWriteIndirectExecutionSetShaderEXT;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `index` is the element of the set to update

- `shader` is the shader to store in the indirect execution set

Shaders need not be stored in the Indirect Execution Set according to their stage. The only restriction for shader indices within a set is that the value of the index must be less than the maximum number of shaders in the set.

Valid Usage

- VUID-VkWriteIndirectExecutionSetShaderEXT-index-11031
  `index` must be less than `VkIndirectExecutionSetShaderInfoEXT`::`maxShaderCount`

- VUID-VkWriteIndirectExecutionSetShaderEXT-shader-11032
  `shader` must have been created with VK_SHADER_CREATE_INDIRECT_BINDABLE_BIT_EXT

- VUID-VkWriteIndirectExecutionSetShaderEXT-pInitialShaders-11033
  A shader created with the same VkShaderStageFlagBits must have been passed in the `VkIndirectExecutionSetShaderInfoEXT`::`pInitialShaders` array

- VUID-VkWriteIndirectExecutionSetShaderEXT-index-11034
  `index` must not be in use by submitted command buffers

Valid Usage (Implicit)

- VUID-VkWriteIndirectExecutionSetShaderEXT-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_WRITE_INDIRECT_EXECUTION_SET_SHADER_EXT

- VUID-VkWriteIndirectExecutionSetShaderEXT-shader-parameter
  `shader` must be a valid VkShaderEXT handle

Pipeline elements in an Indirect Execution Set can be updated by calling:

    // Provided by VK_EXT_device_generated_commands
    void vkUpdateIndirectExecutionSetPipelineEXT(
        VkDevice                                    device,
        VkIndirectExecutionSetEXT                   indirectExecutionSet,
        uint32_t                                    executionSetWriteCount,
        const VkWriteIndirectExecutionSetPipelineEXT* pExecutionSetWrites);

- `device` is the logical device that owns the indirect execution set.

- `indirectExecutionSet` is the indirect execution set being updated.

- `executionSetWriteCount` is the number of elements in the `pExecutionSetWrites` array.

- `pExecutionSetWrites` is a pointer to an array of VkWriteIndirectExecutionSetPipelineEXT structures describing the elements to update.

Valid Usage

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-indirectExecutionSet-11035
  `indirectExecutionSet` must have been created with type VK_INDIRECT_EXECUTION_SET_INFO_TYPE_PIPELINES_EXT

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-executionSetWriteCount-11037
  `executionSetWriteCount` must be less than or equal to `VkIndirectExecutionSetPipelineInfoEXT`::`maxPipelineCount`

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-pExecutionSetWrites-11042
  Each element in the `pExecutionSetWrites` array must have a unique `VkWriteIndirectExecutionSetPipelineEXT`::`index`

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-None-11038
  Each member of the Indirect Execution Set referenced by the update command must not be in use by the device

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-initialPipeline-11324
  If `initialPipeline` was created without VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT, each pipeline in `pExecutionSetWrites` must also have been created without VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-initialPipeline-11325
  If `initialPipeline` was created with VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT, each pipeline in `pExecutionSetWrites` must also have been created with VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-None-11039
  If `initialPipeline` was created without VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT, the layout of each pipeline in `pExecutionSetWrites` must be compatible with the `initialPipeline` used to create the Indirect Execution Set

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-None-11040
  Each pipeline in the Indirect Execution Set must have identically defined static and dynamic state values to the `initialPipeline` used to create the Indirect Execution Set

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-initialPipeline-11147
  Each pipeline in the Indirect Execution Set must have identically defined fragment outputs interface to the `initialPipeline` used to create the Indirect Execution Set

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-initialPipeline-11152
  Each pipeline in the Indirect Execution Set must match the `initialPipeline` used to create the Indirect Execution Set in its included shader stages

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-initialPipeline-11098
  Each pipeline in the Indirect Execution Set must match the `initialPipeline` used to create the Indirect Execution Set in its use of `FragDepth`

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-initialPipeline-11086
  Each pipeline in the Indirect Execution Set must match the `initialPipeline` used to create the Indirect Execution Set in its use of `SampleMask`

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-initialPipeline-11085
  Each pipeline in the Indirect Execution Set must match the `initialPipeline` used to create the Indirect Execution Set in its use of `StencilExportEXT`

Valid Usage (Implicit)

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-indirectExecutionSet-parameter
  `indirectExecutionSet` must be a valid VkIndirectExecutionSetEXT handle

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-pExecutionSetWrites-parameter
  `pExecutionSetWrites` must be a valid pointer to an array of `executionSetWriteCount` valid VkWriteIndirectExecutionSetPipelineEXT structures

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-executionSetWriteCount-arraylength
  `executionSetWriteCount` must be greater than `0`

- VUID-vkUpdateIndirectExecutionSetPipelineEXT-indirectExecutionSet-parent
  `indirectExecutionSet` must have been created, allocated, or retrieved from `device`

Host Synchronization

- Host access to `indirectExecutionSet` must be externally synchronized

Shader object elements in an Indirect Execution Set can be updated by calling:

    // Provided by VK_EXT_device_generated_commands
    void vkUpdateIndirectExecutionSetShaderEXT(
        VkDevice                                    device,
        VkIndirectExecutionSetEXT                   indirectExecutionSet,
        uint32_t                                    executionSetWriteCount,
        const VkWriteIndirectExecutionSetShaderEXT* pExecutionSetWrites);

- `device` is the logical device that owns the indirect execution set.

- `indirectExecutionSet` is the indirect execution set being updated.

- `executionSetWriteCount` is the number of elements in the `pExecutionSetWrites` array.

- `pExecutionSetWrites` is a pointer to an array of VkWriteIndirectExecutionSetShaderEXT structures describing the elements to update.

Valid Usage

- VUID-vkUpdateIndirectExecutionSetShaderEXT-indirectExecutionSet-11041
  `indirectExecutionSet` must have been created with type VK_INDIRECT_EXECUTION_SET_INFO_TYPE_SHADER_OBJECTS_EXT

- VUID-vkUpdateIndirectExecutionSetShaderEXT-pExecutionSetWrites-11043
  Each element in the `pExecutionSetWrites` array must have a unique `VkWriteIndirectExecutionSetShaderEXT`::`index`

- VUID-vkUpdateIndirectExecutionSetShaderEXT-None-11044
  Each member of the Indirect Execution Set referenced by the update command must not be in use by the device

- VUID-vkUpdateIndirectExecutionSetShaderEXT-pInitialShaders-11326
  If the shaders in `pInitialShaders` were created without VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT, each shader in `pExecutionSetWrites` must also have been created without VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT

- VUID-vkUpdateIndirectExecutionSetShaderEXT-pInitialShaders-11327
  If the shaders in `pInitialShaders` were created with VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT, each pipeline in `pExecutionSetWrites` must also have been created with VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT

- VUID-vkUpdateIndirectExecutionSetShaderEXT-pExecutionSetWrites-11140
  If the shaders in `pInitialShaders` were created without VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT, the descriptor layout of each shader in `pExecutionSetWrites` must be compatible with the initial layout info used to create the Indirect Execution Set

- VUID-vkUpdateIndirectExecutionSetShaderEXT-None-11148
  Each fragment shader element in the Indirect Execution Set must have identically defined fragment outputs interface to the initial shader state used to create the Indirect Execution Set

- VUID-vkUpdateIndirectExecutionSetShaderEXT-FragDepth-11054
  Each fragment shader element in the Indirect Execution Set must match the initial shader state used to create the Indirect Execution Set in its use of `FragDepth`

- VUID-vkUpdateIndirectExecutionSetShaderEXT-SampleMask-11050
  Each fragment shader element in the Indirect Execution Set must match the initial shader state used to create the Indirect Execution Set in its use of `SampleMask`

- VUID-vkUpdateIndirectExecutionSetShaderEXT-StencilExportEXT-11003
  Each fragment shader element in the Indirect Execution Set must match the initial shader state used to create the Indirect Execution Set in its use of `StencilExportEXT`

Valid Usage (Implicit)

- VUID-vkUpdateIndirectExecutionSetShaderEXT-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkUpdateIndirectExecutionSetShaderEXT-indirectExecutionSet-parameter
  `indirectExecutionSet` must be a valid VkIndirectExecutionSetEXT handle

- VUID-vkUpdateIndirectExecutionSetShaderEXT-pExecutionSetWrites-parameter
  `pExecutionSetWrites` must be a valid pointer to an array of `executionSetWriteCount` valid VkWriteIndirectExecutionSetShaderEXT structures

- VUID-vkUpdateIndirectExecutionSetShaderEXT-executionSetWriteCount-arraylength
  `executionSetWriteCount` must be greater than `0`

- VUID-vkUpdateIndirectExecutionSetShaderEXT-indirectExecutionSet-parent
  `indirectExecutionSet` must have been created, allocated, or retrieved from `device`

Host Synchronization

- Host access to `indirectExecutionSet` must be externally synchronized

It is legal to update an Indirect Execution Set that is in flight as long as the element indices in `pExecutionSetWrites` are not in use. Any change to an indirect execution set requires recalculating memory requirements by calling vkGetGeneratedCommandsMemoryRequirementsEXT for commands that use that modified state. Commands that are in flight or those not using updated elements require no changes.

The lifetimes of pipelines and shader objects contained in a set must match or exceed the lifetime of the set.

With `VK_NV_device_generated_commands`, the actual generation of commands as well as their execution on the device is handled as single action with:

    // Provided by VK_NV_device_generated_commands
    void vkCmdExecuteGeneratedCommandsNV(
        VkCommandBuffer                             commandBuffer,
        VkBool32                                    isPreprocessed,
        const VkGeneratedCommandsInfoNV*            pGeneratedCommandsInfo);

- `commandBuffer` is the command buffer into which the command is recorded.

- `isPreprocessed` represents whether the input data has already been preprocessed on the device. If it is VK_FALSE this command will implicitly trigger the preprocessing step, otherwise not.

- `pGeneratedCommandsInfo` is a pointer to a VkGeneratedCommandsInfoNV structure containing parameters affecting the generation of commands.

If the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV flag was used to create the VkGeneratedCommandsInfoNV::`indirectCommandsLayout` then the order of execution of individual draws through this command may execute in any order, and may not necessarily be in the same order as specified in VkGeneratedCommandsInfoNV::`pStreams`.

The order of execution of individual dispatches through this command may execute in any order and may not necessarily be in the same order as specified in VkGeneratedCommandsInfoNV::`pStreams`.

Valid Usage

- VUID-vkCmdExecuteGeneratedCommandsNV-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to VK_FILTER_LINEAR, `reductionMode` equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, and `compareEnable` equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to VK_FILTER_LINEAR and `reductionMode` equal to either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to VK_SAMPLER_MIPMAP_MODE_LINEAR, `reductionMode` equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, and `compareEnable` equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and `reductionMode` equal to either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be VK_IMAGE_VIEW_TYPE_1D or VK_IMAGE_VIEW_TYPE_2D

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdExecuteGeneratedCommandsNV-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07888
  If a VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-02692
  If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, it must not have a VkImageViewType of VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY

- VUID-vkCmdExecuteGeneratedCommandsNV-filterCubic-02694
  Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdExecuteGeneratedCommandsNV-filterCubicMinmax-02695
  Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdExecuteGeneratedCommandsNV-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM

- VUID-vkCmdExecuteGeneratedCommandsNV-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM as a result of this command must sample with VK_FILTER_CUBIC_EXT

- VUID-vkCmdExecuteGeneratedCommandsNV-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM

- VUID-vkCmdExecuteGeneratedCommandsNV-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

- VUID-vkCmdExecuteGeneratedCommandsNV-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08600
  If a a bound shader was created with a pipeline layout and statically uses a set n, a descriptor set must have been bound to n at the same pipeline bind point, with layouts compatible for set n with the layout(s) used to create the shader, as described in Pipeline Layout Compatibility

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08601
  If a a bound shader was created with a pipeline layout or specified push constant ranges and statically uses a push constant value, that value must have been set for the same pipeline bind point, with push constant ranges that are compatible with the push constant range used to create the shader

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are accessed as described by descriptor validity by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsNV-imageLayout-00344
  If an image descriptor is accessed by a shader, the VkImageLayout must match the subresource accessible from the VkImageView as defined by the image layout matching rules

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08119
  If a descriptor is dynamically used with a VkPipeline created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdExecuteGeneratedCommandsNV-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdExecuteGeneratedCommandsNV-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdExecuteGeneratedCommandsNV-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdExecuteGeneratedCommandsNV-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageWrite-08795
  If a VkImageView created with a format other than VK_FORMAT_A8_UNORM is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageWrite-08796
  If a VkImageView created with the format VK_FORMAT_A8_UNORM is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdExecuteGeneratedCommandsNV-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdExecuteGeneratedCommandsNV-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdExecuteGeneratedCommandsNV-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdExecuteGeneratedCommandsNV-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdExecuteGeneratedCommandsNV-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdExecuteGeneratedCommandsNV-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageSampleWeightedQCOM-06971
  If `OpImageSampleWeightedQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageSampleWeightedQCOM-06972
  If `OpImageSampleWeightedQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageSampleWeightedQCOM-06977
  If `OpImageSampleWeightedQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageSampleWeightedQCOM-06978
  If any command other than `OpImageSampleWeightedQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09600
  If a descriptor with type equal to any of VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM, VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_FRAGMENT_BIT, and/or VK_SHADER_STAGE_COMPUTE_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT layout

