Subject: Ellen spotted looking younger

From: Ellen Degeneres News... <[email-masked]>
Date: Tue, 24 Jun 2014 12:55:06 -0700

Daytime Emmy Awards: The 'train wreck' you may regret missing

It's perhaps a little ironic that the most talked-about Daytime Emmy Awards show
in years was one that wasn't even broadcast on television.

-- Posted June 24, 2014 --
 
Did You see Ellen Degeneres at the Daytime Emmy's?

She looked 20 years younger...

View Pics -> http://www.zipmid.com/ellenpics/sparked/facelift/rumors.html

[People were saying she got a facelift, but DcOz revealed how she did it naturally]
See how here -> http://www.zipmid.com/ellenpics/sparked/facelift/rumors.html

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Nonsense. Most mildly experienced programmes will be able to appreciate the advice that is being given here, and apply the coding style to their own langauge. The question was how to avoid a string of ifs. This shows how.    I am well aware that it is a Java question. If you read the answer carefully that becomes clear. If you believe that my answer is unwise then I encourage you to write your own answer that you like better.    I like JAB's solution too. IMHO, enum type in C# leaves much to be desired. It doesn't follow the pit of success philosophy which rest of the features do.# team have any plan to create a new enum type (so as to avoid breaking existing code) which is designed better?    I don't much like enums in C# either, though they are the way they are for good historical reasons. (Mostly for compatibility with existing COM enums.) I'm not aware of any plans to add new gear for I appreciate the C# answer. But I disagree with the first paragraph, because that's what code co
 mments are for.  comments don't run. OP did exactly what should be done; convert comments to clear code. See e.g. ould , but that's more fragile/less flexible than explicitly associating each member with a value as adding enum values in between existing ones would throw off the count, which would not be the case with an EnumMap.)  
  	  	
@Taemyr I did state that I modified the result mapping in my answer, but I've now added a snippet for the  situation as well.   JAB Mar 20 at 13:13
here they wont make any difference (assuming the input is always in the range 0..3). The compiler will probably micro-optimize the code anyway. If we have long series of else if statements we can speed up the code with switch or look-up tables.  ar 20 at 19:09 
  	  	
How is that so? Ifit will run the code, then it will have to check if one==1 then if one==2 and finally if ent after the first match. And yes, you could further optimize by using a switch statement in place of the if (one... statements and then further using another switch inside the case of the one's. However, that is not my question.   BraMar 20 at 22:42 
You can even add a attack(against) method to the Move enum, returning HIT when the move is a successful attack, BACKFIRE when the move is a blocked attack, and NOTHING when it's not an attack. This way you can implement it in general (public boolean attack(Move other) { if this.isAttack() return (other.isAttack() || other.height != this.height) ? HIT : BACKFIRE; return NOTHING; }), and override it on specific moves when needed (weak moves which any block can block, attacks that never backfire etc
Your enum-based solution is the ideal first implementation! Lookup tables are a great optimization when a For that kind of polymorphism, you'd want a regular class rather than an enum as Java enums can't be subclassed (and by shifting the attack calculations into the moves you don't need the type/value restrictions on the moves that enums provide anymore anyway). That would also make things easier as more properties are added.   JAB Mar 21 at @pydave I figured code slowness wasn't an issue given the game is stated to be turn-based.   JAB Mar 21 at 13:33