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Monitor guide

This guide introduces the monitor related functions of GLFW. For details on a specific function, see the reference documentation. There are also guides for the other areas of GLFW.

- Introduction to the API
- Window guide
- Context guide
- Input guide

# Monitor objects

A monitor object represents a currently connected monitor and is represented as a pointer to the opaque type GLFWmonitor. Monitor objects cannot be created or destroyed by the application and retain their addresses until the monitors they represent are disconnected or until the library is terminated.

Each monitor has a current video mode, a list of supported video modes, a virtual position, a human-readable name, an estimated physical size and a gamma ramp. One of the monitors is the primary monitor.

The virtual position of a monitor is in screen coordinates and, together with the current video mode, describes the viewports that the connected monitors provide into the virtual desktop that spans them.

To see how GLFW views your monitor setup and its available video modes, run the `monitors` test program.

## Retrieving monitors

The primary monitor is returned by glfwGetPrimaryMonitor. It is the user's preferred monitor and is usually the one with global UI elements like task bar or menu bar.

GLFWmonitor* primary = glfwGetPrimaryMonitor();

You can retrieve all currently connected monitors with glfwGetMonitors. See the reference documentation for the lifetime of the returned array.

int count;
GLFWmonitor** monitors = glfwGetMonitors(&count);

The primary monitor is always the first monitor in the returned array, but other monitors may be moved to a different index when a monitor is connected or disconnected.

## Monitor configuration changes

If you wish to be notified when a monitor is connected or disconnected, set a monitor callback.

glfwSetMonitorCallback(monitor_callback);

The callback function receives the handle for the monitor that has been connected or disconnected and the event that occurred.

void monitor_callback(GLFWmonitor* monitor, int event)
{
if (event == GLFW_CONNECTED)
{
// The monitor was connected
}
else if (event == GLFW_DISCONNECTED)
{
// The monitor was disconnected
}
}

If a monitor is disconnected, any windows that are full screen on it get forced into windowed mode.

# Monitor properties

Each monitor has a current video mode, a list of supported video modes, a virtual position, a human-readable name, an estimated physical size and a gamma ramp.

## Video modes

GLFW generally does a good job selecting a suitable video mode when you create a full screen window, change its video mode or or make a windowed one full screen, but it is sometimes useful to know exactly which video modes are supported.

Video modes are represented as GLFWvidmode structures. You can get an array of the video modes supported by a monitor with glfwGetVideoModes. See the reference documentation for the lifetime of the returned array.

int count;
GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);

To get the current video mode of a monitor call glfwGetVideoMode. See the reference documentation for the lifetime of the returned pointer.

const GLFWvidmode* mode = glfwGetVideoMode(monitor);

The resolution of a video mode is specified in screen coordinates, not pixels.

## Physical size

The physical size of a monitor in millimetres, or an estimation of it, can be retrieved with glfwGetMonitorPhysicalSize. This has no relation to its current resolution, i.e. the width and height of its current video mode.

int widthMM, heightMM;
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);

This can, for example, be used together with the current video mode to calculate the DPI of a monitor.

const double dpi = mode->width / (widthMM / 25.4);

## Virtual position

The position of the monitor on the virtual desktop, in screen coordinates, can be retrieved with glfwGetMonitorPos.

int xpos, ypos;
glfwGetMonitorPos(monitor, &xpos, &ypos);

## Human-readable name

The human-readable, UTF-8 encoded name of a monitor is returned by glfwGetMonitorName. See the reference documentation for the lifetime of the returned string.

const char* name = glfwGetMonitorName(monitor);

Monitor names are not guaranteed to be unique. Two monitors of the same model and make may have the same name. Only the monitor handle is guaranteed to be unique, and only until that monitor is disconnected.

## Gamma ramp

The gamma ramp of a monitor can be set with glfwSetGammaRamp, which accepts a monitor handle and a pointer to a GLFWgammaramp structure.

GLFWgammaramp ramp;
unsigned short red[256], green[256], blue[256];
ramp.size = 256;
ramp.red = red;
ramp.green = green;
ramp.blue = blue;
for (i = 0; i < ramp.size; i++)
{
// Fill out gamma ramp arrays as desired
}
glfwSetGammaRamp(monitor, &ramp);

The gamma ramp data is copied before the function returns, so there is no need to keep it around once the ramp has been set.

Note
  It is recommended to use gamma ramps of size 256, as that is the size supported by all graphics cards on all platforms.

The current gamma ramp for a monitor is returned by glfwGetGammaRamp. See the reference documentation for the lifetime of the returned structure.

const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);

If you wish to set a regular gamma ramp, you can have GLFW calculate it for you from the desired exponent with glfwSetGamma, which in turn calls glfwSetGammaRamp with the resulting ramp.

glfwSetGamma(monitor, 1.0);