- VUID-vkCmdExecuteGeneratedCommandsNV-pDescription-09900
  If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with the VK_TENSOR_USAGE_SHADER_BIT_ARM usage flag set

- VUID-vkCmdExecuteGeneratedCommandsNV-dimensionCount-09905
  If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdExecuteGeneratedCommandsNV-OpTypeTensorARM-09906
  If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11297
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses a `OpTypeStruct` decorated with `Block` or `BufferBlock` using that mapping, the calculated offset for the resource heap must be a multiple of `bufferDescriptorAlignment`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11298
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses an `OpTypeImage` or `OpTypeSampledImage` using that mapping, the calculated offset for the resource heap must be a multiple of `imageDescriptorAlignment`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11299
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses an `OpTypeSampler` or `OpTypeSampledImage` using that mapping, the calculated offset for the sampler heap must be a multiple of `samplerDescriptorAlignment`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11397
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses an `OpTypeTensorARM` using that mapping, the calculated offset for the resource heap must be a multiple of `tensorDescriptorAlignment`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11300
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a multiple of 4

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11301
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a valid VkDeviceAddress backed by physical memory at every offset specified by each mapping

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11302
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a valid VkDeviceAddress

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11304
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a multiple of 8

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11305
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a valid VkDeviceAddress backed by physical memory at every offset specified by each mapping

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11306
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address pointed to by the address in push data must be a valid VkDeviceAddress

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11308
  For each descriptor heap that is statically used by a bound shader, either directly or via a descriptor mapping, a valid descriptor heap must be bound

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11309
  If a bound shader was created as a VkShaderEXT with the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag or as part of a pipeline with the VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT flag, execution of this command must not result in any descriptor read accessing data outside of the user range of the respective heap bound by `vkCmdBind*HeapEXT` commands

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11372
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer or uniform texel buffer through a descriptor in the bound resource heap, that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for `uniformBuffers`, the `robustBufferAccess2` feature is not enabled, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the descriptor specified via VkDeviceAddressRangeKHR when the descriptor was written

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11373
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer or storage texel buffer through a descriptor in the bound resource heap, that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for `storageBuffers`, the `robustBufferAccess2` feature is not enabled, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the descriptor specified by VkDeviceAddressRangeKHR when the descriptor was written

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11374
  If the `robustBufferAccess2` feature is not enabled, the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, uniform texel buffer, storage buffer, or storage texel buffer, that shader must not access values outside of the range of the buffer as specified by VkDeviceAddressRangeKHR when the descriptor was written

- VUID-vkCmdExecuteGeneratedCommandsNV-pBindInfo-11375
  If any bound shader uses an embedded sampler via a descriptor mapping, the value of `pBindInfo->reservedRangeSize` set for vkCmdBindSamplerHeapEXT must be greater than or equal to `minSamplerHeapReservedRangeWithEmbedded`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11376
  If a bound shader was created as a VkShaderEXT with the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag or as part of a pipeline with the VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT flag, and that shader statically uses a push constant value, that value must have been set by vkCmdPushDataEXT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11398
  If a bound shader was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_DATA_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_DATA_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_RESOURCE_HEAP_DATA_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the access must not be out of bounds

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11437
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the buffer from which the address in push data was queried must have been created with the VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT usage flag set

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11438
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a uniform buffer using that mapping, the address that the uniform buffer is mapped to must have been queried from a buffer created with the VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT usage flag set

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11441
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a uniform buffer using that mapping, the address that the uniform buffer is mapped to must be aligned to `minUniformBufferOffsetAlignment`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11439
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a storage buffer using that mapping, the address that the storage buffer is mapped to must have been queried from a buffer created with the VK_BUFFER_USAGE_STORAGE_BUFFER_BIT usage flag set

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11442
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a storage buffer using that mapping, the address that the storage buffer is mapped to must be aligned to `minStorageBufferOffsetAlignment`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11485
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses an acceleration structure using that mapping, the address that the acceleration structure is mapped to must be an acceleration structure address retrieved from a VkAccelerationStructureKHR object via vkGetAccelerationStructureDeviceAddressKHR or handle retrieved from a VkAccelerationStructureNV object via vkGetAccelerationStructureHandleNV

- VUID-vkCmdExecuteGeneratedCommandsNV-index-11450
  If a shader uses a sampler descriptor to sample an image as a result of this command, and that sampler descriptor uses a custom border color with an index defined by VkSamplerCustomBorderColorIndexCreateInfoEXT, the value of VkSamplerCustomBorderColorIndexCreateInfoEXT::`index` must have been registered before this command was recorded, and still be registered during the sampling operation, with an identically defined color

- VUID-vkCmdExecuteGeneratedCommandsNV-protectedNoFault-11455
  If `protectedNoFault` is not supported, a pipeline is bound to the pipeline bind point used by this command, or a shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, the address that the resource is mapped to must have been queried from a buffer created without the VK_BUFFER_CREATE_PROTECTED_BIT create flag set

- VUID-vkCmdExecuteGeneratedCommandsNV-protectedNoFault-11456
  If `protectedNoFault` is not supported, a pipeline is bound to the pipeline bind point used by this command, or a shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, the address of the indirect memory must have been queried from a buffer created without the VK_BUFFER_CREATE_PROTECTED_BIT create flag set

- VUID-vkCmdExecuteGeneratedCommandsNV-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to VK_PIPELINE_BIND_POINT_GRAPHICS

- VUID-vkCmdExecuteGeneratedCommandsNV-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to VK_PIPELINE_BIND_POINT_GRAPHICS

- VUID-vkCmdExecuteGeneratedCommandsNV-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdExecuteGeneratedCommandsNV-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo::`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo::`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdExecuteGeneratedCommandsNV-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo::`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo::`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdExecuteGeneratedCommandsNV-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdExecuteGeneratedCommandsNV-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, and feedback loop is not enabled for VK_IMAGE_ASPECT_COLOR_BIT on that attachment, it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, and feedback loop is not enabled for VK_IMAGE_ASPECT_DEPTH_BIT on that attachment, it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, and feedback loop is not enabled for VK_IMAGE_ASPECT_STENCIL_BIT on that attachment, it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-12338
  If a color attachment is read in this command in any way other than as an attachment, or has been read by any prior command in this subpass as a non-attachment, and feedback loop is not enabled for VK_IMAGE_ASPECT_COLOR_BIT on that attachment, the color attachment must not be written to by this command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-12339
  If a depth attachment is read in this command in any way other than as an attachment, or has been read by any prior command in this subpass as a non-attachment, and feedback loop is not enabled for VK_IMAGE_ASPECT_DEPTH_BIT on that attachment, the depth attachment must not be written to by this command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-12340
  If a stencil attachment is read in this command in any way other than as an attachment, or has been read by any prior command in this subpass as a non-attachment, and feedback loop is not enabled for VK_IMAGE_ASPECT_STENCIL_BIT on that attachment, the stencil attachment must not be written to by this command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdExecuteGeneratedCommandsNV-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be VK_STENCIL_OP_KEEP

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07831
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07832
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08617
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_WIDTH dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the effective rasterization input topology is in line topology class, then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BIAS dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `depthBiasEnable` is VK_TRUE, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07835
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_BLEND_CONSTANTS dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and an active color attachment current value of `blendEnable` is VK_TRUE with a blend equations where any VkBlendFactor member is VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_ALPHA, or VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `depthBoundsTestEnable` is VK_TRUE, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `stencilTestEnable` is VK_TRUE, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_WRITE_MASK dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `stencilTestEnable` is VK_TRUE, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_REFERENCE dynamic state enabled, the current value of and `rasterizerDiscardEnable` is VK_FALSE, the current value of `stencilTestEnable` is VK_TRUE, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to VK_TRUE, then the active depth attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `sampleLocationsEnable` is VK_TRUE, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_CULL_MODE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRONT_FACE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `depthTestEnable` is VK_TRUE, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_COMPARE_OP dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `depthTestEnable` is VK_TRUE, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_OP dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, the current value of `stencilTestEnable` is VK_TRUE, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-04137
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, the current value of `viewportWScalingEnable` is VK_TRUE, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, the current value of `viewportWScalingEnable` is VK_TRUE, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-04139
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsNV-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `shadingRateImageEnable` is VK_TRUE, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `shadingRateImageEnable` is VK_TRUE, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsNV-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsNV-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to VK_TRUE, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-logicOp-04878
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `logicOpEnable` is VK_TRUE, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdExecuteGeneratedCommandsNV-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdExecuteGeneratedCommandsNV-blendEnable-04727
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, then for each color attachment, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the corresponding current value of `blendEnable` must be VK_FALSE

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is VK_FALSE, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

- VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

- VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

- VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

- VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

- VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

- VUID-vkCmdExecuteGeneratedCommandsNV-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdExecuteGeneratedCommandsNV-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to VK_FALSE prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to VK_SAMPLE_COUNT_1_BIT prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to VK_FALSE prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to VK_SAMPLE_COUNT_1_BIT prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-attachmentCount-07750
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of active color attachments

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `discardRectangleEnable` is VK_TRUE, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdExecuteGeneratedCommandsNV-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `discardRectangleEnable` is VK_TRUE, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `discardRectangleEnable` is VK_TRUE, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingLocalRead-11797
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingLocalRead` feature is enabled, the VK_RENDERING_LOCAL_READ_CONCURRENT_ACCESS_CONTROL_BIT_KHR flag is specified, and an attachment is being used as a feedback loop as specified by VK_RENDERING_ATTACHMENT_INPUT_ATTACHMENT_FEEDBACK_BIT_KHR, VkRenderingAttachmentFlagsInfoKHR::`flags` for that attachment must include VK_RENDERING_ATTACHMENT_INPUT_ATTACHMENT_FEEDBACK_BIT_KHR

- VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsNV-layers-10831
  If the current render pass instance was created with VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE or VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE, and the bound graphics pipeline was created with VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdExecuteGeneratedCommandsNV-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsNV-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdExecuteGeneratedCommandsNV-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdExecuteGeneratedCommandsNV-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsNV-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdExecuteGeneratedCommandsNV-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdExecuteGeneratedCommandsNV-pNext-07935
  If this command is called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to VK_TRUE, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdExecuteGeneratedCommandsNV-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdExecuteGeneratedCommandsNV-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-pColorAttachments-11539
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->resolveImageView` was not VK_NULL_HANDLE, then the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, there is a graphics pipeline bound, depth test is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-pDepthAttachment-11540
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, there is a graphics pipeline bound, depth test is enabled, and the VkRenderingInfo::`pDepthAttachment->resolveImageView` was not VK_NULL_HANDLE, then the VkCustomResolveCreateInfoEXT::`depthAttachmentFormat` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-pStencilAttachment-11860
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->resolveImageView` was not VK_NULL_HANDLE, then the VkCustomResolveCreateInfoEXT::`stencilAttachmentFormat` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-flags-10582
  If the current render pass instance was begun with a vkCmdBeginRendering call in `commandBuffer`, its VkRenderingInfo::`flags` parameter must not have VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT set unless VK_RENDERING_CONTENTS_INLINE_BIT_KHR is also set

- VUID-vkCmdExecuteGeneratedCommandsNV-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled

- VUID-vkCmdExecuteGeneratedCommandsNV-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_POLYGON_MODE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic state enabled, and `alphaToCoverageEnable` was VK_TRUE in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdExecuteGeneratedCommandsNV-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to VK_TRUE, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07627
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07629
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the VK_SHADER_STAGE_GEOMETRY_BIT stage or a graphics pipeline is bound which was created with both a VK_SHADER_STAGE_GEOMETRY_BIT stage and the VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `conservativeRasterizationMode` is VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-conservativePointAndLineRasterization-07499
  If the `VK_EXT_conservative_rasterization` extension is enabled, `conservativePointAndLineRasterization` is not supported, a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the effective rasterization input topology is in line or point topology class, then the current value of `conservativeRasterizationMode` must be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the VK_SHADER_STAGE_VERTEX_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, and the effective rasterization input topology is in line topology class, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the effective rasterization input topology is in line topology class, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `stippledLineEnable` is VK_TRUE, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic state enabled, the effective rasterization input topology is in line topology class, and the current `lineRasterizationMode` is VK_LINE_RASTERIZATION_MODE_BRESENHAM or VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be VK_FALSE

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT dynamic state enabled, and the current value of `depthClampEnable` is VK_TRUE, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `coverageToColorEnable` is VK_TRUE, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `coverageModulationMode` is any value other than VK_COVERAGE_MODULATION_MODE_NONE_NV, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `coverageModulationTableEnable` is VK_TRUE, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdExecuteGeneratedCommandsNV-samples-07472
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsNV-samples-07473
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT state and VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09211
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to VK_TRUE, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdExecuteGeneratedCommandsNV-firstAttachment-07476
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic states enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then the last call to vkCmdSetColorBlendEnableEXT in the current command buffer prior to this drawing command must have set a value for all active color attachments

- VUID-vkCmdExecuteGeneratedCommandsNV-firstAttachment-07478
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with the VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT dynamic states enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then the last call to vkCmdSetColorWriteMaskEXT in the current command buffer prior to this drawing command must have set a value for all active color attachments

- VUID-vkCmdExecuteGeneratedCommandsNV-advancedBlendMaxColorAttachments-07480
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT and VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic states enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and an active color attachment current value of `blendEnable` is VK_TRUE, then the number of active color attachments must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10862
  If a graphics pipeline is bound was created with VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT , but not the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for all active color attachments with the `blendEnable` current value of VK_TRUE

