/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *
 */
/*
 * This code is based on original Tony Tough source code
 *
 * Copyright (c) 1997-2003 Nayma Software
 */

#ifndef __LOADMPC_H
#define __LOADMPC_H

namespace Tony {

namespace MPAL {

/****************************************************************************\
*       Function prototypes
\****************************************************************************/

/**
 * Reads and interprets the MPC file, and create structures for various directives
 * in the global variables
 *
 * @param lpBuf				Buffer containing the MPC file data, excluding the header.
 * @returns		True if succeeded OK, false if failure.
 */
bool parseMpc(const byte *lpBuf);

/**
 * Frees any data allocated from the parsing of the MPC file
 */
void freeMpc();

} // end of namespace MPAL

} // end of namespace Tony

#endif