- VUID-vkCmdExecuteGeneratedCommandsNV-rasterizerDiscardEnable-10863
  If a graphics pipeline is bound was created with VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT, but not the VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for all active color attachments with the `blendEnable` current value of VK_TRUE

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10864
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT and VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then either vkCmdSetColorBlendAdvancedEXT or vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for all active color attachments with the `blendEnable` current value of VK_TRUE

- VUID-vkCmdExecuteGeneratedCommandsNV-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, and the bound graphics pipeline was created with VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state disabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07484
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and `sampleLocationsEnable` was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT then the current active depth attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

- VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07485
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if `sampleLocationsEnable` was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07486
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if `sampleLocationsEnable` was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07487
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if `sampleLocationsEnable` was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdExecuteGeneratedCommandsNV-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to VK_TRUE, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current active color attachment

- VUID-vkCmdExecuteGeneratedCommandsNV-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdExecuteGeneratedCommandsNV-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to VK_TRUE, then there must be an active color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R32_UINT, or VK_FORMAT_R32_SINT

- VUID-vkCmdExecuteGeneratedCommandsNV-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to VK_FALSE, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to VK_TRUE, then there must be an active color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R32_UINT, or VK_FORMAT_R32_SINT

- VUID-vkCmdExecuteGeneratedCommandsNV-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV or VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-07492
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-07493
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsNV-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdExecuteGeneratedCommandsNV-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current `stippledLineEnable` state is VK_TRUE and the current `lineRasterizationMode` state is VK_LINE_RASTERIZATION_MODE_RECTANGULAR, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdExecuteGeneratedCommandsNV-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current `stippledLineEnable` state is VK_TRUE and the current `lineRasterizationMode` state is VK_LINE_RASTERIZATION_MODE_BRESENHAM, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdExecuteGeneratedCommandsNV-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current `stippledLineEnable` state is VK_TRUE and the current `lineRasterizationMode` state is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdExecuteGeneratedCommandsNV-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current `stippledLineEnable` state is VK_TRUE and the current `lineRasterizationMode` state is VK_LINE_RASTERIZATION_MODE_DEFAULT, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be VK_TRUE

- VUID-vkCmdExecuteGeneratedCommandsNV-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT, then Mesh Shader Queries must not be active

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08877
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_VERTEX_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_GEOMETRY_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_FRAGMENT_BIT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_TASK_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_MESH_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the VK_SHADER_STAGE_VERTEX_BIT or VK_SHADER_STAGE_MESH_BIT_EXT stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the VK_SHADER_STAGE_VERTEX_BIT stage, there must be no `VkShaderEXT` bound to either the VK_SHADER_STAGE_TASK_BIT_EXT stage or the VK_SHADER_STAGE_MESH_BIT_EXT stage

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08698
  If any graphics shader is bound which was created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag, then all shaders created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08699
  If any graphics shader is bound which was created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag, any stages in between stages whose shaders which did not create a shader with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08879
  All bound graphics shader objects must have either been created with the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag set, or with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdExecuteGeneratedCommandsNV-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdExecuteGeneratedCommandsNV-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be VK_FALSE

- VUID-vkCmdExecuteGeneratedCommandsNV-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with VK_DYNAMIC_STATE_STENCIL_WRITE_MASK set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, and the format of any color attachment is VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, and VK_COLOR_COMPONENT_B_BIT, or none of them

- VUID-vkCmdExecuteGeneratedCommandsNV-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09548
  If the current render pass was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` in the bound pipeline must match the value for the corresponding locations set currently in the current render pass instance

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingInputAttachmentIndexInfo::`pColorAttachmentInputIndices` in the bound pipeline must match the value for the corresponding index set currently in the current render pass instance

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10927
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of VkRenderingInputAttachmentIndexInfo::`pDepthInputAttachmentIndex` in the bound pipeline must match the value set currently in the current render pass instance

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10928
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of VkRenderingInputAttachmentIndexInfo::`pStencilInputAttachmentIndex` in the bound pipeline must match the value set currently in the current render pass instance

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT flag, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09643
  If the bound graphics pipeline was created with VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT, the current render pass must have begun with vkCmdBeginRendering with the VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT flag

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdExecuteGeneratedCommandsNV-multiviewPerViewViewports-12262
  If the `multiviewPerViewViewports` feature is enabled, then the index of the most significant bit in current render pass instance `viewMask` must be less than the current value of `viewportCount`

- VUID-vkCmdExecuteGeneratedCommandsNV-multiviewPerViewViewports-12263
  If the `multiviewPerViewViewports` feature is enabled, then the index of the most significant bit in current render pass instance `viewMask` must be less than the current value of `scissorCount`

- VUID-vkCmdExecuteGeneratedCommandsNV-flags-11521
  If current render pass instance was begun with vkCmdBeginRendering with VkRenderingInfo::`flags` which includes VK_RENDERING_FRAGMENT_REGION_BIT_EXT, and if sample shading is enabled (explicitly or implicitly), then the minimum fraction for sample shading must equal 0.0

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11522
  If the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, and the `dynamicRenderingUnusedAttachments` feature is not enabled, the graphics pipeline bound must have been created with a VkCustomResolveCreateInfoEXT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11523
  If the current render pass instance was begun with vkCmdBeginRendering and does not contain a custom resolve, and the `dynamicRenderingUnusedAttachments` feature is not enabled, the graphics pipeline bound must not have been created with a VkCustomResolveCreateInfoEXT

- VUID-vkCmdExecuteGeneratedCommandsNV-customResolve-11524
  If the current render pass instance was begun with vkCmdBeginRendering and vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, the graphics pipeline bound must have been created with VkCustomResolveCreateInfoEXT::`customResolve` as VK_TRUE

- VUID-vkCmdExecuteGeneratedCommandsNV-customResolve-11525
  If the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, and vkCmdBeginCustomResolveEXT has not been recorded in the render pass instance, the graphics pipeline bound must have been created with VkCustomResolveCreateInfoEXT::`customResolve` as VK_FALSE

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11861
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, the bound graphics pipeline must have been created with a VkCustomResolveCreateInfoEXT::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11862
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `resolveImageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11863
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `resolveImageView` equal to VK_NULL_HANDLE must have the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats` used to create the bound pipeline equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-11864
  If the `dynamicRenderingUnusedAttachments` feature is enabled, the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `resolveImageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats`, if it exists, must be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11865
  If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->resolveImageView` was VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11866
  If current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->resolveImageView` was not VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->resolveImageView`

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-11867
  If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->resolveImageView` was not VK_NULL_HANDLE, and the value of VkCustomResolveCreateInfoEXT::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->resolveImageView`, the value of the format must be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11868
  If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->resolveImageView` was VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-None-11869
  If current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->resolveImageView` was not VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->resolveImageView`

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-11870
  If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->resolveImageView` was not VK_NULL_HANDLE, and the value of VkCustomResolveCreateInfoEXT::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->resolveImageView`, the value of the format must be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsNV-colorAttachmentCount-11871
  If the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0` and vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, then for each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE, the `resolveImageView` must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsNV-pDepthAttachment-11872
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, and VkRenderingInfo::`pDepthAttachment->resolveImageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->resolveImageView`

- VUID-vkCmdExecuteGeneratedCommandsNV-pStencilAttachment-11873
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, VkRenderingInfo::`pStencilAttachment->resolveImageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->resolveImageView`

- VUID-vkCmdExecuteGeneratedCommandsNV-customResolve-11529
  If a shader object is bound to the fragment stage, the current render pass instance was begun with vkCmdBeginRendering, a fragment density map attachment is active, and vkCmdBeginCustomResolveEXT has been called, then the fragment shader object bound must have been created with VkCustomResolveCreateInfoEXT::`customResolve` as VK_TRUE

- VUID-vkCmdExecuteGeneratedCommandsNV-customResolve-11530
  If a shader object is bound to the fragment stage, the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, a fragment density map attachment is active, and vkCmdBeginCustomResolveEXT has not yet been called, then the fragment shader object bound must have been created with VkCustomResolveCreateInfoEXT::`customResolve` as VK_FALSE

- VUID-vkCmdExecuteGeneratedCommandsNV-flags-13361
  If there are any shader objects bound that were created with `flags` that includes the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR bit, then all bound shader objects must have been created with the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR bit

- VUID-vkCmdExecuteGeneratedCommandsNV-flags-13362
  If there are any shader objects bound that were created with `flags` that includes the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR bit, then the pipeline layout of the bound descriptor sets must have been created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT set

- VUID-vkCmdExecuteGeneratedCommandsNV-flags-13363
  If there are any shader objects bound that were created with `flags` that includes the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR bit, and any of the descriptor set layouts used to create the pipeline layout of the bound descriptor sets were created with any binding’s VkDescriptorSetLayoutBinding::`stageFlags` set with VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT, then there must be no binding with VkDescriptorSetLayoutBinding::`stageFlags` set with VK_SHADER_STAGE_TASK_BIT_EXT or VK_SHADER_STAGE_MESH_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsNV-flags-13364
  If there are any shader objects bound that were created with `flags` that includes both the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR and VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT bits, the pipeline layout of the bound descriptor sets must have been created with VK_PIPELINE_LAYOUT_CREATE_NO_TASK_SHADER_BIT_KHR set

- VUID-vkCmdExecuteGeneratedCommandsNV-flags-13365
  If there are any shader objects bound that were created with `flags` that includes both the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR and VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT bits, there must be no shader object bound to the VK_SHADER_STAGE_TASK_BIT_EXT stage

- VUID-vkCmdExecuteGeneratedCommandsNV-None-04007
  All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

- VUID-vkCmdExecuteGeneratedCommandsNV-None-04008
  If the `nullDescriptor` feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

- VUID-vkCmdExecuteGeneratedCommandsNV-None-02721
  If the `robustBufferAccess` feature is not enabled, and that pipeline was created without enabling VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS for `vertexInputs`, then for a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

- VUID-vkCmdExecuteGeneratedCommandsNV-format-10389
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is a packed format, and the `legacyVertexAttributes` feature is not enabled, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the size of the `format`

- VUID-vkCmdExecuteGeneratedCommandsNV-format-10390
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is not a packed format, and either the `legacyVertexAttributes` feature is not enabled or `format` has 64-bit components, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the component size of the `format`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07842
  If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state enabled then vkCmdSetPrimitiveTopology must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-dynamicPrimitiveTopologyUnrestricted-07500
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state enabled and the `dynamicPrimitiveTopologyUnrestricted` is VK_FALSE, then the `primitiveTopology` parameter of `vkCmdSetPrimitiveTopology` must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::`topology` state

- VUID-vkCmdExecuteGeneratedCommandsNV-primitiveTopology-10286
  If a VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT stage is bound, then the current value of `primitiveTopology` must be VK_PRIMITIVE_TOPOLOGY_PATCH_LIST prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-primitiveTopology-10747
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to VK_PRIMITIVE_TOPOLOGY_PATCH_LIST prior to this drawing command, then a VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT stage must be bound

- VUID-vkCmdExecuteGeneratedCommandsNV-primitiveTopology-10748
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to VK_PRIMITIVE_TOPOLOGY_POINT_LIST prior to this drawing command, the `maintenance5` feature is not enabled, both a VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT and VK_SHADER_STAGE_GEOMETRY_BIT stage are not bound, then the `Vertex` `Execution` `Model` must have a `PointSize` decorated variable that is statically written to

- VUID-vkCmdExecuteGeneratedCommandsNV-pStrides-04913
  If the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE dynamic state enabled, but without the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdBindVertexBuffers2 with a non-`NULL` `pStrides` parameter or vkCmdBindVertexBuffers3KHR with `setStride` set to VK_TRUE must have been called and not subsequently invalidated in the current command buffer prior to this draw command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-13118
  If the bound graphics pipeline was created without the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE dynamic state enabled, without the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, and vkCmdBindVertexBuffers3KHR was called and not subsequently invalidated in the current command buffer prior to this draw command, the value of `setStride` in each of its `pBindInfos` elements must have been VK_FALSE

- VUID-vkCmdExecuteGeneratedCommandsNV-None-04914
  If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled then vkCmdSetVertexInputEXT must have been called and not subsequently invalidated in the current command buffer prior to this draw command

- VUID-vkCmdExecuteGeneratedCommandsNV-Input-07939
  If the `vertexAttributeRobustness` feature is not enabled, and the `maintenance9` feature is not enabled, and there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled then all variables with the `Input` storage class decorated with `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must contain a location in VkVertexInputAttributeDescription2EXT::`location`

- VUID-vkCmdExecuteGeneratedCommandsNV-Input-08734
  If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled and either the `legacyVertexAttributes` feature is not enabled or the SPIR-V Type associated with a given `Input` variable of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the numeric type associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be the same as VkVertexInputAttributeDescription2EXT::`format`

- VUID-vkCmdExecuteGeneratedCommandsNV-format-08936
  If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then the scalar width associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be 64-bit

- VUID-vkCmdExecuteGeneratedCommandsNV-format-08937
  If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled and the scalar width associated with a `Location` decorated `Input` variable in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the corresponding VkVertexInputAttributeDescription2EXT::`format` must have a 64-bit component

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09203
  If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then all `Input` variables at the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must not use components that are not present in the format

- VUID-vkCmdExecuteGeneratedCommandsNV-None-04875
  If there is a shader object bound to the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT stage or the bound graphics pipeline state was created with both a VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT stage and the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state enabled, and the current value of `primitiveTopology` is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, then vkCmdSetPatchControlPointsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-04879
  If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE dynamic state enabled then vkCmdSetPrimitiveRestartEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-None-09637
  If the `primitiveTopologyListRestart` feature is not enabled, the input assembly is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, or VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE dynamic state enabled, then vkCmdSetPrimitiveRestartEnable must be VK_FALSE

- VUID-vkCmdExecuteGeneratedCommandsNV-None-10909
  If the `primitiveTopologyPatchListRestart` feature is not enabled, the input assembly is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, there is a shader object bound to the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE dynamic state enabled then vkCmdSetPrimitiveRestartEnable must be VK_FALSE

- VUID-vkCmdExecuteGeneratedCommandsNV-stage-06481
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to VK_SHADER_STAGE_TASK_BIT_EXT or VK_SHADER_STAGE_MESH_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsNV-None-08885
  There must be no shader object bound to either of the VK_SHADER_STAGE_TASK_BIT_EXT or VK_SHADER_STAGE_MESH_BIT_EXT stages

- VUID-vkCmdExecuteGeneratedCommandsNV-None-07619
  If a shader object is bound to the VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stage or a graphics pipeline is bound which was created with both a VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stage and the VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT dynamic state enabled, then vkCmdSetTessellationDomainOriginEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsNV-OpExecutionMode-12239
  If a shader is bound to both the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT and VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stages, and if both stages contain an `OpExecutionMode` instruction specifying the type of subdivision, they must be the same

- VUID-vkCmdExecuteGeneratedCommandsNV-OpExecutionMode-12240
  If a shader is bound to both the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT and VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stages, and if both stages contain an `OpExecutionMode` instruction specifying the orientation of triangles, they must be the same

- VUID-vkCmdExecuteGeneratedCommandsNV-OpExecutionMode-12241
  If a shader is bound to both the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT and VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stages, and if both stages contain an `OpExecutionMode` instruction specifying the segment spacing, they must be the same

- VUID-vkCmdExecuteGeneratedCommandsNV-OpExecutionMode-12242
  If a shader is bound to both the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT and VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stages, and if both stages contain an `OpExecutionMode` instruction specifying the output patch size, they must be the same

- VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-02970
  `commandBuffer` must not be a protected command buffer

- VUID-vkCmdExecuteGeneratedCommandsNV-isPreprocessed-02908
  If `isPreprocessed` is VK_TRUE then vkCmdPreprocessGeneratedCommandsNV must have already been executed on the device, using the same `pGeneratedCommandsInfo` content as well as the content of the input buffers it references (all except VkGeneratedCommandsInfoNV::`preprocessBuffer`). Furthermore, `pGeneratedCommandsInfo`’s `indirectCommandsLayout` must have been created with the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV bit set

- VUID-vkCmdExecuteGeneratedCommandsNV-pipeline-02909
  VkGeneratedCommandsInfoNV::`pipeline` must match the current bound pipeline at VkGeneratedCommandsInfoNV::`pipelineBindPoint`

- VUID-vkCmdExecuteGeneratedCommandsNV-None-02910
  Transform feedback must not be active

- VUID-vkCmdExecuteGeneratedCommandsNV-deviceGeneratedCommands-02911
  The `VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV`::`deviceGeneratedCommands` feature must be enabled

Valid Usage (Implicit)

- VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdExecuteGeneratedCommandsNV-pGeneratedCommandsInfo-parameter
  `pGeneratedCommandsInfo` must be a valid pointer to a valid VkGeneratedCommandsInfoNV structure

- VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support VK_QUEUE_COMPUTE_BIT, or VK_QUEUE_GRAPHICS_BIT operations

- VUID-vkCmdExecuteGeneratedCommandsNV-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdExecuteGeneratedCommandsNV-suspended
  This command must not be called between suspended render pass instances

- VUID-vkCmdExecuteGeneratedCommandsNV-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | VK_QUEUE_COMPUTE_BIT VK_QUEUE_GRAPHICS_BIT | Action Indirection

Conditional Rendering

vkCmdExecuteGeneratedCommandsNV is affected by conditional rendering

The `VkGeneratedCommandsInfoNV` is defined as:

    // Provided by VK_NV_device_generated_commands
    typedef struct VkGeneratedCommandsInfoNV {
        VkStructureType                      sType;
        const void*                          pNext;
        VkPipelineBindPoint                  pipelineBindPoint;
        VkPipeline                           pipeline;
        VkIndirectCommandsLayoutNV           indirectCommandsLayout;
        uint32_t                             streamCount;
        const VkIndirectCommandsStreamNV*    pStreams;
        uint32_t                             sequencesCount;
        VkBuffer                             preprocessBuffer;
        VkDeviceSize                         preprocessOffset;
        VkDeviceSize                         preprocessSize;
        VkBuffer                             sequencesCountBuffer;
        VkDeviceSize                         sequencesCountOffset;
        VkBuffer                             sequencesIndexBuffer;
        VkDeviceSize                         sequencesIndexOffset;
    } VkGeneratedCommandsInfoNV;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `pipelineBindPoint` is the VkPipelineBindPoint used for the `pipeline`.

- `pipeline` is the VkPipeline used in the generation and execution process.

- `indirectCommandsLayout` is the VkIndirectCommandsLayoutNV that provides the command sequence to generate.

- `streamCount` defines the number of input streams

- `pStreams` is a pointer to an array of `streamCount` VkIndirectCommandsStreamNV structures providing the input data for the tokens used in `indirectCommandsLayout`.

- `sequencesCount` is the maximum number of sequences to reserve. If `sequencesCountBuffer` is VK_NULL_HANDLE, this is also the actual number of sequences generated.

- `preprocessBuffer` is the VkBuffer that is used for preprocessing the input data for execution. If this structure is used with vkCmdExecuteGeneratedCommandsNV with its `isPreprocessed` set to VK_TRUE, then the preprocessing step is skipped and data in this buffer will not be modified. The contents and the layout of this buffer are opaque to applications and must not be modified outside functions related to device-generated commands or copied to another buffer for reuse.

- `preprocessOffset` is the byte offset into `preprocessBuffer` where the preprocessed data is stored.

- `preprocessSize` is the maximum byte size within the `preprocessBuffer` after the `preprocessOffset` that is available for preprocessing.

- `sequencesCountBuffer` is a `VkBuffer` in which the actual number of sequences is provided as single `uint32_t` value.

- `sequencesCountOffset` is the byte offset into `sequencesCountBuffer` where the count value is stored.

- `sequencesIndexBuffer` is a `VkBuffer` that encodes the used sequence indices as `uint32_t` array.

- `sequencesIndexOffset` is the byte offset into `sequencesIndexBuffer` where the index values start.

Valid Usage

- VUID-VkGeneratedCommandsInfoNV-pipeline-02912
  The provided `pipeline` must match the pipeline bound at execution time

- VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-02913
  If the `indirectCommandsLayout` uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV, then the `pipeline` must have been created with multiple shader groups

- VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-02914
  If the `indirectCommandsLayout` uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV, then the `pipeline` must have been created with VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV set in `VkGraphicsPipelineCreateInfo`::`flags`

- VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-02915
  If the `indirectCommandsLayout` uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, then the `pipeline`’s `VkPipelineLayout` must match the VkIndirectCommandsLayoutTokenNV::`pushconstantPipelineLayout`

- VUID-VkGeneratedCommandsInfoNV-streamCount-02916
  `streamCount` must match the `indirectCommandsLayout`’s `streamCount`

- VUID-VkGeneratedCommandsInfoNV-pipelineBindPoint-09084
  If `pipelineBindPoint` is of type VK_PIPELINE_BIND_POINT_COMPUTE, then the `pipeline` must have been created with the flag VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

- VUID-VkGeneratedCommandsInfoNV-pipelineBindPoint-09085
  If `pipelineBindPoint` is of type VK_PIPELINE_BIND_POINT_COMPUTE, then the `pipeline` must have been created with a VkComputePipelineIndirectBufferInfoNV structure specifying a valid address where its metadata will be saved

- VUID-VkGeneratedCommandsInfoNV-pipelineBindPoint-09086
  If `pipelineBindPoint` is of type VK_PIPELINE_BIND_POINT_COMPUTE, then vkCmdUpdatePipelineIndirectBufferNV must have been called on that pipeline to save its metadata to a device address

- VUID-VkGeneratedCommandsInfoNV-pipelineBindPoint-09087
  If `pipelineBindPoint` is of type VK_PIPELINE_BIND_POINT_COMPUTE, and if VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV is used, then `pipeline` must be VK_NULL_HANDLE

- VUID-VkGeneratedCommandsInfoNV-sequencesCount-02917
  `sequencesCount` must be less or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::`maxIndirectSequenceCount` and VkGeneratedCommandsMemoryRequirementsInfoNV::`maxSequencesCount` that was used to determine the `preprocessSize`

- VUID-VkGeneratedCommandsInfoNV-preprocessBuffer-02918
  `preprocessBuffer` must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set in its usage flag

- VUID-VkGeneratedCommandsInfoNV-preprocessOffset-02919
  `preprocessOffset` must be aligned to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::`minIndirectCommandsBufferOffsetAlignment`

- VUID-VkGeneratedCommandsInfoNV-preprocessBuffer-02971
  If `preprocessBuffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-VkGeneratedCommandsInfoNV-preprocessSize-02920
  `preprocessSize` must be at least equal to the memory requirement’s size returned by vkGetGeneratedCommandsMemoryRequirementsNV using the matching inputs (`indirectCommandsLayout`, …​) as within this structure

- VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-02921
  `sequencesCountBuffer` can be set if the actual used count of sequences is sourced from the provided buffer. In that case the `sequencesCount` serves as upper bound

- VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-02922
  If `sequencesCountBuffer` is not VK_NULL_HANDLE, its usage flag must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

- VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-02923
  If `sequencesCountBuffer` is not VK_NULL_HANDLE, `sequencesCountOffset` must be aligned to `VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV`::`minSequencesCountBufferOffsetAlignment`

- VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-02972
  If `sequencesCountBuffer` is not VK_NULL_HANDLE and is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-02924
  If `indirectCommandsLayout`’s VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV is set, `sequencesIndexBuffer` must be set otherwise it must be VK_NULL_HANDLE

- VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-02925
  If `sequencesIndexBuffer` is not VK_NULL_HANDLE, its usage flag must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

- VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-02926
  If `sequencesIndexBuffer` is not VK_NULL_HANDLE, `sequencesIndexOffset` must be aligned to `VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV`::`minSequencesIndexBufferOffsetAlignment`

- VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-02973
  If `sequencesIndexBuffer` is not VK_NULL_HANDLE and is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-07078
  If the `indirectCommandsLayout` uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV, then the `pipeline` must contain a shader stage using the `MeshNV` `Execution` `Model`

- VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-07079
  If the `indirectCommandsLayout` uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV, then the `pipeline` must contain a shader stage using the `MeshEXT` `Execution` `Model`

Valid Usage (Implicit)

- VUID-VkGeneratedCommandsInfoNV-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV

- VUID-VkGeneratedCommandsInfoNV-pNext-pNext
  `pNext` must be `NULL`

- VUID-VkGeneratedCommandsInfoNV-pipelineBindPoint-parameter
  `pipelineBindPoint` must be a valid VkPipelineBindPoint value

- VUID-VkGeneratedCommandsInfoNV-pipeline-parameter
  If `pipeline` is not VK_NULL_HANDLE, `pipeline` must be a valid VkPipeline handle

- VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-parameter
  `indirectCommandsLayout` must be a valid VkIndirectCommandsLayoutNV handle

- VUID-VkGeneratedCommandsInfoNV-pStreams-parameter
  `pStreams` must be a valid pointer to an array of `streamCount` valid VkIndirectCommandsStreamNV structures

- VUID-VkGeneratedCommandsInfoNV-preprocessBuffer-parameter
  `preprocessBuffer` must be a valid VkBuffer handle

- VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-parameter
  If `sequencesCountBuffer` is not VK_NULL_HANDLE, `sequencesCountBuffer` must be a valid VkBuffer handle

- VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-parameter
  If `sequencesIndexBuffer` is not VK_NULL_HANDLE, `sequencesIndexBuffer` must be a valid VkBuffer handle

- VUID-VkGeneratedCommandsInfoNV-streamCount-arraylength
  `streamCount` must be greater than `0`

- VUID-VkGeneratedCommandsInfoNV-commonparent
  Each of `indirectCommandsLayout`, `pipeline`, `preprocessBuffer`, `sequencesCountBuffer`, and `sequencesIndexBuffer` that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Referencing the functions defined in Indirect Commands Layout, `vkCmdExecuteGeneratedCommandsNV` behaves as:

    uint32_t sequencesCount = sequencesCountBuffer ?
          min(maxSequencesCount, sequencesCountBuffer.load_uint32(sequencesCountOffset) :
          maxSequencesCount;

    cmdProcessAllSequences(commandBuffer, pipeline,
                           indirectCommandsLayout, pIndirectCommandsStreams,
                           sequencesCount,
                           sequencesIndexBuffer, sequencesIndexOffset);

    // The stateful commands within indirectCommandsLayout will not
    // affect the state of subsequent commands in the target
    // command buffer (cmd)

Note | It is important to note that the values of all state related to the `pipelineBindPoint` used are undefined after this command.

Commands can be preprocessed prior execution using the following command:

    // Provided by VK_NV_device_generated_commands
    void vkCmdPreprocessGeneratedCommandsNV(
        VkCommandBuffer                             commandBuffer,
        const VkGeneratedCommandsInfoNV*            pGeneratedCommandsInfo);

- `commandBuffer` is the command buffer which does the preprocessing.

- `pGeneratedCommandsInfo` is a pointer to a VkGeneratedCommandsInfoNV structure containing parameters affecting the preprocessing step.

Valid Usage

- VUID-vkCmdPreprocessGeneratedCommandsNV-commandBuffer-02974
  `commandBuffer` must not be a protected command buffer

- VUID-vkCmdPreprocessGeneratedCommandsNV-pGeneratedCommandsInfo-02927
  `pGeneratedCommandsInfo->indirectCommandsLayout` must have been created with the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV bit set

- VUID-vkCmdPreprocessGeneratedCommandsNV-deviceGeneratedCommands-02928
  The `VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV`::`deviceGeneratedCommands` feature must be enabled

Valid Usage (Implicit)

- VUID-vkCmdPreprocessGeneratedCommandsNV-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdPreprocessGeneratedCommandsNV-pGeneratedCommandsInfo-parameter
  `pGeneratedCommandsInfo` must be a valid pointer to a valid VkGeneratedCommandsInfoNV structure

- VUID-vkCmdPreprocessGeneratedCommandsNV-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdPreprocessGeneratedCommandsNV-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support VK_QUEUE_COMPUTE_BIT, or VK_QUEUE_GRAPHICS_BIT operations

- VUID-vkCmdPreprocessGeneratedCommandsNV-renderpass
  This command must only be called outside of a render pass instance

- VUID-vkCmdPreprocessGeneratedCommandsNV-suspended
  This command must not be called between suspended render pass instances

- VUID-vkCmdPreprocessGeneratedCommandsNV-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Outside | Outside | VK_QUEUE_COMPUTE_BIT VK_QUEUE_GRAPHICS_BIT | Action

Conditional Rendering

vkCmdPreprocessGeneratedCommandsNV is not affected by conditional rendering

The bound descriptor sets and push constants that will be used with indirect command generation for the compute pipelines must already be specified at the time of preprocessing commands with vkCmdPreprocessGeneratedCommandsNV. They must not change until the execution of indirect commands is submitted with vkCmdExecuteGeneratedCommandsNV.

If push constants for the compute pipeline are also specified in the VkGeneratedCommandsInfoNV::`indirectCommandsLayout` with VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV token, then those values override the push constants that were previously pushed for the compute pipeline.

With `VK_EXT_device_generated_commands`, the actual generation of commands as well as their execution on the device is handled as single action with:

    // Provided by VK_EXT_device_generated_commands
    void vkCmdExecuteGeneratedCommandsEXT(
        VkCommandBuffer                             commandBuffer,
        VkBool32                                    isPreprocessed,
        const VkGeneratedCommandsInfoEXT*           pGeneratedCommandsInfo);

- `commandBuffer` is the command buffer into which the command is recorded.

- `isPreprocessed` represents whether the input data has already been preprocessed on the device. If it is VK_FALSE this command will implicitly trigger the preprocessing step, otherwise not.

- `pGeneratedCommandsInfo` is a pointer to a VkGeneratedCommandsInfoEXT structure containing parameters affecting the generation of commands.

If the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_EXT flag was used to create the VkGeneratedCommandsInfoEXT::`indirectCommandsLayout` then the execution of sequences through this command may use implementation-defined ordering which is not guaranteed to be coherent using the same input data. It does not affect the order of token processing within a sequence. This is the implied ordering with VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT.

After a call to `vkCmdExecuteGeneratedCommandsEXT`, command buffer state will become undefined according to the tokens executed. This table specifies the relationship between tokens used and state invalidation.

Table 52. Indirect Execution State Invalidation
Common Tokens | States Invalidated
--- | ---
VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT | Bound shaders and pipelines
VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT | Push constant data
VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT | Push constant data
VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_EXT | Push data
VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_DATA_SEQUENCE_INDEX_EXT | Push data
VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT | Index buffer
VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT | Vertex buffer

Valid Usage

- VUID-vkCmdExecuteGeneratedCommandsEXT-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to VK_FILTER_LINEAR, `reductionMode` equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, and `compareEnable` equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to VK_FILTER_LINEAR and `reductionMode` equal to either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to VK_SAMPLER_MIPMAP_MODE_LINEAR, `reductionMode` equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, and `compareEnable` equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and `reductionMode` equal to either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be VK_IMAGE_VIEW_TYPE_1D or VK_IMAGE_VIEW_TYPE_2D

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07888
  If a VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-02692
  If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, it must not have a VkImageViewType of VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY

- VUID-vkCmdExecuteGeneratedCommandsEXT-filterCubic-02694
  Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdExecuteGeneratedCommandsEXT-filterCubicMinmax-02695
  Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdExecuteGeneratedCommandsEXT-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM

- VUID-vkCmdExecuteGeneratedCommandsEXT-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM as a result of this command must sample with VK_FILTER_CUBIC_EXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM

- VUID-vkCmdExecuteGeneratedCommandsEXT-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08600
  If a a bound shader was created with a pipeline layout and statically uses a set n, a descriptor set must have been bound to n at the same pipeline bind point, with layouts compatible for set n with the layout(s) used to create the shader, as described in Pipeline Layout Compatibility

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08601
  If a a bound shader was created with a pipeline layout or specified push constant ranges and statically uses a push constant value, that value must have been set for the same pipeline bind point, with push constant ranges that are compatible with the push constant range used to create the shader

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are accessed as described by descriptor validity by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-imageLayout-00344
  If an image descriptor is accessed by a shader, the VkImageLayout must match the subresource accessible from the VkImageView as defined by the image layout matching rules

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08119
  If a descriptor is dynamically used with a VkPipeline created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdExecuteGeneratedCommandsEXT-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdExecuteGeneratedCommandsEXT-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdExecuteGeneratedCommandsEXT-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdExecuteGeneratedCommandsEXT-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdExecuteGeneratedCommandsEXT-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageWrite-08795
  If a VkImageView created with a format other than VK_FORMAT_A8_UNORM is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageWrite-08796
  If a VkImageView created with the format VK_FORMAT_A8_UNORM is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdExecuteGeneratedCommandsEXT-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdExecuteGeneratedCommandsEXT-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdExecuteGeneratedCommandsEXT-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdExecuteGeneratedCommandsEXT-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdExecuteGeneratedCommandsEXT-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdExecuteGeneratedCommandsEXT-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageSampleWeightedQCOM-06971
  If `OpImageSampleWeightedQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageSampleWeightedQCOM-06972
  If `OpImageSampleWeightedQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageSampleWeightedQCOM-06977
  If `OpImageSampleWeightedQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageSampleWeightedQCOM-06978
  If any command other than `OpImageSampleWeightedQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09600
  If a descriptor with type equal to any of VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM, VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdExecuteGeneratedCommandsEXT-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_FRAGMENT_BIT, and/or VK_SHADER_STAGE_COMPUTE_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT layout

- VUID-vkCmdExecuteGeneratedCommandsEXT-pDescription-09900
  If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with the VK_TENSOR_USAGE_SHADER_BIT_ARM usage flag set

- VUID-vkCmdExecuteGeneratedCommandsEXT-dimensionCount-09905
  If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpTypeTensorARM-09906
  If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11297
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses a `OpTypeStruct` decorated with `Block` or `BufferBlock` using that mapping, the calculated offset for the resource heap must be a multiple of `bufferDescriptorAlignment`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11298
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses an `OpTypeImage` or `OpTypeSampledImage` using that mapping, the calculated offset for the resource heap must be a multiple of `imageDescriptorAlignment`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11299
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses an `OpTypeSampler` or `OpTypeSampledImage` using that mapping, the calculated offset for the sampler heap must be a multiple of `samplerDescriptorAlignment`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11397
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses an `OpTypeTensorARM` using that mapping, the calculated offset for the resource heap must be a multiple of `tensorDescriptorAlignment`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11300
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a multiple of 4

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11301
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a valid VkDeviceAddress backed by physical memory at every offset specified by each mapping

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11302
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a valid VkDeviceAddress

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11304
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a multiple of 8

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11305
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a valid VkDeviceAddress backed by physical memory at every offset specified by each mapping

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11306
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address pointed to by the address in push data must be a valid VkDeviceAddress

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11308
  For each descriptor heap that is statically used by a bound shader, either directly or via a descriptor mapping, a valid descriptor heap must be bound

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11309
  If a bound shader was created as a VkShaderEXT with the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag or as part of a pipeline with the VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT flag, execution of this command must not result in any descriptor read accessing data outside of the user range of the respective heap bound by `vkCmdBind*HeapEXT` commands

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11372
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer or uniform texel buffer through a descriptor in the bound resource heap, that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for `uniformBuffers`, the `robustBufferAccess2` feature is not enabled, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the descriptor specified via VkDeviceAddressRangeKHR when the descriptor was written

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11373
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer or storage texel buffer through a descriptor in the bound resource heap, that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for `storageBuffers`, the `robustBufferAccess2` feature is not enabled, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the descriptor specified by VkDeviceAddressRangeKHR when the descriptor was written

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11374
  If the `robustBufferAccess2` feature is not enabled, the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, uniform texel buffer, storage buffer, or storage texel buffer, that shader must not access values outside of the range of the buffer as specified by VkDeviceAddressRangeKHR when the descriptor was written

- VUID-vkCmdExecuteGeneratedCommandsEXT-pBindInfo-11375
  If any bound shader uses an embedded sampler via a descriptor mapping, the value of `pBindInfo->reservedRangeSize` set for vkCmdBindSamplerHeapEXT must be greater than or equal to `minSamplerHeapReservedRangeWithEmbedded`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11376
  If a bound shader was created as a VkShaderEXT with the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag or as part of a pipeline with the VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT flag, and that shader statically uses a push constant value, that value must have been set by vkCmdPushDataEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11398
  If a bound shader was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_DATA_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_DATA_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_RESOURCE_HEAP_DATA_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the access must not be out of bounds

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11437
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the buffer from which the address in push data was queried must have been created with the VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT usage flag set

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11438
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a uniform buffer using that mapping, the address that the uniform buffer is mapped to must have been queried from a buffer created with the VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT usage flag set

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11441
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a uniform buffer using that mapping, the address that the uniform buffer is mapped to must be aligned to `minUniformBufferOffsetAlignment`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11439
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a storage buffer using that mapping, the address that the storage buffer is mapped to must have been queried from a buffer created with the VK_BUFFER_USAGE_STORAGE_BUFFER_BIT usage flag set

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11442
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a storage buffer using that mapping, the address that the storage buffer is mapped to must be aligned to `minStorageBufferOffsetAlignment`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11485
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses an acceleration structure using that mapping, the address that the acceleration structure is mapped to must be an acceleration structure address retrieved from a VkAccelerationStructureKHR object via vkGetAccelerationStructureDeviceAddressKHR or handle retrieved from a VkAccelerationStructureNV object via vkGetAccelerationStructureHandleNV

- VUID-vkCmdExecuteGeneratedCommandsEXT-index-11450
  If a shader uses a sampler descriptor to sample an image as a result of this command, and that sampler descriptor uses a custom border color with an index defined by VkSamplerCustomBorderColorIndexCreateInfoEXT, the value of VkSamplerCustomBorderColorIndexCreateInfoEXT::`index` must have been registered before this command was recorded, and still be registered during the sampling operation, with an identically defined color

- VUID-vkCmdExecuteGeneratedCommandsEXT-protectedNoFault-11455
  If `protectedNoFault` is not supported, a pipeline is bound to the pipeline bind point used by this command, or a shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, the address that the resource is mapped to must have been queried from a buffer created without the VK_BUFFER_CREATE_PROTECTED_BIT create flag set

- VUID-vkCmdExecuteGeneratedCommandsEXT-protectedNoFault-11456
  If `protectedNoFault` is not supported, a pipeline is bound to the pipeline bind point used by this command, or a shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, the address of the indirect memory must have been queried from a buffer created without the VK_BUFFER_CREATE_PROTECTED_BIT create flag set

- VUID-vkCmdExecuteGeneratedCommandsEXT-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to VK_PIPELINE_BIND_POINT_GRAPHICS

- VUID-vkCmdExecuteGeneratedCommandsEXT-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to VK_PIPELINE_BIND_POINT_GRAPHICS

- VUID-vkCmdExecuteGeneratedCommandsEXT-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdExecuteGeneratedCommandsEXT-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo::`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo::`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdExecuteGeneratedCommandsEXT-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo::`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo::`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdExecuteGeneratedCommandsEXT-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, and feedback loop is not enabled for VK_IMAGE_ASPECT_COLOR_BIT on that attachment, it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, and feedback loop is not enabled for VK_IMAGE_ASPECT_DEPTH_BIT on that attachment, it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, and feedback loop is not enabled for VK_IMAGE_ASPECT_STENCIL_BIT on that attachment, it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-12338
  If a color attachment is read in this command in any way other than as an attachment, or has been read by any prior command in this subpass as a non-attachment, and feedback loop is not enabled for VK_IMAGE_ASPECT_COLOR_BIT on that attachment, the color attachment must not be written to by this command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-12339
  If a depth attachment is read in this command in any way other than as an attachment, or has been read by any prior command in this subpass as a non-attachment, and feedback loop is not enabled for VK_IMAGE_ASPECT_DEPTH_BIT on that attachment, the depth attachment must not be written to by this command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-12340
  If a stencil attachment is read in this command in any way other than as an attachment, or has been read by any prior command in this subpass as a non-attachment, and feedback loop is not enabled for VK_IMAGE_ASPECT_STENCIL_BIT on that attachment, the stencil attachment must not be written to by this command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be VK_STENCIL_OP_KEEP

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07831
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07832
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08617
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_WIDTH dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the effective rasterization input topology is in line topology class, then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BIAS dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `depthBiasEnable` is VK_TRUE, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07835
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_BLEND_CONSTANTS dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and an active color attachment current value of `blendEnable` is VK_TRUE with a blend equations where any VkBlendFactor member is VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_ALPHA, or VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `depthBoundsTestEnable` is VK_TRUE, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `stencilTestEnable` is VK_TRUE, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_WRITE_MASK dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `stencilTestEnable` is VK_TRUE, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_REFERENCE dynamic state enabled, the current value of and `rasterizerDiscardEnable` is VK_FALSE, the current value of `stencilTestEnable` is VK_TRUE, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to VK_TRUE, then the active depth attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `sampleLocationsEnable` is VK_TRUE, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_CULL_MODE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRONT_FACE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `depthTestEnable` is VK_TRUE, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_COMPARE_OP dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `depthTestEnable` is VK_TRUE, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_OP dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, the current value of `stencilTestEnable` is VK_TRUE, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-04137
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, the current value of `viewportWScalingEnable` is VK_TRUE, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, the current value of `viewportWScalingEnable` is VK_TRUE, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-04139
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsEXT-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `shadingRateImageEnable` is VK_TRUE, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `shadingRateImageEnable` is VK_TRUE, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsEXT-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsEXT-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to VK_TRUE, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-logicOp-04878
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `logicOpEnable` is VK_TRUE, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdExecuteGeneratedCommandsEXT-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdExecuteGeneratedCommandsEXT-blendEnable-04727
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, then for each color attachment, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the corresponding current value of `blendEnable` must be VK_FALSE

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is VK_FALSE, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

- VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

- VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

- VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

- VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

- VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

- VUID-vkCmdExecuteGeneratedCommandsEXT-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdExecuteGeneratedCommandsEXT-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to VK_FALSE prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to VK_SAMPLE_COUNT_1_BIT prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to VK_FALSE prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to VK_SAMPLE_COUNT_1_BIT prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-attachmentCount-07750
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of active color attachments

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `discardRectangleEnable` is VK_TRUE, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `discardRectangleEnable` is VK_TRUE, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `discardRectangleEnable` is VK_TRUE, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

- VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingLocalRead-11797
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingLocalRead` feature is enabled, the VK_RENDERING_LOCAL_READ_CONCURRENT_ACCESS_CONTROL_BIT_KHR flag is specified, and an attachment is being used as a feedback loop as specified by VK_RENDERING_ATTACHMENT_INPUT_ATTACHMENT_FEEDBACK_BIT_KHR, VkRenderingAttachmentFlagsInfoKHR::`flags` for that attachment must include VK_RENDERING_ATTACHMENT_INPUT_ATTACHMENT_FEEDBACK_BIT_KHR

- VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-layers-10831
  If the current render pass instance was created with VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE or VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE, and the bound graphics pipeline was created with VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdExecuteGeneratedCommandsEXT-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsEXT-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdExecuteGeneratedCommandsEXT-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdExecuteGeneratedCommandsEXT-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsEXT-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdExecuteGeneratedCommandsEXT-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdExecuteGeneratedCommandsEXT-pNext-07935
  If this command is called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to VK_TRUE, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdExecuteGeneratedCommandsEXT-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdExecuteGeneratedCommandsEXT-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-pColorAttachments-11539
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->resolveImageView` was not VK_NULL_HANDLE, then the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, there is a graphics pipeline bound, depth test is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-pDepthAttachment-11540
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, there is a graphics pipeline bound, depth test is enabled, and the VkRenderingInfo::`pDepthAttachment->resolveImageView` was not VK_NULL_HANDLE, then the VkCustomResolveCreateInfoEXT::`depthAttachmentFormat` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-pStencilAttachment-11860
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->resolveImageView` was not VK_NULL_HANDLE, then the VkCustomResolveCreateInfoEXT::`stencilAttachmentFormat` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-flags-10582
  If the current render pass instance was begun with a vkCmdBeginRendering call in `commandBuffer`, its VkRenderingInfo::`flags` parameter must not have VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT set unless VK_RENDERING_CONTENTS_INLINE_BIT_KHR is also set

- VUID-vkCmdExecuteGeneratedCommandsEXT-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled

- VUID-vkCmdExecuteGeneratedCommandsEXT-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_POLYGON_MODE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic state enabled, and `alphaToCoverageEnable` was VK_TRUE in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdExecuteGeneratedCommandsEXT-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to VK_TRUE, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07627
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07629
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the VK_SHADER_STAGE_GEOMETRY_BIT stage or a graphics pipeline is bound which was created with both a VK_SHADER_STAGE_GEOMETRY_BIT stage and the VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `conservativeRasterizationMode` is VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-conservativePointAndLineRasterization-07499
  If the `VK_EXT_conservative_rasterization` extension is enabled, `conservativePointAndLineRasterization` is not supported, a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the effective rasterization input topology is in line or point topology class, then the current value of `conservativeRasterizationMode` must be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the VK_SHADER_STAGE_VERTEX_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, and the effective rasterization input topology is in line topology class, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the effective rasterization input topology is in line topology class, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `stippledLineEnable` is VK_TRUE, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic state enabled, the effective rasterization input topology is in line topology class, and the current `lineRasterizationMode` is VK_LINE_RASTERIZATION_MODE_BRESENHAM or VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be VK_FALSE

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT dynamic state enabled, and the current value of `depthClampEnable` is VK_TRUE, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `coverageToColorEnable` is VK_TRUE, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `coverageModulationMode` is any value other than VK_COVERAGE_MODULATION_MODE_NONE_NV, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `coverageModulationTableEnable` is VK_TRUE, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdExecuteGeneratedCommandsEXT-samples-07472
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsEXT-samples-07473
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT state and VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09211
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to VK_TRUE, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdExecuteGeneratedCommandsEXT-firstAttachment-07476
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic states enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then the last call to vkCmdSetColorBlendEnableEXT in the current command buffer prior to this drawing command must have set a value for all active color attachments

- VUID-vkCmdExecuteGeneratedCommandsEXT-firstAttachment-07478
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with the VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT dynamic states enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then the last call to vkCmdSetColorWriteMaskEXT in the current command buffer prior to this drawing command must have set a value for all active color attachments

- VUID-vkCmdExecuteGeneratedCommandsEXT-advancedBlendMaxColorAttachments-07480
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT and VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic states enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and an active color attachment current value of `blendEnable` is VK_TRUE, then the number of active color attachments must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-10862
  If a graphics pipeline is bound was created with VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT , but not the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for all active color attachments with the `blendEnable` current value of VK_TRUE

- VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizerDiscardEnable-10863
  If a graphics pipeline is bound was created with VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT, but not the VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for all active color attachments with the `blendEnable` current value of VK_TRUE

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-10864
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT and VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then either vkCmdSetColorBlendAdvancedEXT or vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for all active color attachments with the `blendEnable` current value of VK_TRUE

- VUID-vkCmdExecuteGeneratedCommandsEXT-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, and the bound graphics pipeline was created with VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state disabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07484
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and `sampleLocationsEnable` was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT then the current active depth attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

- VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07485
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if `sampleLocationsEnable` was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07486
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if `sampleLocationsEnable` was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07487
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if `sampleLocationsEnable` was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to VK_TRUE, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current active color attachment

- VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdExecuteGeneratedCommandsEXT-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to VK_TRUE, then there must be an active color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R32_UINT, or VK_FORMAT_R32_SINT

- VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to VK_FALSE, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to VK_TRUE, then there must be an active color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R32_UINT, or VK_FORMAT_R32_SINT

- VUID-vkCmdExecuteGeneratedCommandsEXT-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV or VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-07492
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-07493
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdExecuteGeneratedCommandsEXT-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current `stippledLineEnable` state is VK_TRUE and the current `lineRasterizationMode` state is VK_LINE_RASTERIZATION_MODE_RECTANGULAR, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdExecuteGeneratedCommandsEXT-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current `stippledLineEnable` state is VK_TRUE and the current `lineRasterizationMode` state is VK_LINE_RASTERIZATION_MODE_BRESENHAM, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdExecuteGeneratedCommandsEXT-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current `stippledLineEnable` state is VK_TRUE and the current `lineRasterizationMode` state is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdExecuteGeneratedCommandsEXT-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current `stippledLineEnable` state is VK_TRUE and the current `lineRasterizationMode` state is VK_LINE_RASTERIZATION_MODE_DEFAULT, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be VK_TRUE

- VUID-vkCmdExecuteGeneratedCommandsEXT-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT, then Mesh Shader Queries must not be active

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08877
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdExecuteGeneratedCommandsEXT-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_VERTEX_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_GEOMETRY_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_FRAGMENT_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_TASK_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_MESH_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the VK_SHADER_STAGE_VERTEX_BIT or VK_SHADER_STAGE_MESH_BIT_EXT stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the VK_SHADER_STAGE_VERTEX_BIT stage, there must be no `VkShaderEXT` bound to either the VK_SHADER_STAGE_TASK_BIT_EXT stage or the VK_SHADER_STAGE_MESH_BIT_EXT stage

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08698
  If any graphics shader is bound which was created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag, then all shaders created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08699
  If any graphics shader is bound which was created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag, any stages in between stages whose shaders which did not create a shader with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-08879
  All bound graphics shader objects must have either been created with the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag set, or with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdExecuteGeneratedCommandsEXT-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdExecuteGeneratedCommandsEXT-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be VK_FALSE

- VUID-vkCmdExecuteGeneratedCommandsEXT-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with VK_DYNAMIC_STATE_STENCIL_WRITE_MASK set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, and the format of any color attachment is VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, and VK_COLOR_COMPONENT_B_BIT, or none of them

- VUID-vkCmdExecuteGeneratedCommandsEXT-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09548
  If the current render pass was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` in the bound pipeline must match the value for the corresponding locations set currently in the current render pass instance

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingInputAttachmentIndexInfo::`pColorAttachmentInputIndices` in the bound pipeline must match the value for the corresponding index set currently in the current render pass instance

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-10927
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of VkRenderingInputAttachmentIndexInfo::`pDepthInputAttachmentIndex` in the bound pipeline must match the value set currently in the current render pass instance

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-10928
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of VkRenderingInputAttachmentIndexInfo::`pStencilInputAttachmentIndex` in the bound pipeline must match the value set currently in the current render pass instance

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT flag, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-09643
  If the bound graphics pipeline was created with VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT, the current render pass must have begun with vkCmdBeginRendering with the VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT flag

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdExecuteGeneratedCommandsEXT-multiviewPerViewViewports-12262
  If the `multiviewPerViewViewports` feature is enabled, then the index of the most significant bit in current render pass instance `viewMask` must be less than the current value of `viewportCount`

- VUID-vkCmdExecuteGeneratedCommandsEXT-multiviewPerViewViewports-12263
  If the `multiviewPerViewViewports` feature is enabled, then the index of the most significant bit in current render pass instance `viewMask` must be less than the current value of `scissorCount`

- VUID-vkCmdExecuteGeneratedCommandsEXT-flags-11521
  If current render pass instance was begun with vkCmdBeginRendering with VkRenderingInfo::`flags` which includes VK_RENDERING_FRAGMENT_REGION_BIT_EXT, and if sample shading is enabled (explicitly or implicitly), then the minimum fraction for sample shading must equal 0.0

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11522
  If the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, and the `dynamicRenderingUnusedAttachments` feature is not enabled, the graphics pipeline bound must have been created with a VkCustomResolveCreateInfoEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11523
  If the current render pass instance was begun with vkCmdBeginRendering and does not contain a custom resolve, and the `dynamicRenderingUnusedAttachments` feature is not enabled, the graphics pipeline bound must not have been created with a VkCustomResolveCreateInfoEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-customResolve-11524
  If the current render pass instance was begun with vkCmdBeginRendering and vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, the graphics pipeline bound must have been created with VkCustomResolveCreateInfoEXT::`customResolve` as VK_TRUE

- VUID-vkCmdExecuteGeneratedCommandsEXT-customResolve-11525
  If the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, and vkCmdBeginCustomResolveEXT has not been recorded in the render pass instance, the graphics pipeline bound must have been created with VkCustomResolveCreateInfoEXT::`customResolve` as VK_FALSE

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11861
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, the bound graphics pipeline must have been created with a VkCustomResolveCreateInfoEXT::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11862
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `resolveImageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11863
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `resolveImageView` equal to VK_NULL_HANDLE must have the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats` used to create the bound pipeline equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-11864
  If the `dynamicRenderingUnusedAttachments` feature is enabled, the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `resolveImageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats`, if it exists, must be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11865
  If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->resolveImageView` was VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11866
  If current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->resolveImageView` was not VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->resolveImageView`

- VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-11867
  If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->resolveImageView` was not VK_NULL_HANDLE, and the value of VkCustomResolveCreateInfoEXT::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->resolveImageView`, the value of the format must be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11868
  If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->resolveImageView` was VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11869
  If current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->resolveImageView` was not VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->resolveImageView`

- VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-11870
  If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->resolveImageView` was not VK_NULL_HANDLE, and the value of VkCustomResolveCreateInfoEXT::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->resolveImageView`, the value of the format must be VK_FORMAT_UNDEFINED

- VUID-vkCmdExecuteGeneratedCommandsEXT-colorAttachmentCount-11871
  If the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0` and vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, then for each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE, the `resolveImageView` must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdExecuteGeneratedCommandsEXT-pDepthAttachment-11872
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, and VkRenderingInfo::`pDepthAttachment->resolveImageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->resolveImageView`

- VUID-vkCmdExecuteGeneratedCommandsEXT-pStencilAttachment-11873
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, VkRenderingInfo::`pStencilAttachment->resolveImageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->resolveImageView`

- VUID-vkCmdExecuteGeneratedCommandsEXT-customResolve-11529
  If a shader object is bound to the fragment stage, the current render pass instance was begun with vkCmdBeginRendering, a fragment density map attachment is active, and vkCmdBeginCustomResolveEXT has been called, then the fragment shader object bound must have been created with VkCustomResolveCreateInfoEXT::`customResolve` as VK_TRUE

- VUID-vkCmdExecuteGeneratedCommandsEXT-customResolve-11530
  If a shader object is bound to the fragment stage, the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, a fragment density map attachment is active, and vkCmdBeginCustomResolveEXT has not yet been called, then the fragment shader object bound must have been created with VkCustomResolveCreateInfoEXT::`customResolve` as VK_FALSE

- VUID-vkCmdExecuteGeneratedCommandsEXT-flags-13361
  If there are any shader objects bound that were created with `flags` that includes the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR bit, then all bound shader objects must have been created with the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR bit

- VUID-vkCmdExecuteGeneratedCommandsEXT-flags-13362
  If there are any shader objects bound that were created with `flags` that includes the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR bit, then the pipeline layout of the bound descriptor sets must have been created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT set

- VUID-vkCmdExecuteGeneratedCommandsEXT-flags-13363
  If there are any shader objects bound that were created with `flags` that includes the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR bit, and any of the descriptor set layouts used to create the pipeline layout of the bound descriptor sets were created with any binding’s VkDescriptorSetLayoutBinding::`stageFlags` set with VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT, then there must be no binding with VkDescriptorSetLayoutBinding::`stageFlags` set with VK_SHADER_STAGE_TASK_BIT_EXT or VK_SHADER_STAGE_MESH_BIT_EXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-flags-13364
  If there are any shader objects bound that were created with `flags` that includes both the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR and VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT bits, the pipeline layout of the bound descriptor sets must have been created with VK_PIPELINE_LAYOUT_CREATE_NO_TASK_SHADER_BIT_KHR set

- VUID-vkCmdExecuteGeneratedCommandsEXT-flags-13365
  If there are any shader objects bound that were created with `flags` that includes both the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR and VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT bits, there must be no shader object bound to the VK_SHADER_STAGE_TASK_BIT_EXT stage

- VUID-vkCmdExecuteGeneratedCommandsEXT-commandBuffer-11045
  `commandBuffer` must not be a protected command buffer

- VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11046
  If `isPreprocessed` is VK_TRUE and vkGetGeneratedCommandsMemoryRequirementsEXT did not return a required size of zero then vkCmdPreprocessGeneratedCommandsEXT must have already been executed on the device before this command executes, and the preprocessing command must have used the same `pGeneratedCommandsInfo` content as well as the content of the input buffers it references (all except VkGeneratedCommandsInfoEXT::`preprocessAddress`)

- VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11047
  If `isPreprocessed` is VK_TRUE then the `indirectCommandsLayout` member of `pGeneratedCommandsInfo` must have been created with the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_EXT bit set

- VUID-vkCmdExecuteGeneratedCommandsEXT-indirectCommandsLayout-11141
  If the `indirectCommandsLayout` member of `pGeneratedCommandsInfo` was created with the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_EXT bit set, then `isPreprocessed` must be VK_TRUE

- VUID-vkCmdExecuteGeneratedCommandsEXT-preprocessAddress-11142
  The contents of the `preprocessAddress` member of `pGeneratedCommandsInfo` must not have been previously used to record another vkCmdExecuteGeneratedCommandsEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11048
  If `isPreprocessed` is VK_TRUE then the bound descriptor sets and push constants must match identically with those bound during recording of the corresponding call to vkCmdPreprocessGeneratedCommandsEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-10198
  If `isPreprocessed` is VK_TRUE then the conditional render state and its predicate value must match identically with the state and value set during execution of the corresponding call to vkCmdPreprocessGeneratedCommandsEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11049
  If `isPreprocessed` is VK_TRUE and the `indirectCommandsLayout` member of `pGeneratedCommandsInfo` contains a draw token, then the graphics state bound on `commandBuffer` must match identically with the graphics state bound on the `stateCommandBuffer` passed to vkCmdPreprocessGeneratedCommandsEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11149
  If `isPreprocessed` is VK_TRUE, then the queue family index of `commandBuffer` must be the same as the queue family index used to allocate the `stateCommandBuffer` passed to vkCmdPreprocessGeneratedCommandsEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11051
  If `isPreprocessed` is VK_TRUE and the `indirectCommandsLayout` member of `pGeneratedCommandsInfo` contains a dispatch token, then the compute state bound on `commandBuffer` must match identically with the compute state bound on the `stateCommandBuffer` passed to vkCmdPreprocessGeneratedCommandsEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11052
  If `isPreprocessed` is VK_TRUE and the `indirectCommandsLayout` member of `pGeneratedCommandsInfo` contains a ray tracing token, then the ray tracing state bound on `commandBuffer` must match identically with the ray tracing state bound on the `stateCommandBuffer` passed to vkCmdPreprocessGeneratedCommandsEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11150
  If `isPreprocessed` is VK_TRUE and the `indirectCommandsLayout` member of `pGeneratedCommandsInfo` contains a ray tracing token, the queue family index `commandBuffer` was allocated from must be the same queue family index used to allocate the `stateCommandBuffer` passed to vkCmdPreprocessGeneratedCommandsEXT

- VUID-vkCmdExecuteGeneratedCommandsEXT-indirectCommandsLayout-11053
  If the token sequence of the passed VkGeneratedCommandsInfoEXT::`indirectCommandsLayout` contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, the initial shader state of VkGeneratedCommandsInfoEXT::`indirectExecutionSet` must be bound on `commandBuffer`

- VUID-vkCmdExecuteGeneratedCommandsEXT-indirectCommandsLayout-11004
  If `indirectCommandsLayout` was created with a token sequence that contained the VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token and `indirectExecutionSet` was created using VK_INDIRECT_EXECUTION_SET_INFO_TYPE_SHADER_OBJECTS_EXT, every executed VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token must bind all the shader stages set in the VkIndirectCommandsExecutionSetTokenEXT::`shaderStages` used to create `indirectCommandsLayout`

- VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11055
  If `isPreprocessed` is VK_TRUE and the token sequence of the passed VkGeneratedCommandsInfoEXT::`indirectCommandsLayout` contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, the members of VkGeneratedCommandsInfoEXT::`indirectExecutionSet` accessed by this command must not have been modified since the preprocess buffer was generated

- VUID-vkCmdExecuteGeneratedCommandsEXT-indirectCommandsLayout-11056
  If the `indirectCommandsLayout` member of `pGeneratedCommandsInfo` contains a draw token, then the active render pass must not have a specified fragment density map

- VUID-vkCmdExecuteGeneratedCommandsEXT-deviceGeneratedCommandsTransformFeedback-11057
  If `deviceGeneratedCommandsTransformFeedback` is not supported on device, transform feedback must not be active

- VUID-vkCmdExecuteGeneratedCommandsEXT-indirectExecutionSet-11058
  If transform feedback is active, VkGeneratedCommandsInfoEXT::`indirectExecutionSet` must be VK_NULL_HANDLE

- VUID-vkCmdExecuteGeneratedCommandsEXT-deviceGeneratedCommands-11059
  The `VkPhysicalDeviceDeviceGeneratedCommandsFeaturesEXT`::`deviceGeneratedCommands` feature must be enabled

- VUID-vkCmdExecuteGeneratedCommandsEXT-supportedIndirectCommandsShaderStages-11060
  The bound shader stages must be supported by VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`supportedIndirectCommandsShaderStages`

- VUID-vkCmdExecuteGeneratedCommandsEXT-supportedIndirectCommandsShaderStages-11061
  Only stages specified in VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`supportedIndirectCommandsShaderStages` can be set in `pGeneratedCommandsInfo->shaderStages`

- VUID-vkCmdExecuteGeneratedCommandsEXT-None-11062
  If a rendering pass is currently active, the view mask must be `0`

- VUID-vkCmdExecuteGeneratedCommandsEXT-commandBuffer-11143
  `commandBuffer` must not have been recorded with VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT

- VUID-vkCmdExecuteGeneratedCommandsEXT-indirectCommandsLayout-10769
  If the `indirectCommandsLayout` member of `pGeneratedCommandsInfo` contains a draw token, this command must not be called outside a render pass instance

- VUID-vkCmdExecuteGeneratedCommandsEXT-indirectCommandsLayout-12202
  If the `indirectCommandsLayout` member of `pGeneratedCommandsInfo` does not contain a draw token, this command must not be called inside a render pass instance

Valid Usage (Implicit)

- VUID-vkCmdExecuteGeneratedCommandsEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdExecuteGeneratedCommandsEXT-pGeneratedCommandsInfo-parameter
  `pGeneratedCommandsInfo` must be a valid pointer to a valid VkGeneratedCommandsInfoEXT structure

- VUID-vkCmdExecuteGeneratedCommandsEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdExecuteGeneratedCommandsEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support VK_QUEUE_COMPUTE_BIT, or VK_QUEUE_GRAPHICS_BIT operations

- VUID-vkCmdExecuteGeneratedCommandsEXT-suspended
  This command must not be called between suspended render pass instances

- VUID-vkCmdExecuteGeneratedCommandsEXT-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdExecuteGeneratedCommandsEXT-bufferlevel
  `commandBuffer` must be a primary `VkCommandBuffer`

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary | Both | Outside | VK_QUEUE_COMPUTE_BIT VK_QUEUE_GRAPHICS_BIT | Action Indirection

Conditional Rendering

vkCmdExecuteGeneratedCommandsEXT is affected by conditional rendering

The `VkGeneratedCommandsInfoEXT` is defined as:

    // Provided by VK_EXT_device_generated_commands
    typedef struct VkGeneratedCommandsInfoEXT {
        VkStructureType                sType;
        const void*                    pNext;
        VkShaderStageFlags             shaderStages;
        VkIndirectExecutionSetEXT      indirectExecutionSet;
        VkIndirectCommandsLayoutEXT    indirectCommandsLayout;
        VkDeviceAddress                indirectAddress;
        VkDeviceSize                   indirectAddressSize;
        VkDeviceAddress                preprocessAddress;
        VkDeviceSize                   preprocessSize;
        uint32_t                       maxSequenceCount;
        VkDeviceAddress                sequenceCountAddress;
        uint32_t                       maxDrawCount;
    } VkGeneratedCommandsInfoEXT;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `shaderStages` is the mask of shader stages used by the commands.

- `indirectExecutionSet` is the indirect execution set to be used for binding shaders.

- `indirectCommandsLayout` is the VkIndirectCommandsLayoutEXT that specifies the command sequence data.

- `indirectAddress` is an address that holds the indirect buffer data.

- `indirectAddressSize` is the size in bytes of indirect buffer data starting at `indirectAddress`.

- `preprocessAddress` specifies a physical address of the `VkBuffer` used for preprocessing the input data for execution. If this structure is used with vkCmdExecuteGeneratedCommandsEXT with its `isPreprocessed` set to VK_TRUE, then the preprocessing step is skipped but data in this address may still be modified. The contents and the layout of this address are opaque to applications and must not be modified outside functions related to device-generated commands or copied to another buffer for reuse.

- `preprocessSize` is the maximum byte size within `preprocessAddress` that is available for preprocessing.

- `maxSequenceCount` is used to determine the number of sequences to execute.

- `sequenceCountAddress` specifies an optional physical address of a single `uint32_t` value containing the requested number of sequences to execute.

- `maxDrawCount` is the maximum number of indirect draws that can be executed by any COUNT-type multi-draw indirect tokens. The draw count in the indirect buffer is clamped to this value for these token types.

If `sequenceCountAddress` is not `NULL`, then `maxSequenceCount` is the maximum number of sequences that can be executed. The actual number is `min(maxSequenceCount, *sequenceCountAddress)`. If `sequenceCountAddress` is `NULL`, then `maxSequenceCount` is the exact number of sequences to execute.

If the action command token for the layout is not a COUNT-type multi-draw indirect token, `maxDrawCount` is ignored.

Valid Usage

- VUID-VkGeneratedCommandsInfoEXT-preprocessAddress-11063
  If vkGetGeneratedCommandsMemoryRequirementsEXT returns a non-zero size, `preprocessAddress` must not be `0`

- VUID-VkGeneratedCommandsInfoEXT-preprocessAddress-11064
  `VkDeviceMemory` objects bound to the underlying buffer for `preprocessAddress` must have been allocated using one of the memory types allowed in the `memoryTypeBits` member of the VkMemoryRequirements structure returned by vkGetGeneratedCommandsMemoryRequirementsEXT

- VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11065
  If the `indirectCommandsLayout` uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT, then the `indirectExecutionSet`’s push constant layout must contain the `updateRange` specified in VkIndirectCommandsPushConstantTokenEXT

- VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11066
  If the `indirectCommandsLayout` uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT, then the `indirectExecutionSet`’s push constant layout must contain the `updateRange` specified in VkIndirectCommandsPushConstantTokenEXT

- VUID-VkGeneratedCommandsInfoEXT-maxSequenceCount-11067
  `maxSequenceCount` must be less or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`maxIndirectSequenceCount` and VkGeneratedCommandsMemoryRequirementsInfoEXT::`maxSequenceCount` that was used to determine the `preprocessSize`

- VUID-VkGeneratedCommandsInfoEXT-sequenceCountAddress-11068
  If `sequenceCountAddress` is not `NULL`, the value contained in the address must be less or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`maxIndirectSequenceCount` and VkGeneratedCommandsMemoryRequirementsInfoEXT::`maxSequenceCount` that was used to determine the `preprocessSize`

- VUID-VkGeneratedCommandsInfoEXT-maxSequenceCount-10246
  `maxSequenceCount` must not be zero

- VUID-VkGeneratedCommandsInfoEXT-preprocessAddress-11069
  `preprocessAddress` must be a device address allocated to the application from a buffer created with the VK_BUFFER_USAGE_2_PREPROCESS_BUFFER_BIT_EXT usage flag set

- VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11144
  If the `indirectCommandsLayout` contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, and there is a descriptor and push constant layout info provided either by `pipelineLayout` or through a VkPipelineLayoutCreateInfo in `pNext` of the VkIndirectCommandsLayoutCreateInfoEXT used to create `indirectCommandsLayout`, the pipeline layout must be compatible with the descriptor and push constant layout info used by `indirectExecutionSet`

- VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11328
  If the `indirectCommandsLayout` contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, and there was no descriptor and push constant layout info provided either by `pipelineLayout` or through a VkPipelineLayoutCreateInfo in `pNext` of the VkIndirectCommandsLayoutCreateInfoEXT used to create `indirectCommandsLayout`, pipelines in `indirectExecutionSet` must have been created with VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT

- VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11329
  If the `indirectCommandsLayout` contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, and there was a descriptor and push constant layout info provided either by `pipelineLayout` or through a VkPipelineLayoutCreateInfo in `pNext` of the VkIndirectCommandsLayoutCreateInfoEXT used to create `indirectCommandsLayout`, pipelines in `indirectExecutionSet` must have been created without VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT

- VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11330
  If the `indirectCommandsLayout` contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, and there was no descriptor and push constant layout info provided either by `pipelineLayout` or through a VkPipelineLayoutCreateInfo in `pNext` of the VkIndirectCommandsLayoutCreateInfoEXT used to create `indirectCommandsLayout`, shaders in `indirectExecutionSet` must have been created with VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT

- VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11331
  If the `indirectCommandsLayout` contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, and there was a descriptor and push constant layout info provided either by `pipelineLayout` or through a VkPipelineLayoutCreateInfo in `pNext` of the VkIndirectCommandsLayoutCreateInfoEXT used to create `indirectCommandsLayout`, shaders in `indirectExecutionSet` must have been created without VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT

- VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11002
  If `indirectCommandsLayout` was created with a token sequence that contained the VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, the shader stages used to create the initial shader state of `indirectExecutionSet` must equal the VkIndirectCommandsExecutionSetTokenEXT::`shaderStages` used to create `indirectCommandsLayout`

- VUID-VkGeneratedCommandsInfoEXT-preprocessSize-11071
  `preprocessSize` must be greater than or equal to the memory requirement’s size returned by vkGetGeneratedCommandsMemoryRequirementsEXT using the matching inputs (`indirectCommandsLayout`, …​) as within this structure

- VUID-VkGeneratedCommandsInfoEXT-sequenceCountAddress-11072
  The underlying buffer for `sequenceCountAddress` must have the VK_BUFFER_USAGE_2_INDIRECT_BUFFER_BIT_KHR bit set in its usage flag

- VUID-VkGeneratedCommandsInfoEXT-sequenceCountAddress-11073
  If `sequenceCountAddress` is not `NULL`, `sequenceCountAddress` must be aligned to `4`

- VUID-VkGeneratedCommandsInfoEXT-indirectAddress-12407
  The underlying buffer for `indirectAddress` must have the VK_BUFFER_USAGE_2_INDIRECT_BUFFER_BIT_KHR bit set in its usage flag

- VUID-VkGeneratedCommandsInfoEXT-indirectAddress-11074
  `indirectAddress` must be aligned to `4`

- VUID-VkGeneratedCommandsInfoEXT-indirectAddressSize-11077
  `indirectAddressSize` must be greater than zero

- VUID-VkGeneratedCommandsInfoEXT-maxDrawCount-11078
  When not ignored, `maxDrawCount` × `maxSequenceCount` must be less than 2^24

- VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11079
  If `indirectCommandsLayout` was created using a VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT token and shader objects are not bound then the bound graphics pipeline must have been created with VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE in `pDynamicStates`

- VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11083
  If the token sequence of the passed `indirectCommandsLayout` contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, the `indirectExecutionSet` must not be VK_NULL_HANDLE

- VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-10241
  If the token sequence of the passed `indirectCommandsLayout` does not contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, the `indirectExecutionSet` must be VK_NULL_HANDLE

- VUID-VkGeneratedCommandsInfoEXT-indirectExecutionSet-11080
  If `indirectExecutionSet` is VK_NULL_HANDLE, a VkGeneratedCommandsPipelineInfoEXT or VkGeneratedCommandsShaderInfoEXT must be included in the `pNext` chain

Valid Usage (Implicit)

- VUID-VkGeneratedCommandsInfoEXT-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_EXT

- VUID-VkGeneratedCommandsInfoEXT-shaderStages-parameter
  `shaderStages` must be a valid combination of VkShaderStageFlagBits values

- VUID-VkGeneratedCommandsInfoEXT-shaderStages-requiredbitmask
  `shaderStages` must not be `0`

- VUID-VkGeneratedCommandsInfoEXT-indirectExecutionSet-parameter
  If `indirectExecutionSet` is not VK_NULL_HANDLE, `indirectExecutionSet` must be a valid VkIndirectExecutionSetEXT handle

- VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-parameter
  `indirectCommandsLayout` must be a valid VkIndirectCommandsLayoutEXT handle

- VUID-VkGeneratedCommandsInfoEXT-indirectAddress-parameter
  `indirectAddress` must be a valid VkDeviceAddress value

- VUID-VkGeneratedCommandsInfoEXT-preprocessAddress-parameter
  If `preprocessAddress` is not `0`, `preprocessAddress` must be a valid VkDeviceAddress value

- VUID-VkGeneratedCommandsInfoEXT-sequenceCountAddress-parameter
  If `sequenceCountAddress` is not `0`, `sequenceCountAddress` must be a valid VkDeviceAddress value

- VUID-VkGeneratedCommandsInfoEXT-commonparent
  Both of `indirectCommandsLayout`, and `indirectExecutionSet` that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Referencing the functions defined in Indirect Commands Layout, `vkCmdExecuteGeneratedCommandsEXT` behaves as:

    uint32_t sequencesCount = sequenceCountAddress ?
          min(maxSequenceCount, sequenceCountAddress.load_uint32()) :
          maxSequenceCount;

    cmdProcessAllSequences(commandBuffer, indirectExecutionSet,
                           indirectCommandsLayout, indirectAddress,
                           sequencesCount);

    // The stateful commands within indirectCommandsLayout will not
    // affect the state of subsequent commands in the target
    // command buffer (cmd)

Note | It is important to note that the affected values of all state related to the `shaderStages` used are undefined after this command. This means that e.g., if this command indirectly alters push constants, the push constant state becomes undefined.

Commands can be preprocessed prior execution using the following command:

    // Provided by VK_EXT_device_generated_commands
    void vkCmdPreprocessGeneratedCommandsEXT(
        VkCommandBuffer                             commandBuffer,
        const VkGeneratedCommandsInfoEXT*           pGeneratedCommandsInfo,
        VkCommandBuffer                             stateCommandBuffer);

- `commandBuffer` is the command buffer which does the preprocessing.

- `pGeneratedCommandsInfo` is a pointer to a VkGeneratedCommandsInfoEXT structure containing parameters affecting the preprocessing step.

- `stateCommandBuffer` is a command buffer from which to snapshot current states affecting the preprocessing step. When a graphics command action token is used, graphics state is snapshotted. When a compute action command token is used, compute state is snapshotted. When a ray tracing action command token is used, ray tracing state is snapshotted. It can be deleted at any time after this command has been recorded.

Note | `stateCommandBuffer` access is not synchronized by the driver, meaning that this command buffer must not be modified between threads in an unsafe manner.

Valid Usage

- VUID-vkCmdPreprocessGeneratedCommandsEXT-commandBuffer-11081
  `commandBuffer` must not be a protected command buffer

- VUID-vkCmdPreprocessGeneratedCommandsEXT-pGeneratedCommandsInfo-11082
  `pGeneratedCommandsInfo`’s `indirectCommandsLayout` must have been created with the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_EXT bit set

- VUID-vkCmdPreprocessGeneratedCommandsEXT-indirectCommandsLayout-11084
  If the token sequence of the passed VkGeneratedCommandsInfoEXT::`indirectCommandsLayout` contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, the initial shader state of VkGeneratedCommandsInfoEXT::`indirectExecutionSet` must be bound on `stateCommandBuffer`

- VUID-vkCmdPreprocessGeneratedCommandsEXT-stateCommandBuffer-11138
  `stateCommandBuffer` must be in the recording state

- VUID-vkCmdPreprocessGeneratedCommandsEXT-deviceGeneratedCommands-11087
  The `VkPhysicalDeviceDeviceGeneratedCommandsFeaturesEXT`::`deviceGeneratedCommands` feature must be enabled

- VUID-vkCmdPreprocessGeneratedCommandsEXT-supportedIndirectCommandsShaderStages-11088
  Only stages specified in VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::`supportedIndirectCommandsShaderStages` can be set in `pGeneratedCommandsInfo->shaderStages`

Valid Usage (Implicit)

- VUID-vkCmdPreprocessGeneratedCommandsEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdPreprocessGeneratedCommandsEXT-pGeneratedCommandsInfo-parameter
  `pGeneratedCommandsInfo` must be a valid pointer to a valid VkGeneratedCommandsInfoEXT structure

- VUID-vkCmdPreprocessGeneratedCommandsEXT-stateCommandBuffer-parameter
  `stateCommandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdPreprocessGeneratedCommandsEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdPreprocessGeneratedCommandsEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support VK_QUEUE_COMPUTE_BIT, or VK_QUEUE_GRAPHICS_BIT operations

- VUID-vkCmdPreprocessGeneratedCommandsEXT-renderpass
  This command must only be called outside of a render pass instance

- VUID-vkCmdPreprocessGeneratedCommandsEXT-suspended
  This command must not be called between suspended render pass instances

- VUID-vkCmdPreprocessGeneratedCommandsEXT-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdPreprocessGeneratedCommandsEXT-bufferlevel
  `commandBuffer` must be a primary `VkCommandBuffer`

- VUID-vkCmdPreprocessGeneratedCommandsEXT-commonparent
  Both of `commandBuffer`, and `stateCommandBuffer` must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to `stateCommandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary | Outside | Outside | VK_QUEUE_COMPUTE_BIT VK_QUEUE_GRAPHICS_BIT | Action

Conditional Rendering

vkCmdPreprocessGeneratedCommandsEXT is not affected by conditional rendering

The bound descriptor sets and push constants that will be used with indirect command generation must already be specified on `stateCommandBuffer` at the time of preprocessing commands with vkCmdPreprocessGeneratedCommandsEXT. They must match the bound descriptor sets and push constants used in the execution of indirect commands with vkCmdExecuteGeneratedCommandsEXT.

If push constants for shader stages are also specified in the VkGeneratedCommandsInfoEXT::`indirectCommandsLayout` with a VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT token, then those values override the push constants that were previously pushed.

All State-setting commands that are bound on `stateCommandBuffer` will be used. Any parameters set by those commands must be set identically in a command buffer that vkCmdExecuteGeneratedCommandsEXT is recorded into, at the point vkCmdExecuteGeneratedCommandsEXT is recorded. If conditional rendering is used, the predicate value at preprocessing time must match the one at execution time. The queue family index `stateCommandBuffer` was allocated from must be the same as the queue family index of the command buffer used in vkCmdExecuteGeneratedCommandsEXT.

On some implementations, preprocessing may have no effect on performance.

vkCmdExecuteGeneratedCommandsEXT may write to the preprocess buffer, no matter the isPreprocess parameter. In this case, the implementation must insert appropriate synchronization automatically, which corresponds to the following pseudocode:

- Barrier

  - srcStageMask = DRAW_INDIRECT

  - srcAccesMask = 0

  - dstStageMask = COMMAND_PREPROCESS_BIT

  - dstAccessMask = COMMAND_PREPROCESS_WRITE_BIT | COMMAND_PREPROCESS_READ_BIT

- Do internal writes

- Barrier

  - srcStageMask = COMMAND_PREPROCESS_BIT

  - srcAccesMask = COMMAND_PREPROCESS_WRITE_BIT

  - dstStageMask = DRAW_INDIRECT

  - dstAccessMask = INDIRECT_COMMAND_READ_BIT

- Execute